| 08-19-2003, 12:57 AM | #16 |
Heh, don't worry, it's way faster when you play the new version. UPDATE 2: -Militias now have 2 HP, but shoots faster missiles (not as fast as Tanks though) -Tanks now have 20 HP (I get scared of them :////) -Missiles from the Heavy Tank now does 1 damage but shoots faster. |
| 08-19-2003, 01:23 AM | #17 |
ya, mech sheep, i used to think u were some no talent kid, but now i see i am horribly horribly mistaken. This map/idea is "teh 1337" Great job and i hope u finish it cause i want to play the rest. |
| 08-19-2003, 01:31 AM | #18 |
I like it, If you could make it restart in game rather then rebooting the map it would kick ***. |
| 08-19-2003, 01:34 AM | #19 |
You mean lives and continues? Yeah, I got that working. |
| 08-19-2003, 02:24 AM | #20 |
Great! You RAWK, Sheep!:D |
| 08-19-2003, 03:15 AM | #21 |
Eh, not bad, original idea but the gameplay isn't very good, you can click very fast on units and they wont respond like you clicked alot. |
| 08-19-2003, 04:44 AM | #22 |
i have 3 letters in response to your game ..." R S I" |
| 08-19-2003, 05:05 AM | #23 |
?! |
| 08-19-2003, 05:21 AM | #24 |
Pretty good, definantly worth continuing Not much that hasnt been said, add credits etc, that clicking thing that FyreDaug said is an issue, but its not to bad. GL with multiplayer |
| 08-19-2003, 06:45 AM | #25 |
zotax, it's FyreDaug, 1 word and y before r. Anyways, it would be alright if you could do things like better clicking. You could also set up a strafe system, you hold down the left key and you poke your head out a bit, or up, right, or down to duck. |
| 08-19-2003, 07:14 AM | #26 |
nah, left and right should just change ur position but i do agree it would be a lot cooler if things were more frantic, such as guys spread out all over the place firing 'blanks' at you, and occasionally one will blink and fire or something and what kinda gun only carries 6 bullets a clip besides a revolver... |
| 08-19-2003, 10:53 AM | #27 |
Yeah hes right with the bullet thing, maybe make the map with like 2 guns a revolver and a 9mm, the revolver is 6 shot and does like 2x damage as to the 9mm, and the 9mm has more ammo but less power, I would tell ya how much a 9mm hold but it depends on the gun, like you can have 12 in the clip and 1 in the chamber making it 13 thats common, but like I said it depends a 9mm could hold only 6 in the clip and 1 in the chamber if it was one of them mini hand held guns. But you get the idea :) |
| 08-19-2003, 11:20 AM | #28 |
kekeke I'm so glad u decided to capitalise on my idea on the post i made in point blank 2.1 thread. You have my full support!!! luv ya!! Well, I haven't played it yet, cause my computer that has tft is heavily occupied. But I can't bear waiting any longer to post!! So from what I heard... some suggestions... I'll make more once I preview the map kekeke. - You could make a OMG I CAN'T HIDE level. But not in the style of virtua cop (I'm guessing you have one like that in the map already). If you can't hide... YOU CAN DODGE!!! 3 cameras, the psuedo-target unit keeps moving back and forth on command, and the enemies attacking him fire artilery shots so that they are easily dodgable. Dunno. And as for the "Don't scroll into another view" thing, I gotta way to solve it. I'll see your map first, hope it's not protected, and see what to do. If it's like what I think it is, I have a way that might make making the map easier too! I'll say more once I play this map. Oh boy oh boy. |
| 08-19-2003, 12:19 PM | #29 |
Just played it. Oh man... it's good! I never thought of using the hide ability thing, or using limited bullets. 6 bullets a reload was pissing though. Anyway, suggestions You can create a trigger event - every 0.1 seconds action - apply camera1 (camera1 is a variable) for player 1 Then, whenever you want to switch cams, set that cam to be camera1. This is to solve the "scroll out" problem, but comes with added advantages. - You don't need to switch camera manually. Simply set the camera to camera1, and poof it switches instantly. - Others. It'll be very useful in the long run for when you are lost in the mess of triggers. Also, what's with that heavy tank? I keep shooting it and even a clickfest can't bring it down before it crushes you. And yes... the selection thing. But that doesn't bother me much cos it juz doesn't help. So no problemo. Oh yes. Make the freaking axes and missiles faster! (not the heavy tank missiles though... those are freaky). It's kinda hard to tell when the thing is gonna hit you. Maybe tripling their speed would be good. I'm starting to make one of my own maps that are like these type :D Cos I just finished tank wars. |
| 08-19-2003, 02:23 PM | #30 |
its pritty good its allmost like fps mod need to give the guy thuo at least 13 -17 hp thou. |
