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Bad Maps more Popular, Good Maps Gone to Waste!

08-17-2003, 07:07 PM#16
Guest
I think the reason everyone plays those game maps is not because there idots but because they like to win. If you noticed every map that gets very popular usually has a big "Cheese" in it meaning that there is basically one sure fire way to win always. LIke in Wintermaul it would be the blocking. People like the idea that there really good at something so the exploit this and tyr to win the map. The problem since in reality these people still suck they even after cheesing the map still don't win keep playing hoping that there cheese may at one time beat the map for them... The other reason people play maps is because everything is overpowered... Not balanced just over powered. Have you ever seen one of those AOS style maps where everything is just so amazing that everything kills everything else in one hit and everyones moves are so amazing that the game infact is a game of "Cheeses"... The games instead of being based of skill an having fun is now based off "Who can cheese and exploit the way the game was meant to be played". Those are my to opinions one why people like those gay maps.
08-17-2003, 07:17 PM#17
Mech_1000
First off, i really agree that Battle.net is full of tards emote_sweat . All the stupid maps get popular :D , and all the indepth maps get thrown away :bgrun: . I make maps, done it for a while now my only popular map was turret wars ^^ but all the people who've made a "turret wars" based game did it all wrong... I made that map so that you cant get to the final tiers of the game, so that only when your playing realy professionals that know good strategies, and how to combine different units for better effects get to play longer. (so annoyed--but Zak_ asked me before he made tower wars, and i approved, so that was nice of him :)
Another thing about Battle.Net ive found works 99% of the time. If you meet someone, ask them their age. Odds are they will say 10-14, and if they fall out of that group, they are 15 (this rule is almost always consistant) Also, most the intelligent players are probably those who dont bother with UMS(custom games) and just play WC3 for the real game invovled.
-New mindless games out that requier NO skill whatsoever
1.) Gauntlet - just cheat your way, its the only way
2.) Enfos Team Survival - Just pick that paladin, you'll be ok
3.) Uther's Party(sorry zizz) - DO YOU FEEL LUCKY?! cuz thats all you will need
4.) AOS, that mithril one? - Just get a builder, build towers that summon more units, nothing else matters
08-17-2003, 07:18 PM#18
Zoizite
Quote:
The other reason people play maps is because everything is overpowered... Not balanced just over powered. Have you ever seen one of those AOS style maps where everything is just so amazing that everything kills everything else in one hit and everyones moves are so amazing that the game infact is a game of "Cheeses"...


The reason I stopped playing ToB ^
08-17-2003, 07:18 PM#19
Mech_1000
First off, i really agree that Battle.net is full of tards emote_sweat . All the stupid maps get popular :D , and all the indepth maps get thrown away :bgrun: . I make maps, done it for a while now my only popular map was turret wars ^^ but all the people who've made a "turret wars" based game did it all wrong... I made that map so that you cant get to the final tiers of the game, so that only when your playing realy professionals that know good strategies, and how to combine different units for better effects get to play longer. (so annoyed--but Zak_ asked me before he made tower wars, and i approved, so that was nice of him :)
Another thing about Battle.Net ive found works 99% of the time. If you meet someone, ask them their age. Odds are they will say 10-14, and if they fall out of that group, they are 15 (this rule is almost always consistant) Also, most the intelligent players are probably those who dont bother with UMS(custom games) and just play WC3 for the real game invovled.
-New mindless games out that requier NO skill whatsoever
1.) Gauntlet - just cheat your way, its the only way
2.) Enfos Team Survival - Just pick that paladin, you'll be ok
3.) Uther's Party(sorry zizz) - DO YOU FEEL LUCKY?! cuz thats all you will need
4.) AOS, that mithril one? - Just get a builder, build towers that summon more units, nothing else matters
08-17-2003, 07:20 PM#20
Guest
I only have one opinion about this and here it is. Right now one of the most popular maps is Legacies: Tides of the Serpent or something or something that sounds like that ( I can't remember the name correctly ) But the map is very good and looks natural. So if you think that it is only the mauls and AOS that gets fame think again. Because now the good maps are beeing released.
08-17-2003, 07:31 PM#21
Mech-Sheep
Holy geez, how many times do I have to say this?

I don't even bother making multiplayer maps. In 90% of the situations, if you create a ****ing good AoS or anything else, you are certainly going to be ignored.

I'll post a list of what people like:

Gore (Footman Wars, crappy AoS, seiges, etc.)
Porn (yummy picture, etc.)
TDs that are rigged in some way but they don't admit it (*mauls [although only 2 is balanced])
Games that has spelling of a 3 year old
Defense in any way, never offense (with the exceptions of AEON OF SEIGE FINAL TOMES RIGGED EDITTTED)

If you create a map, have at least 3 of these and it's a sure thing people will play it. If you have only 2 or 1 or 0, don't bother continuing.

BTW: Legacies isn't even as popular as the oh-so-rigalicious Gauntlet. Legacies is practically one of 13 maps that are decent.
08-17-2003, 07:47 PM#22
Nagna Zul
Yeah, sadly, Bnet is 90% of tards. But I don't care. I'm gonna keep working on my map, and I'm NOT gonna fall as low as THEIR level. Good maps are rare, very rare. And I'm not going to make my map shitty just to get attention.

True, I'd like to see people host "point blank" once in a while. But not because it has shitty spelling, colorful letters or cheats and cheese. Just because it's fun.

I'll resign from mapmaking before I fall to that level. I'll probably never get any games hosted on bnet, but if I can get good ratings from intelligent people (Those intelligent enough to read: "TO SHOOT, JUST CLICK" in the loading screen) then I'll be happy.[/rant]
08-17-2003, 07:56 PM#23
Guest
I'm glad you guys agree with my theories about gay maps getting played on bnet... Yes there are good maps get played the problem is as soon as people play them someone mods them and makes a "Cheap" exploit so then everyone starts only hosting that one... IE: Zoator 1.b I think was the map name that Zoator did not make and someon made the game to ez to win and units to good to be true.. And what happened everyone hoste that map... Then Zoator released the 2.0 and now there are thousands of ripped off copies of it not as bad as wintermaul but still really bad considering i have the orgional map but yet every zoator i see i have to download.
08-17-2003, 08:14 PM#24
DvWizard
Thanks guys, I've now had my fill of sarcasm for the day ;)

Oh and by the way, who cares is bnet'ers like your map or not? As long as some people have fun with it, then you've done you're job.

How much is "Bnet Fame" worth? Jack ****.
08-17-2003, 08:33 PM#25
Nagna Zul
Thanks DvWizard, That's exactly what I wanted to say.
08-17-2003, 11:11 PM#26
Crash+Burn
Quote:
Originally posted by DvWizard
Thanks guys, I've now had my fill of sarcasm for the day ;)

Oh and by the way, who cares is bnet'ers like your map or not? As long as some people have fun with it, then you've done you're job.

How much is "Bnet Fame" worth? Jack ****.


You are so true. But i would really like to see my map and all of those good maps up for download and play, with constant flows of people wanting to play it. Not that i want to turn a map into something totally shitty to attract people, but some of the tards aren't completely retarded and would enjoy it + a little extra BS. I wish there was a filter for Good and Bad maps lol
08-18-2003, 01:18 AM#27
Secret_jer
That diplomacy map was a decent map, its really too bad it never gets hosted. Some of the lotr maps (not helms deep), are acceptable, unfortunatly someone started ripping off that battle for middle earth one, and now there is a million dif versions.

I understand what make people want to join a td.
1* It's really quick and requires a minimal amount of thought.

2* People can easily screw around and mess the whole game up if the excitement of killing lines of enemies isn't sufficient.

3*When theyre finished venting their anger, they can brush the dust off their world editors and make their favourite tower do 10,000 damage, and then distribute this to thousands of other people like themselves.

Talking about all of this makes me really want to play some "SUPER faMliY gUyMAUL 5.89!!!!!111"
08-18-2003, 01:51 AM#28
Trav
Someone already mentioned it - the point is taken.

It is generally futile to make a multiplayer map that appeals to a broad spectrum of players if it is over-complicated. Generally this is due to the map size that accompanies more in-depth maps and the such, but also because you are truely dealing with a group that wants instant satisfaction.

Think for a second about who you want to remember your map for it's quality - probably not the same people you deride. A good map will earn you as much respect and rememberance as the effort and quality of the people who play it.
08-18-2003, 02:24 AM#29
Pesmerga
LoL. . . Thanks for using my quote, I feel special. Ok, heres my idea...

You make a map because of YOU. Not for 90% of the people on b.net. You make a quality, well thought out, map for YOU and you alone. I make maps because I enjoy the map, not because brainless dar dars enjoy the map. I actually hope my map isn't popular so it doesn't get ripped off. Damn, I'm going to buy a copyright for my map if it means it won't be ripped off. Its not the destination that counts, its the jouney you take.
08-18-2003, 02:52 AM#30
Lost Loch
Now THAT is one of the most intelligent sentiments I've heard expressed yet, Pesmerga. Although I agree with just about all the opinions expressed (read: vented) here. But I agree that while it's certainly very gratifying to see your map become popular, to have your work lauded and recognized as excellent widely and publicly... we shouldn't do this for that end. We should make maps because we like to make maps. (or mods or campaigns or cinemas or anything else) I would rather create a map that was played and recognized by the few on B.net who appreciate good work than have a map whose name everyone knew. Becuase I respect the opinion of one intelligent person more than that of all the idiots in the world. I can't respect someone who wants the easy win, has no respect for grammar and spelling, and behaves like a child, and from that I really don't care what they think of my work. Let's face it, it's almost a given that anything like this will attract 90% idiots, I harly even notice anymore. The key is to find that other 10%.

Maybe what we really need is a place for that 10% to meet, talk about the REALLY good maps, and set up times to host games of decent maps instead of Mauls. Who cares if there are hundreds of carbon-crappy TDs out there if you've got the info on when and where to catch a good Diplomacy game?