| 06-21-2003, 05:32 PM | #16 |
Hmm... My point was that you'd give me the unprotected version and give me free hands. I wont distribute an un-protected version of anything... That's my whole point of asking. And we can make a deal that they'll ban me here if I do distribute it if you would feel more safe that way. Maybe we can make another deal, I'll let you test "my" version and tell me what you think and if you would allow me to distribute it to the net (changing anything you want), you okay with that? I understand you've spent time on it and I don't intend to do a Wintermaul thing where you take the game and replace units... Also killing the balance. Oh, and I wasn't planning on fixing anything... I was planning on remaking big and small parts of the map... Regards Dead-Inside |
| 06-21-2003, 05:40 PM | #17 |
Sorry, my point stands. You getting banned doesnt help me. You editing my map doesnt help me. You playing my map makes me happy, but nobody gets it unprotected. Dont get mad, I just spent so much time on this I dont feel like sharing. Fifth time I hit post, server too busy ack ack! |
| 06-21-2003, 06:58 PM | #18 |
Looking good! If you wanted to you could make it so there are 3 people per island, increasing the max # of people to 12. Sometimes it fun to have more people. Also what happened with wintermaul wasnt entirely bad, of course most of the ____mauls were totally crap, but they extened the life of wintermaul incredibly. I doubt people would still be playing wintermaul today if it had been protected. |
| 06-21-2003, 07:11 PM | #19 |
I dont know.. its a pain to implement support for 4-12 players, and most of the time you wont get 12 loyal / good players. Free for all looks most promising to me. Wintermaul wouldve been played if it was updated regularly. I dont plan on releasing this map and never looking at it again =) |
| 06-21-2003, 07:41 PM | #20 |
Sorry mate. I understand you want to keep it safe. Regards Dead-Inside |
| 06-21-2003, 08:56 PM | #21 |
Alright peace man 8) |
| 06-21-2003, 10:34 PM | #22 |
use bd's heavey licker. uncracable. pop tools tread |
| 06-21-2003, 10:56 PM | #23 |
Cool concept. Never played tower or turret wars but this does seem kinda like our Revenge TD. At least in the way that you chose what gets sent at oponents and there is a balance between offense and defense strategy. Our new map is along these lines too. 4 castles in a free for all war. Its more of a AoS/RPG combo tho not a defense map. Some sugguestions.... -A way to portal heroes to attack other bases directly. And get them home again. -Summoned (controlable) units. -Variety of strategy balance. IE all out offence vs all out defense and a lot inbetween. -Large variety of units/towers including special abilities and not just bigger/stronger ver of the same thing. -Signifigant difference between each side (race) or the ability to chose race at begining. -Dont give the map to anybody. Your work so far looks realy good and you should maintain quality control. |
| 06-21-2003, 11:08 PM | #24 |
OMG! UR HIVE MIND! OMG! UR MAP OWNZ! you, oyu own! dont forget to protect EVERY verstion. |
| 06-22-2003, 12:37 AM | #25 |
pls dont make it at all like tower wars, minimize the amount of units that can be summoned... tower wars was horrible because of the lag-factor. |
| 06-22-2003, 01:55 AM | #26 | |
Quote:
TY Yes thats us. Hivemind was taken on B-Net so we used Hive-Mind or Hive_Mind on east. After FT we will finish our current map (Hive's Nexus) and then go back and update Revenge TD. Our first priority is to fix the lag. Sry for the OT. And back OT....make sure you keep the lag managable.... -Limit the number of pick unit commands (or at least the number of units picked) -Use low health and low damage units. -whenever possible dont spawn units all at the same time. -Make each tower/unit more powerful and expencive so there arnt too many. Upgradeable towers helps with this. -Dont have realy large model sizes. Or if you do make sure its not too many. -Use sell funtions to clear unwanted buildings. Dont assume that because you have only 4 players that there wont be lag. If you do too much of any of the above (or a few other lag creating things) you can have lag in a single player map. |
| 06-22-2003, 02:00 AM | #27 |
that map ripps gj Download |
| 06-22-2003, 06:20 AM | #28 | |
Quote:
HEAVY LICKER? *rofl omg* It's heavy LOCKER... |
| 06-22-2003, 06:30 AM | #29 | ||
Quote:
Have all that besides sell. Not all that important, might add it. Quote:
- There are no heroes. This isnt AOS. - Invasions are controllable - Plenty of variety - - Not even to my dog And yeah Im already using heavy licker. Nice file size decrease by it too! |
| 06-22-2003, 11:39 AM | #30 |
We use ExtProtect. Not Sure how hard it is to crack. It has file compression as well. Thought we saw a hero in one of your screenies. You could add heroes even tho its a defence map. Dont need them but you might think about it. In Revenge TD we used heroes as buildings and that worked out kinda cool. Dont get stuck with the idea that just because its one type of map you cannont use concepts from other map styles. In our TD you could build a army, march over to the other guys base and level it. :ggani: The main reasion you would want sell is to get rid of unwanted buildings. For anti lag, building space or incase someone makes a mistake. If you dont add it ppl will ask for it. A good sell system is easy to make. If you need a hand we can show you how to make one with buttons and all that will only take a couple min to implement. From your screenies it looks like the path into the base could be extended by making it cover more ground. Seems like a lot of unused space on the side that has no spawn. Hard to tell without knowing ranges and tech tree tho. If there isnt any kind of buildings that fit well there you might make the path longer and more spread out. You could move the taget building toward that side giving you more good building space. It looks like you are using the standard camera. You should back it up so you can see more at once. You shouldnt need to micro on this map so its better if you can see more at once. We realy like your concept for this map. Its a lot like the kind of maps we make. So if you need a hand with any tough triggering problems we would be happy to help you out. |
