| 08-18-2003, 07:49 PM | #1 |
Inspired by Point Blank, this game is a damn good success. If you played Time Crisis or Time Crisis 2, you'll know how to play. Your mouse is a gun, and clicking will do 1 damage. Depending on the enemy, it takes more damage. "After 100 years, the Moon Song Nation (in my cinematic Moonlight Falcons) was drifted to space. The military want to activate the colony again, but Zephyr (being very old) knows that once they activate it again, it will explode! Only holding a gun given by his father, he sets out to protect the colony from Military!" GAMEPLAY NOTES: -pressing "i" will Hide/Unhide. While you're in Hiding form, you can't be killed nor attacked. Use this to avoid damage. -You only have 6 bullets. When you hide, you reload back to 6 bullets. Your gold is your bullet amount. WATCH OUT WHEN YOU DEPLETE! I haven't placed the "PLEASE RELOAD" thing yet. -To finish level 1 (fountain entrance), you need to kill the airship. Watch out! It spawn tanks and Militias (Military Axethrowers) periodically! -Beware of the tanks! They are instant KO if you get hit by their rockets! Avoid Axes and Rockets! -After level 1, there's a mini-boss Heavy Tank. You can hit its bullets, but your goal is to kill the damn tank! WATCH OUT FOR A SURPRISE! Hint: It's instant KO. -Try finding the archer! Although points aren't in this game yet, when the final version comes, it is going to be important! OTHER NOTES: -Don't report bugs, but just suggestions and opinions. I want to know if I should continue. -The fade filters are screwed. I'm trying to update them as I get Photoshop 7 back. -The rifleman's name is Richard. That was before, as I forgot to name it "Zephyr"! FUTURE: -Fix the stupid fade filters! -Add secret passages if you kill certain stuff. -Difficulty rating balanced! |
| 08-18-2003, 08:09 PM | #2 |
hmmm, just tried it out, but I can't shoot... I tried clicking in many different ways, and my bullets stay at 6, and no, I'm not in hide mode, I tried several times.... Is it right click or left click? none seem to work... desty |
| 08-18-2003, 08:10 PM | #3 |
Weird... It works for me perfectly. BTW: DON'T SCROLL INTO ANOTHER VIEW! I'm planning on having a reset button incase you do! |
| 08-18-2003, 08:17 PM | #4 |
Desty, the same thing happened to me at first. You start hidden, so click I once. BTW, awesome game! Great concept, and a very original idea! It needs a loading screen explanation, though. It is very hard, though, but that's fine.:D Great job! |
| 08-18-2003, 08:19 PM | #5 |
Ok it works now, the confusing thing is you start in Hide mode, but they still shoot at you, so I thought it was normal mode, but oh well, its ok now. So: Good: -Easy to play -you can avoid projectiles -Cool camera view Bad: -You disabled cliping? - You can go through walls. -How exactly are you supposed to control this? arrows or mouse, for the movement? both work but its a bit odd, maybe you should make it so he keeps moving when you keep the key pressed, or that it moves automaticly, like time crisis. -you should be able to rotate the camera maybe ----- well nice job, i think, though I think automating the movement in some way would be alot better, like you can just decide to move or stop, the direction and stuff is auto. DeSty- |
| 08-18-2003, 08:20 PM | #6 |
So, I'm guessing you survived the Heavy Tank? I could make it harder.... BTW: It's a preset level thing. You can't move unless you are automated to do that. Did you pass level 1 (airship) yet? If you did, it shows you exactly how movement is going to be. And the reason why it keeps shooting 'cause it's suppose to be. Like Time Crisis, they keep shooting so you have to watch out if there's an axe right in front of you. |
| 08-18-2003, 08:34 PM | #7 |
I couldn't get past the airship, but then again, I didn't play for long, either. |
| 08-18-2003, 08:35 PM | #8 |
I found that the Airship was easy.... But I shouldn't talk 'cause I made the game ://// |
| 08-18-2003, 08:36 PM | #9 |
ok, now I get it, hadn't play time crisis for a while, but man this is way too hard, theres a point where theres like 3 tanks and five militia shooting at you, there is no time to unhide shoot and hide, you just get killed strait away... |
| 08-18-2003, 08:41 PM | #10 |
Well, the point of it is to be fast. If you take too long, you're really screwed for sure. I'm even including a timer, and adding credits so you can continue the game. TIP: Shoot the airship before it comes down. |
| 08-18-2003, 08:48 PM | #11 |
heh mech, u got it off the ground -- i stopped mine a long time ago... i shoulda posted what i had done anyhow, i couldn't shoot the big tank fast enough after it started rolling with the delay in hiding and unhiding... |
| 08-18-2003, 10:41 PM | #12 |
UPDATE (tomorrow I'll upload the new beta) -Leaderboard added, with score for each enemy you kill and credits (continues in other words) -Speaking of which, I finished the continue triggers. -Scorpio Tanks (The normal TFT ones) now does the same damage as Militias, but their projectile speed is now VERY VERY VERY fast. -The Heavy Tank Mini-Boss now does 2 damage per rocket, increased the duration per rocket, but the HP of each rockets now is 2 HP (2 hits to kill instead of 1) -There will be a new level. -Fixed the part when you die, you see a shade dying. -You now are considered "dead" at 1 HP left. When you continue, you get a 5 second invincibility mode, where you can fire as much as you can. |
| 08-18-2003, 10:53 PM | #13 |
I really like what you've done with this mech! Is it possible you could add a second player? Or would that be too hard? (Like co op in time crisis) |
| 08-19-2003, 12:24 AM | #14 |
Adding another player is like making a new game. I have to balance everything, make another location for hiding, and all these stuff. It shouldn't be THAT hard, but it's going to be time consuming. |
| 08-19-2003, 12:49 AM | #15 |
Really cool, but its crazy hard! Though I think making it more action packed would be cooler. Like in Time Crisis the enemies would shoot mindlessly and most of the shots wouldnt hit u, but when u saw the red marker u had to duck or get hit by them. For a project like this, I think you'd have to make the game move faster. |
