| 04-21-2003, 01:35 PM | #16 |
Guest | Isn't that soul cleaver item just a tad too powerful? It will be a quick game with that sucker. |
| 04-21-2003, 03:38 PM | #17 |
Guest | Name: Dog_liker's infernal stone effect for everyone: when used a infernal is summoned infernal mage speical: while this is carried the infernal mage has permant immoltion and a 10% chance to call a doom guard when he is attacks. |
| 04-21-2003, 07:19 PM | #18 |
at martinpulido: Keep in mind taht this is a hero arena, so the Soul Cleaver really isnt all that powerful, as long as that 25% is only applied to creeps and such, you could have like a 2 or 3 % chance that is works on a hero. |
| 04-22-2003, 02:18 AM | #19 |
Thanks ShaowElf :ggani: I'm not sure what the Essence Thief represent but this is my take on it. I think he is a hero that can have the ability to drain the life and energy essence off another unit, so... Name: Necklace of Essence Steal Effect for Everyone: Mana steal (too bad it's only in FT but it can be done by triggers I believe) Bonus for Essence Thief: Gives the Essence Thief a chance to stun targets per hit (maybe use bash), for the duration at which the target is stunned, X * 2 health points is siphoned off the target to add to the thief's own health per second, where X is his level. |
| 04-22-2003, 02:30 AM | #20 |
Name: Angel's Guardian (Shield) Effect for everyone: +5 armour, increase HP regeneration Bonus for Paladin: Grants the Paladin devotion aura, Paladin will also be immune to the effects of Hellfire Blade and Soul Cleaver. Unholy non-hero units attacking a Paladin with Angel's Guardian will have a 20% chance of having Holy Light cast on them. For an unholy hero, it's a 10% chance. A cast of Holy Light due to the Angel's Guardian cost 5 mana points for the Paladin. |
| 04-22-2003, 06:42 AM | #21 |
Ice Wind Medal Effects for others: Increases movement speed For Storm Mage: 10% chance of removing the attacking unit from the battlefield for 25 Seconds. Also does 25% more damage to the unit For Frost Mage: 10% of turning the Attacked unit into a block of ice for 30 Seconds. Block of ice is invulnerable. Attack also does 30% more damage to the attacked unit. |
| 04-22-2003, 07:59 AM | #22 |
Ice Wind Medal should only remove/freeze a unit for about 10 seconds. Imagine being frozen for 30 seconds and when you're finally free again you have to stay away from the Frost Mage or become frozen again. |
| 04-22-2003, 10:38 AM | #23 |
Wow, I can see this is doing very well. I like all of your ideas and at SyDemon: You were absolutely right about the Essence Thief, all of its spells are based on draining the enemy teams mana. So your stun thing might work well. at Ziro: doy ou happen to know how to do the removing from battlefield?, should it just push them to an area far away, or make them completely disappear? |
| 04-22-2003, 01:08 PM | #24 |
another one for thief should be an item that gives like a 5% ability to make an attacking unit drop an item (obviously if its a hero) This would give the thief a chance to snatch it up quickly and it would deter melee attackers engaging the thief! :ggani: |
| 04-22-2003, 02:31 PM | #25 |
That's a really cool idea! I love being able to get items from enemy heroes. Inspired by Diablo 2: For the Holy Priest, Name: Staff of Redemption Effect for everyone: +100 to hero's HP, +4 to Intelligence Bonus for Holy Priest: The spirit of a decaying corpse within a 300 radius around the Holy Priest is redeemed every 10 seconds When a spirit is redeemed (perhaps use the resurrection special effect), the spirit's life force (total HP) is distributed equally among friendlies within 500 radius of the Holy Priest, and the corpse itself disappears. |
| 04-22-2003, 07:49 PM | #26 |
Hey SyDemon: Do you know how to determine in triggers what the life force of the corpse is? Im fairly certain you can but I cant remember how right now.. Anyways, I was thinking of a way to recognize you all in my map. We have a few options, one we could add you guys' names in front of a few items. However, I thought that maybe it would be cooler to do this. As you know there is a list of possible names for each hero, and this can be edited. So maybe your name could be added to the list of one of the heroes you like. (you would also be in the credits trigger, but this would be something more..) What do you guys think? |
| 04-23-2003, 03:19 AM | #27 |
I've thought there's a trigger to retrieve the unit's total HP, but after looking through the editor, the only ones available are Supply Used and Point Value. Perhaps to make it simple you just use either of these. Eg: Formula for life force redeemed = Supply Used by the unit-type of decaying corpse * 10 * Level of Holy Priest That would make things very simple. |
| 04-23-2003, 03:27 AM | #28 |
That'll be really great. I'll appreciate that very much. :D |
| 04-23-2003, 04:36 PM | #29 |
Guest | Agrees with SyDemon 100% |
| 04-23-2003, 07:11 PM | #30 |
So which hero do you guys want to be a name for? (If you have posted an item, then post with the name of the hero you want your name for). Keep up the great ideas! |
