| 08-03-2003, 02:28 PM | #16 | |
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i want to know how to make it like this if u cld tell me. |
| 08-03-2003, 02:50 PM | #17 |
If you'r enot willing to roll up your sleves and do some triggering, then you won't get very far in your map, and there is no hope for you. |
| 08-03-2003, 05:08 PM | #18 |
They are right, either take your time and make an awsome map or rush all over and make an average map for yourself, cause I doubt that anyone´s willing to play such a map. Oh, and why don´t you just place Gold items instead of this system? hodi |
| 08-03-2003, 05:13 PM | #19 |
Its possible that the regions are treated as units, so use a 'Unit enters range' event and then give them gold. Event - A unit enters 70 range to Circle Of Power (medium) Actions - Remove (unit within range) Actions - Give xx gold to player 1 There. Now stop complaining, its doubtful you will ever even get 50% done with your map with that attitude. |
| 08-03-2003, 05:17 PM | #20 | |
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Erm, wouldn´t this kill the unit that comes close to the Circle of Power instead of killing the Circle? |
| 08-03-2003, 05:19 PM | #21 |
Replace the (unit within range) with something else. Try to locate the unit that is the circle of power. |
| 08-03-2003, 06:21 PM | #22 |
i don't know why everyone is bashing a guy for not wanting to make 100 regions that do the exact same thing, i wouldn't want to do that either if the unit is non-changing u can do it the 'in range' way, if the unit is, you can 'pick all units in region centered at unit X with range x, y' as a periodical every so often and check if its a circle of power -- not as elegant, but meh |
| 08-03-2003, 06:57 PM | #23 |
Just make a condition with my trigger - unit coming within range equals to footman |
| 08-03-2003, 09:39 PM | #24 |
how do you get the in range trigger? |
| 08-03-2003, 10:28 PM | #25 |
All of you are fools. This is how you do it: -Trigger 1- event: elapsed time is = .01 seconds Conditions: none Actions: pick every unit in region (playable map area) matching condition (unit type(matching unit) = circleofpower) and do actions: -add event "unit enters region centered at point(position of picked unit) with size <length of circle> <height of circle>" to trigger 2 -Trigger 2- Events: none Conditions: ((Region centered at (Position of (Entering unit)) with size (200.00, 200.00)) contains (Random unit from (Units in ( Region centered at (Position of (Entering unit)) with size (200.00, 200.00)) matching ((Unit-type of (Matching unit)) Equal to Footman)))) Equal to True Actions: Pick every unit in unit group units in region Region centered at (Position of (Entering unit)) with size (200.00, 200.00)) matching ((Unit-type of (Matching unit)) Equal to circleofpower)))) and do actions: -Remove picked unit add <amt of whatever> to player (owner(entering unit)) current gold There. That should do what you need for all of your circles of power with only one trigger. I may have something not quite right since I didn't copy as text, but it should be close ;) Oh, and that size(size (200.00, 200.00) ) may need to be adjusted depending on how close your circles are... |
| 08-03-2003, 10:38 PM | #26 |
what? where are half those triggers? "Actions: pick every unit in region (playable map area) matching condition (unit type(matching unit) = circleofpower) and do actions." i mean how do you do this stuff that NewHydra said? |
| 08-03-2003, 10:57 PM | #27 |
If you're not using tft some of those might not be there... |
| 08-03-2003, 11:36 PM | #28 |
i am using tft, i still cant find them |
| 08-03-2003, 11:45 PM | #29 | |
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Pick every unit is under "Unit Group - Pick Every Unit in Group and Do Action" or something like that |
| 08-04-2003, 12:57 AM | #30 |
"Actions: pick every unit in region (playable map area) matching condition (unit type(matching unit) = circleofpower) and do actions:" how do you do this? Matching condition?? how? |
