| 04-07-2003, 10:32 PM | #1 |
I am making a hero arena (probably 90% complete). The basis is that one side is light and one dark. Well now its time to get started on item, and I want custom spells that items can do for both spells, the plan is that each custom item will summon a unit which fires a trigger to do the spell effect. However the problem is Im running low on ideas. So I am having a contest/brainstorming thingy... All I need is if you have an idea for a cool spell (based on triggers) post it here. A few guidelines: 1) The spell item must be possible (i.e. make sure that there are actions in triggers to do what your spell idea should do). 2) State whether the item should be available for Light, Dark, or both. 3) If you wish you may think up ideas for normal items which do not require triggers, but in general it is more fun to use triggers. If you want name your item, if not I will name it but the name will have your name included. I.e. ShadowElf's Sword of Darkness. Thanks in advance for any ideas provided! |
| 04-08-2003, 11:58 AM | #2 |
I have a spell thing you could use. Its a static nova which has 25% chance etc to release when a unit hits the unit owning the spell. :mtk: |
| 04-08-2003, 12:00 PM | #3 |
and the spell takes 10 % of the enemy units hp in a range of the unit://// |
| 04-08-2003, 12:58 PM | #4 |
Just a crappy item idea I came by once: Name: Smashing Maul Icon: Maul of Strength Effect: 25% chance of knockback on attack. Trigger: Event: A unit owned by player 1..12 is attacked Conditions: (Attacking unit) has an item of type Smashing Maul Actions: if (Random int num between 1 and 4) equal to 1 then (Unit - Move (Attacked unit) to (((Position of (Attacked unit)) with polar offset of 32.00 from (Position of (Attacking unit)) in (Facing of (Attacking unit)) degrees)) Use Point with Polar offset where you calculate the position to move to. If heroes tend to get very high attack speeds forget everything about this :bgrun: I think it should be available to both sides. The item itself should have no abilities (maybe some +damage??). Maybe 32.00 is too long to knock an enemy back, perhaps you should reduce it. Also test if you can knock enemies up on walls or down in holes ://// In case you can, reduce it |
| 04-08-2003, 06:16 PM | #5 |
For a knockback effect, a distance of 100 or 150 is better - you'll hardly notice 32. Use a For Loop for knockback. Instead of moving backward 100 at a time, move backward 20 at a time five times. This prevents a knocked unit from "teleporting" over another unit. |
| 04-08-2003, 08:21 PM | #6 |
Very cool ideas, I like this knockback thing, I just didnt think it was possible before. Btw, Boddo what happens if a unit is in his path while he moves 20 at a time? |
| 04-09-2003, 01:22 AM | #7 |
Name = Plane Distortion Orb When a unit is attacked by the wearer, it is teleported to somewhere within 400 and causing an area damage effect where it's teleported... |
| 04-17-2003, 08:35 PM | #8 |
Guest | have a question... can you make a spell totally different from the ones already made by blizzard? if so, there are tons of ideas in my mind. :-) |
| 04-17-2003, 10:04 PM | #9 |
Anything that can be done with trigger actions is possible, so in short yes, but only to an extent. |
| 04-17-2003, 10:09 PM | #10 | |
Quote:
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| 04-21-2003, 01:52 AM | #11 |
Ok, Im still looking for more ideas, but now I pose a new set of creative difficulties. I am going to make 1 or 2 Hero specific items for each hero. These items will give effects to ANYONE who uses it, but if the right hero equips it, trigger based effects will be used. (i.e. a Rifle may give +15 to damage, but when used by the dwarven marine, the rifle will have a percent chance to do instant kills against non heroes) The heroes I will need them for are: The Dwarven Marine The Dwarven War Machine The Storm Mage The Frost Mage The Holy Priest The Paladin (my own version) The Infernal Mage The Unholy Shade The Demon Lord The Skeletal Knight The Death Knight (again my own version) The Essence Thief Later I will post descriptions for each of these, but I wanted to get this up to see what you people have for ideas. I would like to see ANY ideas you have, even impossible ones, being that it may spark another idea from me, or may be more possible than you thought... |
| 04-21-2003, 03:44 AM | #12 |
Name: Hellfire Blade Effect for everyone: +15 damage Bonus for Demon Lord: Whenever the Demon Lord strikes any unit other than those unholy heroes (the are immune to demonic effects) they will burn with the green immolation flame for X seconds at 5 pts of damage per sec, where X = current level of Demonic Lord. |
| 04-21-2003, 04:04 AM | #13 |
Name: Soul Cleaver (Sword) Effect for everyone: Life Steal Bonus for Death Knight: 25% chance to pry the soul of a non-mechanical, non-hero, humanoid unit from it's physical body, resulting in the unit being split into a banshee and a skeleton warrior under the Death Knight's control. The physical body of the victim explodes. |
| 04-21-2003, 10:39 AM | #14 |
Those are some very cool ideas, I hope to see you think up more SyDemon. |
| 04-21-2003, 01:34 PM | #15 |
Guest | Don't worry about holes and walls and doodads, It will not move the unit into them if they get in they get knocked back; in fact, it makes it a good way to counter the knockback. It works fine in my maps, Martin |
