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Best Cinematic Examples

02-24-2003, 07:28 AM#16
Nuladion
Quote:
Originally posted by Buster
So here again a little cinematic from me. Check it out! ;) It is about a little young boy who searches his home. :)
Download here . Right click on this link and save it. ;)


Nice movie! I like the sounds and the part where you see the Little John looking at the Fallen Angel who's on the top of the mountain in the distance.

got some questions:
- How did you make the stones rolling from the cliffs?
- And wheres that 'splat' animation (when that Arthas guy blows the units to hell)
- I still cant get special effects to work like that ball of energy you used in the last scene, please anyone tell me how!
02-24-2003, 11:37 AM#17
Buster
• The rolling stones *lol* are specialeffect -units. Put in the file path of an unit your specialeffect-path, in the uniteditor of course.

• Use the trigger "Unit - Explode unit".

• Use specialeffect-units for that energy ball. ;)

Thx for your positive critics. ;)
02-24-2003, 01:24 PM#18
Berry2K
I lost the host for my cinematics; but now I've got Digidork to host them on his site. One point though: They're NOT for DMMOD, they were for my own map, which *still* isn't finished. I've finally got a new triggerer: Mechwarrior *cheer* *cheer* :D
02-24-2003, 07:19 PM#19
Nuladion
Quote:
• Use the trigger "Unit - Explode unit".


Thanks! I'm sure gonna use it somewhere!

Quote:
• The rolling stones *lol* are specialeffect -units. Put in the file path of an unit your specialeffect-path, in the uniteditor of course.

• Use specialeffect-units for that energy ball. ;)


I know they're specialeffects-units, but where can I find those animations? Oculd you please tell me where to find the animations of the falling rock, the energy ball and the golden aura thingie in IC?

Quote:
Thx for your positive critics. ;)


You're welcome :ggani:



Question (again): Can I make a unit with the LordearonFallenTree model? So I can change the size of it, cause I want a tree thats about 5 times a big as a normal tree! But when I use the path of the tree in a unit, it doesnt work. In WE I get a green box and ingame I only get a shadow?
Is it the same problem you had, Buster? anyway, I'll try out what you did, hope it works!
02-24-2003, 07:55 PM#20
Nuladion
Quote:
Originally posted by Buster
Abilities\Spells\Orc\LightningBolt\LightningBoltMissile <--- But this one for example has three different animation tags (stand, birth, death) and so it will be displayed in the game.

Cant find this spell when using Image Extractor II??? Maybe cause I have WC3 v1.00?
02-24-2003, 08:12 PM#21
Buster
• Falling rock file path is: Abilities\Weapons\RockBoltMissile\RockBoltMissile
• Energy ball file path is: Abilities\Spells\Orc\LightningBolt\LightningBoltMissile
• Golden Aura file path I think is: Abilities\Spells\Orc\Shockwave\ShockwaveMissile

•The fallen rock is not an animation, its a move-order because its a unit. ;)

• I think so that you can make a LodaeronFallenTree model but I dont know the file path of it. :( I search for it and post it next time.

•
Quote:
OK, my problem is solved. I have just changed the "UnitMetaData.slk". In the row "file" I have changed the column "stringExt" (String data needs externalized?) from "1" to "0".
Now I can see my sfx-unit in my map and not only the shadow of this unit. :)
Try it. ;) And you wont see any green boxes. ;)
02-24-2003, 08:40 PM#22
Nuladion
Quote:
Originally posted by Buster
OK, my problem is solved. I have just changed the "UnitMetaData.slk". In the row "file" I have changed the column "stringExt" (String data needs externalized?) from "1" to "0".
Now I can see my sfx-unit in my map and not only the shadow of this unit. :)


There was a "0" already :abomHUH?:
Please, look at the attachment...
02-24-2003, 08:44 PM#23
Nuladion
and about the LodaeronFallenTree model, I know the path but it just doesnt work in the editor or ingame (the path is 110% correct. (maybe it works when I fix the problem above 8) Hope so!)


ANYWAY: THANKS FOR UR HELP!
I appreciate it A LOT!:D
02-24-2003, 08:54 PM#24
Buster
Set "unit" to "string" in UnitMetaData.slk in column "type" and row "file". So you can paste in file pathes as models. ;) And set in the column "case sensitive" the value "1" to "0".
02-25-2003, 12:01 AM#25
Insaniteus
Hey Buster, I watched your movie and it had alot of potential. This timing was off in alot of places (Wolf howl, Infernal Deaths mostly) and the dialouge was terrible! The dialouge looked like it was written by someone who doesn't know much English, using words like "We hope we meet us in the future" and some even worse examples that I forgot lol.

Anyway, the effects/cameras/music were all pretty good, although I'm not sure that the Resident Evil 2 Train music fit that situation very well.

PS: Yes, I have that MP3. I have over 1600 of them lol.

Work on it some more and it could be a nice movie.

-Insaniteus-
02-25-2003, 12:29 AM#26
DaemonKillar
Yea I agree with insan, very good start! But the spelling mistakes spoil the whole thing a bit I guess... otherwise it's very nice!
02-25-2003, 08:57 AM#27
Buster
Big thx @ Insaniteus and DaemonKillar! ;)
OK, because of my spelling in english ;) look at my user cp where I come from. :(
Maybe I write down the dialogues in german language, it is better for me. Or you guys write the dialogues down for me. ;) That were great. ;)

EDIT:
• Wolf Howl: Hmm, the stand animation doesnt work; this is the same thing which DaemonKillar have mentioned in another post. The trigger - Animation with rarity doesnt work, too.
• Infernal Death: What do you mean? At the end? - Oh, I think you mean these two rocky creatures who were killed by the fallen stones. Yeah , you are right, the moment when the creatures are dying is very badly chosen. ;)
• Dialogues: Look what I say above.
02-26-2003, 05:37 AM#28
Nuladion
hey Buster I finally got it to work!
I changed the UnitMetaData.slk and now I finally can see the SFXunits in WE!!!

Thank you!:D :D :D
02-26-2003, 05:38 AM#29
Nuladion
hey, Laborparty I watched your RA cinematic and it's really cool!!!
I like the part where the game freezes and the two heroes are standing right in front of eachother, then the camera rotates around and they begin to fight 8)
02-26-2003, 05:43 AM#30
Nuladion
Quote:
Originally posted by Buster
Big thx @ Insaniteus and DaemonKillar! ;)
OK, because of my spelling in english ;) look at my user cp where I come from. :(
Maybe I write down the dialogues in german language, it is better for me. Or you guys write the dialogues down for me. ;) That were great. ;)


I'm from Holland, so I know some German! I would like to help you if you want!

Or I can just correct the wrong grammar in your cinematic, cause I think I can guess what you wanted the characters to say!



(edit: sorry 4 triple-posting!)