| 08-19-2003, 08:56 PM | #16 | |
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the whole gold rush you describe is only in a bout to open rpgs i have played, and they suck ***, one was in sc and the other wc you need to try more open rpgs, they are usualy just like a normal rpg, but you dont have to do any quests, thats the main diffrence, most dont allow base building, but i think shadow bane allows that, im not sure though |
| 08-20-2003, 03:05 PM | #17 |
Lots of Cities eh? well at the moment I'm gonna have 5, but what do you mean by buyable cities, what would you do with a city you own in an RPG? and Respawning is an interesting subject, in the current WoW Open RPG, it is really annoying, as they always respawn, and most of the time, right infront of your eyes. the other thing is tomes, why don't people like tomes? the only bad point of open RPGs is you don't really have a storyline, like a main theme or quest. Its just like your there and you just want to survive ^^. You can't have cinematics either... but overall it has more replayability and duration. The save feature your talking about is like you type -save and it gives you a code right? then you can type -load [code] and it spawns your hero? hmmm it would need a strong algorithm so people don't just put random stuff and it works. EDIT: Something else - How much do you guys like the special inventory system, where you can only carry objects of your category, and one of each type? kinda like in legacies. desty |
| 08-20-2003, 07:12 PM | #18 |
a ot of open rpgs have a main quest, just its optional, but there is a wieder variety of wuests in open rpgs, and there are TONS of them people dont like tomes because some looser will play for like a week straight gaining money, they make their guy uber with tomes, then go around pking ppl and cinimatics are evry easy to have in an open rpg, i think a lot of ppl have only played the crappy wc open rpgs, and think they are all like that, but in reality, the wc open rpgs are the only ones of their kind i have seen, no other have ou just wondering around killing creeps the whole time |
| 08-20-2003, 10:31 PM | #19 |
the thing is that warcraft isn't an RPG, therefore if you want to do an RPG map, it is with the warcraft limitations and style of play, ie: creeping. Real Open RPGs have like a dialog system, a much wider stat system and a bigger world. Here I am triing to make a world with alot of quests, some minigames, areas to explore, towns, and the wc style of play, making it as fun as possible. desty |
| 08-21-2003, 03:18 AM | #20 |
Im making an open RPG *WITH* buildable citys, but with a good twist. You may only make them in certain areas, and when you do creep will begin to try to raid it, unlike most other WC3 open RPGs where they dont even care because the way the spawing works once you build near thier home they stop spawning. In mine say a city spot is near a mountain with lots of gold... and kobolds. if u start to build and harvest the gold the kobolds will get pissed and frequently attack your city, I think this kind of idea will make the citybuilding aspect of open RPG once again a good one because you cant just start a city with no means to defend it. |
| 08-21-2003, 03:19 AM | #21 |
Standard RPG. Open Rpgs are stupid unless its in a LAN game with friends. but even then its boring. on bnet you always get the stupid idiot going around pking people. Standard Rpgs are way better, but if you make it multiplayer then make sure you dont just focus on multiplayer and you focus on the terrain and storyline. most multiplayer rpgs only focus on multiplayer and become really boring to play. |
| 08-21-2003, 10:18 AM | #22 |
Desty, a buyable town has many features. First of all, there are no tomes. There are no healing potions. There is *1* healing beacon in eatch town, at the local medical centre. When you buy a city/town you get this for free and you are not charged. You can set taxes on everything in town, you can even set entrence. You get somewhere you can flee to, if you are followed by an enemy or another player. (Since the town guards [not so many towers please, they ruin the feel. rather have patroling guards around maybe 2 towers at eatch gate, on hills... That would look good (Big towers)] are owned by you and are loyal to you. You can also get any other bonus you might want. How about buying in special items to your shop? Those who are not normaly there? Ask some blacksmith in Azeroth to deliver to your little city? That's some of the benefits of buying a town. You can also get income from the city and regulate taxes and stuff like that. (Depending on what KIND of town it is, it has different defences, incomes, taxes, population, ect). Some town might be a military base, which basicly just costs but has the best defence on the map and also allows you to purchase units and other stuff... If you haven't noticed I know what I'm talking about. The reason why I'm not making this myself is because I'm not sure I could acomplish it all. And if I did acomplish it, it would take me about 5-6 months. 8 if I'm having trouble. And I don't have any good terraining skills which, if I had, would reduce time and make the map better. Regards Dead-Inside |
| 08-21-2003, 10:23 AM | #23 |
For short: I voted for standart RPGs Well, the advantages: - Storyline (If you have some good ideas [like me with my newest rpg-map] for the story and some skills with makind cinematic sequences you can really make an awesome map!) - Charakter identity (If you preset the main charakters of the rpg, u can let them develope an own identity with weaknesses and strenghts. Maybe the Main-Charakter has a hard shell, but a soft heart ... XD) - Better balancing (The players will be at the same level, because they have to play as a party. Even the weak support-heroes aren't disadvantaged) - Teamplay (Party-Management is important!) - Longer game time (A large map with tons of secondary quests and npcs can increase the game time to 4 or 5 hours! This may be a disadvantage, but u can make it with an easy system, where the host decides where to start, so u can go on where u was before.) I would say: a mixture of open and closed is allways possible! Make the towns big with tons of secondary quests and the players will play like an open rpg ... |
| 08-21-2003, 07:24 PM | #24 |
well, the oopen rpg im making (morrowind) is single player, a great plot, and character developement.... ill start really working on it after i finish my kill ms webber map |
| 08-21-2003, 07:33 PM | #25 |
Dead-Inside: those are really really interesting ideas.... And I don't think it would take that much work to make it possible, thinking of a week for all the triggers for town buying selling + taxes and stuff. The only thing is making it usable and stuff, cause you can have a really good system but people will never have access to it because they don't play long enough... that would also mean a saving feature. Well you can use the available one i think, because you wouldn't be able to save a town individually, and then reload it in another game, with other people who also have their own towns.... I think this would only work if it is the same persons who play with you. -> LAN games. but maybe i'm wrong, if this could work in a one-time hosted game, it would rock! desty |
| 08-22-2003, 01:54 AM | #26 |
Have you ever played an open RPG in SC?( or SC period?) if the map is good people will play for hours, and hours, and HOURS! I once played an open RPG in SC for 5 hours with 3 other people only to find out that the very last quest wasnt finished!!!( we got REALLY PISSED) Edit: Altho I have to admit people in SC were MUCH more willing to wait, both for DLers and for maps to finish, when I first played WC3 I was astounded by the fact that even a map that took 5 times shorter to DL than any SC map, people were booted like crazy, I still hate how ****ing impainteint a lot of WC3ers are. |
| 08-22-2003, 12:58 PM | #27 |
Yep. Something fishy with my DL speed on B.net (and only B.net). It DLs, stops, DLs, stops, DLs. So people either think I got a 56k, a buggy line and well, think I'm a pest that's going to lagg... I NEVER kick people out of my games. At least not on the reason of "Slow DL". I also ask people to rejoin if their DL is stuck, not kick them as if it was without a reason. Quests Open RPG is the best Open RPG ever made. As I described that map in my post, it was sligthly based on Quests, but with new features and WC3-TFT style, yet keeping the old feeling. That is what WC3-TFT needs, and only that. Edit: desty, no it would not be possible to do with a weeks of work. You are thinking in the wrong loops. I'm not a bad triggerer, I actually see myself as a good triggerer, fairly talented and good lectured. I could, probably, make the map. But not the terrain. If I would make them map, it would take me several months. It's not just "Make a map trallla" like everyone else does and think people are going to play it. It's not one of those map, it isn't possible to throw together. Almost everything is well planned. Regards Dead-Inside |
| 08-22-2003, 01:34 PM | #28 |
I've been working on an Open RPG of my own for a bit. I talked with dead-inside.. and I basically came to the conclusion that theres no way i could pull off his vision of an open rpg (which is the best without a doubt). My Open RPG will be better than all the current ones out there, so I just think it'll be a nice stepping stone to the next level. :D |
| 08-22-2003, 02:27 PM | #29 |
i love open rpgs, the ones back in the SC days where so much fun. I'd love to see a open rpg on WC. |
| 08-22-2003, 05:00 PM | #30 |
Open RPG allways lack on terrain design. But why?! I never saw an open RPG with as good terrain design as it was in some early wc3-roc maps. (Do you know Kaggz rpg? The terrain there is very good made for a map without those new doodads (especially those new bushes and trees - God, I love them!). I even played Legacies and really expected something great, but the terrain wasn't really pretty either (It's just 'forest, forest, forest'). Sometimes i think i am the only perfectionist in terrain-design-questions. The most people making open rpgs make a really large map, design a pretty place at the centre, where the players start, use all ideas at that little place and stop caring about the rest. I'm not talking about the ugly slivers or gauntlet rpgs. I'm talking about EVERY open rpg. Why the most mapmakers dont place doodads?! With the no-limits-hack you can place thousands of them without problems. So why dont they use all their possibilities they have?! PS: I still think closed rpgs can have enough freedom to make it worth to replay! Think about it! Closed rpgs have many advantages making the map more exciting and interresting. |
