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how do you.....

08-02-2003, 10:50 PM#1
drezman
how would you make it so that when unit A walks over one circle of power it gets removed while the unit gets money. Keep in mind there are many circle of powers that need to be removed. And it wouldnt work for unit B.
08-02-2003, 11:01 PM#2
Drider
Obviously you have to create a region over the circle of power, so lets say the region is CPOWER1. The region is coordinating with the circle of power.

Unit Enters CPOWER1

Unit-Type Comparison. Unit Type of Triggering unit equal to 'Unit A'.

Unit- Remove (The circle of power coordinating with CPOWER1.)

Player- Add Property Add X amount of Gold/Lumber to Triggering Player

That should do it

:ggani:
08-02-2003, 11:05 PM#3
drezman
is there any way to do it with out doing that? like making the trigger more vague for it to work?
08-03-2003, 01:01 AM#4
Drider
Umm...I'm not sure..but it doesn't take that long, does it?
08-03-2003, 01:12 AM#5
Pesmerga
LoL! Impatience reflects your maps, young pond skipper. There is no way to do anything within game without the use of triggers. Learn triggers, it will take a while. Srry if that fuxed your day.
08-03-2003, 01:27 AM#6
drezman
there are over 100 very little circle of powers. it would take very long, and dont tell me about patience.
08-03-2003, 02:04 AM#7
DvWizard
These guys are trying to help your and you're giving them lip, anyway, there is probably a better way to do it than the way your doing it, what are you doing with these circles of powers anyway?
08-03-2003, 02:09 AM#8
drezman
i just want it so when a certain unit goes over a circle of power(doodad) it disappears and that certain unit gets x amount of gold. and im not givin them lip, bein treated like a total amateur doesnt hlp either.
08-03-2003, 02:16 AM#9
Drider
Well considering you didn't know how to do that, with all due respect you are kind of an amateur, trigger wise. :////
08-03-2003, 02:19 AM#10
drezman
i no how to do wat u jus sed, i dont no how to do it the way i want it. all in one trigger and no regions. something like if unit steps on circle of power, remove circle of power and add x gold.
08-03-2003, 02:21 AM#11
Drider
If you aren't willing to take time to do those triggers, are you willing to even take time to make your whole map? You will encounter things that take much longer than this, so you might as well just get used to it.
08-03-2003, 03:04 AM#12
Sorbitol
Quote:
Originally posted by drezman
i no how to do wat u jus sed, i dont no how to do it the way i want it. all in one trigger and no regions. something like if unit steps on circle of power, remove circle of power and add x gold.


somehow i doubt this is possible. if WE let you refer to Region Array variables in the 'Unit enters region' event, than you could do it all in one trigger (by making a region for each Circle of Power and making 2 array variables, one for the regions, one for the CoPs and using the one trigger to perform the same action for them all) but you can't do that, and you said you dont want to use regions anyway, so i guess you're outta luck
08-03-2003, 03:08 AM#13
drezman
how would i do that?
08-03-2003, 03:52 AM#14
-={tWiStÄr}=-
Quote:
Unit Enters CPOWER1

Unit-Type Comparison. Unit Type of Triggering unit equal to 'Unit A'.

Unit- Remove (The circle of power coordinating with CPOWER1.)

Player- Add Property Add X amount of Gold/Lumber to Triggering Player


If by some far out chance you do do this make sure youk add trigger - destroy trigger or as the last action or whatever so they cant just walk over that spot again and get more money :D
08-03-2003, 03:55 AM#15
drezman
no i mean the way Sorbitol said, with one trigger.