| 07-04-2003, 08:36 AM | #16 |
Thanks for the intrest. I guess all RoC players will eventually have to get TFT. |
| 07-04-2003, 08:47 AM | #17 |
I hate to say it, but seriously once you have TFT you wont want to go back, I mean there isnt a real reason to. |
| 07-04-2003, 04:13 PM | #18 |
Don't forget those who will never buy TFT. I will buy it (actually I have already), but there might be people who will not. @Scio: I have fixed nearly all trigger and variable related stuff form UMSWE 3.6. It works now for RoC 1.10. I think it should also work for TFT 1.10. |
| 07-05-2003, 02:36 PM | #19 |
@starcraftfreak: ok sounds good, ive been going to grad parties every night and then being hung over in the morning so i havent gotten much doen yet, sorry. Next week, I should have some time |
| 07-05-2003, 06:01 PM | #20 |
Make it have 16 tiles ![]() |
| 07-05-2003, 07:41 PM | #21 |
I took the ums addins data and string and put them into tft with the right names in a Ui foledr in wc3 dir and i still get errors but I can see the triggers in the gui but when i click on them it crashes. Scio please get the trigger data and string files fixed first i need to open my map! |
| 07-06-2003, 12:27 AM | #22 |
i got TFT, so scio, starcraftfreak, tell me what part you need me to do to and ill do it. i wasthinking of making a public release campaign editor along the lines of the one you gave to me back in the day scio. you think thats a good idea? if i do, ill write a tutorial to tell how to use it so people dont screw it up |
| 07-06-2003, 12:38 AM | #23 |
Let's see. If we could put in more than 12 tile, that would be good. The one thing I want is to have a straight cliff without having a space everytime it increases 2. So you could have multiple cliffs straight up. That's about all I can think of right now. [edit] A couple more ideas. If you make a really steep cliff, the tiles look like shit, so is there any way to fix that? How about makeing water go down a strait cliff or slope? Most of those sound unfixable, but is there anyone to change them? |
| 07-06-2003, 01:22 AM | #24 |
What I want is something that will let me cut terrain and paste it, or drag terrain, it's impossible to move like a 10x10 square only 2 spaces, with out copying it to a blank spot, then removing the current terrain and then, placing it back 2 spaces over, so complicated :( |
| 07-06-2003, 04:43 AM | #25 |
@nicoli_s: well the campaign editor has become obsolete now that the object editor is in the regualr WE. @cooler: we have a version compatable with RoC v1.10. So give us about 3 days to get a version ready that will have all the old UMSWE options. Then more time to give you all the NEW features (there are tons!) |
| 07-10-2003, 02:21 AM | #26 |
well i figured since u guys hadnt already made one (if u didnt want one, just delete this) so i created one for me, and everyone else who has ideas for additions in the upcoming new version of the famous UMSWE. so basically ill start here 1. Hero spell value condition -- already mentioned in another post 2. Ability to set the spell skip level to above 5 -- everytime i set more, it resets to 5 and there is no preference for it. |
| 07-10-2003, 02:35 AM | #27 | |
Quote:
this is already done, most likely will be out in 3.7 just for kicks |
| 07-10-2003, 08:52 PM | #28 |
u are the man, scio, thx a lot |
| 07-11-2003, 12:10 AM | #29 |
Extra Terrain Support like in Firedawgs TFTWE. And I dunno if this is possible, but after a skin has been imported, apply it to all the models on the map that use it (IE modified Villager skin is applied to all villagers when it it imported) |
| 07-11-2003, 12:17 AM | #30 |
For triggers, add the unlisted abilities to the abilites list (rally point?) Remove terrain height limit. Height = not cliffs, up/down terrain tool |
