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Treacherous Lands Team Gathering

02-08-2003, 12:33 AM#16
Guest
cool! Once stereohead gets the models done, you can start working on skins. I have other things you can do in the meantime, though, if you want. Email me at [email protected] for explanation.
02-08-2003, 09:56 PM#17
-={tWiStÄr}=-
I tried sending the e-mail but it wont work so u wanna just tell or pm me something?
02-08-2003, 10:30 PM#18
AlexBS
its [email protected] frosty had a typo :gsmile:
02-09-2003, 07:19 AM#19
Guest
ok now, the moment youve all been waiting for... The test version of the engine is finally here! try it and tell me about any bugs you find. Right now theres not much to do, just go around and kill stuff on this map (this will be the first map in the campaign, made by stereohead) i set xp gain to 600% so you can level pretty fast. Only one known bug: if you have two areas in which your skill is the same when you progress to the next 10 level set (ie bow skill and sword skill) the leveling system gets screwed up. other than that i think it works just as it should, but please tell me of any bugs you find.
02-09-2003, 07:22 AM#20
Guest
dont download this one. it doesnt work at all. Download the one on the top of page 2
02-09-2003, 03:19 PM#21
c0nnick
Its uh... Interesting frosty but... Im confused.
When u hit lvl 10 u permantenlty become the guy with the weapon u have, but u can still use the other weapons?? You should make it so the prince can switch between weapons, but once you lvl up with a weapon you become that type of person! Oh Oh! I just got an Idea Im gonna see if an Item can somehow affect a hero ability! Ill reply again later with any help I can give!
02-09-2003, 03:19 PM#22
Guest
oh crap, i just found a tremendous bug! here is the fixed version. Now the weapons are placed near your start location where you can get them (before they were nowhere to be found.) Sorry about that, download this version instead of the old one. it has the same name so it will replace the old version
02-09-2003, 03:21 PM#23
Guest
dont download this one. It is extremely buggy. download the one on the top of page 2
02-09-2003, 04:13 PM#24
Guest
theres still alot of bugs in this map. connick in answer to yer question, there are 4 sets of ten levels where u specialize in a certain weapon. It would be boring not to be able to sqitch for that long. The whole point of this map is to let you change from one class to another at will.
02-09-2003, 05:54 PM#25
Guest
okay... here it is, finally, i worked out all the bugs. The other two versions are really buggy. download this one because its the only one that works.
02-09-2003, 05:56 PM#26
Guest
CRAP! once again i forgot to post the attachment!
02-10-2003, 09:22 PM#27
bunny_of_death
hmm i could be terraner if sterohead needs help or someething. as long as your not asking for any of those supa large 192+X192+ maps w/very detailed citys and tunnules then i could help. my WE can change the sizes of doodas from 1-1000. man u should see that durlan shield thing at XZ 10 and Y 200
02-10-2003, 10:53 PM#28
Guest
okay bunny of death,youre in, just as long as you show me some results by friday :) i want you to make a mountainous map with many plateaus, small passages, and one big valley in the middle. there will be two races on this map in the end, the dwarves and the dragons. One race should have a camp set up on each side.the dwarves should have mining equiment and small cave doodads.The dragons should have alot of treasure. These two races hate each other because they have conflicting interests. :) sorry for all the backstory, but it might help to know anyway. Good luck!

EDIT: Sorry, forgot to say how big its supposed to be : 128 by128 or 96 by 96 ifyou are more comfortable with that. The valley should run all the way across the map from the bottom to the top and should have a dirt path that goes off the map at both ends.
02-11-2003, 12:33 AM#29
qmrcool
nvm
02-11-2003, 01:34 AM#30
bunny_of_death
frosty its a mountin map but is this an rpg or melle kind. in other words should i add trees for lumber and such or just for terrain.