| 09-08-2003, 07:32 AM | #16 |
Whether a unit talks or not does not affect game-play, but it doesn't look very good if dead unit talks. Don't flame people who have played your map because you didn't thoughrly test it. I'm more annoyed that you are flaming me for giving you constructive critisism. |
| 09-08-2003, 10:46 AM | #17 |
look around in the threads, i am a pretty friendly guy but this is pissing me off. I dont mind critism, but this is more stupidity than critism for me. And if I flame, im not that nice... ask the people at w3p :-) ok, do the following: put the action that is unit hitpoints = 1 to unit hitpoints = 100%, copy and change to unit mana = 100% copy it again, both, and put it to revive and make unit hitpoints 33% and mana 10% (thats what i got in my map...) so there is no HP regeneration :-) or i u hate to look at healthy but dead heroes.. add to death set unitvariable deadhero[playernumber of triggering player] = triggerung unit and to revive: set unitvariable deadhero[playernumber of triggering player] = no unit then make a new trigger periodic - every 5 seconds action unit - set deadhero [1-x] hitpoints = 1 unit - set deadhero [1-x] mana = 1 the unit will always talk.. and WTF cares? if the dead player has fun clicking his dead hero 100 times, its not my problem. got it? this little map was not made for "copy in and be happy", u gotta make it fit your map and wishs. not to mention that replacing with another unit.. u have to copy items and stuff... lots of not-needed stuff |
| 09-08-2003, 12:45 PM | #18 |
I am not being stupid. I am trying to tell you the kanks and I became annoyed at your stupidity and big-headedness. I don't much care about the talking, cause im not gonna use this in my map, but the skill doesn't look that polished. You may be all happy now bu what about when I'v reported you for flaming. |
| 09-08-2003, 02:47 PM | #19 |
then i call u a whiny little girl and stop caring. duuuh. |
| 09-08-2003, 03:41 PM | #20 |
.......... Hey guys Plz calm down Dun argue because of a little problem like this Abt the heroes still can talk while he's dead ... I think.... ERrrrrr... Nvm lah Atleast bloodlust has given me a ideal on how to continue to make the spell We juz find a way to kill the sound Besides ,I'm very apreciate it Thx for ur nice spell ^o^ And for u ,3526352 why dun u juz upload a map with the resurrect spell u made to let us see? Mayb we can combine the spell made by u n bloodlust into one to make the spell more better. |
| 09-08-2003, 04:50 PM | #21 |
while talking bout improving.. maybe u wanna add a trigger that disables exp gain and re-enables again... like i did for my map |
| 09-08-2003, 04:52 PM | #22 |
I would be the first to say Bloodlust's spell is good. He found a simple way of doing something that is normally extremely hard and I respect him for that. What I don't respect is the fact that after pointing out a problem in the same post I said it was good, he flames me. I would be happy to post my version of the spell, but I need a small amount of time to iron out a few kinks. |
| 09-11-2003, 11:37 AM | #23 |
oK i cant wait to see it ^0^ |
| 09-11-2003, 03:21 PM | #24 |
umm dude.. its so easy to do it.. all u have to do is make a trigger that when so and so unit manipulates the item instantly resurect hero... if u want the actual coding.. tell me |
| 09-12-2003, 04:56 AM | #25 |
Yes i want it can u make a map tat hav the spell inside ? CUz i wan to see the skill PPLZZZZZZZ Thx ! |
| 09-12-2003, 08:22 AM | #26 |
Man, you guys are making this complicated. Just check the Centaur Deathcaller in Orc Bonus Campaign. |
| 09-12-2003, 09:38 AM | #27 | |
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AFAIK this spell is an edit of Ancestrial Spirit from the Spirit Walker and will help NOTHING. k thx bye |
| 09-12-2003, 10:07 AM | #28 | |
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ok.. i gotta go to school right now.. but ill put a post with how to do it at 4 pm est.. its 5:55 am est right now :) |
| 09-12-2003, 11:02 AM | #29 | |
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Oh. Then do a spell, that resurrects the killed unit on target location. That should be preety easy to do. I can make it in no time. |
| 09-12-2003, 12:04 PM | #30 |
heroes have no corpses - owned. if u would actually read the thread, we have already 2 solutions |
