| 06-10-2003, 02:16 AM | #16 |
Guest | i would say im uswne ( w/e it is ) and x-tra editor were together it would be a VERY GOOD editor because uswne ( w/e ) has all units organized and stuff but u have to do it manually ( the icons and some models ) but sum time its good cause u want to add icons that are spells icons so that good x-tra editor - it has the attacking art thingy ( no need to type it [ witch takes long ] ) it has models instead of string ( tho both STRING AND MODEL could be good ) and stuff like dat thats y I think its a good idea to mix them tgether ( that is MY opinion im not saying YOU should to that or think the SAME ):foot: |
| 06-10-2003, 04:42 PM | #17 |
Forget you guys, original WE is the best! |
| 06-10-2003, 08:56 PM | #18 |
Guest | Tech if the ORIGINAL WE is the BEST then can u choose an Owl from the Sentinels ? atleast can u do dat? if u can then cna u choose a marine WITH OUT EDITING the string or ANYTHING |
| 06-10-2003, 09:55 PM | #19 | |
Quote:
2 things: 1) Full sentences and atleast moderate grammar are very helpful. 2)I can do anything with the original WE and my skills that you can with the other ones. I don't need a 3rd party World Editor. |
| 06-11-2003, 04:45 AM | #20 |
*agree* 1) WE Original all the way! I fear the scary advanced editor! ;D 2) GraMer = Goood |
| 06-15-2003, 05:18 AM | #21 |
You can do everything in basic WE.. by why put yourself through that extra work. SCFreak, if you really couldn't tell, as usual I was not serious about using a hex editor, although I did make a very basic map mostly in a hex editor during the beta era. |
| 06-15-2003, 07:06 AM | #22 |
I hardly use any of these extra features to make maps. On occasion I mpq edit to patch files but that's about it. |
| 06-15-2003, 07:14 AM | #23 |
Guest | Dont you get it !? Original WE is the best the BEST...:bgrun: |
| 06-18-2003, 02:51 PM | #24 |
im going for the UMSWE.... and CrydGod's WE |
| 06-18-2003, 07:04 PM | #25 |
I use normal editor the most time (+TXT and SLK and whatever modification). Only when it comes down to texture path editing or something special I use UMSWE and Zepirs for the pathmap. |
| 06-20-2003, 09:26 AM | #26 |
i dont get why people use Zepirs... but its only 2D and u cant see a sh*t what ure making... just give me 1 good reason why u like Zepirs, cause i cant see any future in that WE (no offence) |
| 06-20-2003, 06:07 PM | #27 | |
Quote:
* Map protection * Map resize * Pathmap edit (the pathmap specifies where a unit is allowed to walk/fly, where a building can be built,...) * Map conversation |
| 06-21-2003, 02:58 AM | #28 |
UMSWE :D |
| 06-22-2003, 09:38 AM | #29 | |
Quote:
And "support" even if I am not as available as I was before. And I'll add 3D too one day... And more other things that'll add too that'll allow you to do stuff you can't easily do right now, you'll see. And by the way, my editor was designed to be use in combination with another editor like the WE. |
| 06-22-2003, 10:29 AM | #30 |
ehmmm there is a bug in Zepirs... i made a map (224 x 224) and when i tried to rename the map in Zepirs and after that tried to play it, it crashed the map and send me back to the main menu of war3, why? can any help on that one =? |
