| 09-25-2003, 08:14 PM | #16 | |
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Oh i had forgotten, a few versions back to allow heroes to learn any spell. That was either a change i made before the format, or something else is casuing the problem casue I think I made that change a few versions ago. |
| 09-25-2003, 11:46 PM | #17 |
Hey, in the models list, whats with prunits\blabla\blabla stuff, that stuff doesnt work so why is it in there? |
| 09-26-2003, 01:03 AM | #18 |
Ok, I downloaded and installed but at the end of the installation it doesn't detects my war3 directory! YES, I installed in C:\Games\WarcraftIII\ so I did it right. I have to say I'm using the default TFT version, no patches. If this is the reason then://// you should make it available to almost all versions since TFT! If that's not the reason, then help me! |
| 09-26-2003, 01:19 AM | #19 |
Ok - any cliffs from a TFT version are 100% red, untextured. I haven't tried to see if they are different ingame, Is anyone else having this bug? Or should i reinstall? |
| 09-26-2003, 02:17 AM | #20 |
@cyborgdragon hmmm somehow the project revolution list file musta been merged into it @mikititan, look for the registy fix thats been posted many times before @Zap, I dont have that problem but I have heard of a few people that do, make sure there is no local files overriding the UMSWE files |
| 09-26-2003, 04:10 PM | #21 |
I got a big one for you. All color presets are buggy. You used the wrong quotes in TriggerData.txt (' instead of `). -> compile errors And for the heroskill problem: You should have known that it wouldn't compile if it doesn't find the preset it reads from the trigger name file. Preventing this bug is easy: Just add all heroskillcode presets once again to TriggerData.txt with exactly the same presetname and only the type changed from heroskillcode to abilcode. Abilcode doesn't have any presets anyway so you don't have to fear you could override something. I tried it today, doesn't cause any problems. |
| 09-26-2003, 06:31 PM | #22 |
yea i noticed the color thing yesterday, i had fixed that after i sent freak my original files but before my HD reformat. oops! :P I wish i had more time to work on this to fix all the simple bugs |
| 09-26-2003, 07:59 PM | #23 |
The models for the frog etc arent there, ill give paths here for what i mean Buildings\Undead\GargoyleSpire\GargoyleSpire.mdx Units\Demon\ChaosOrcRange\ChaosOrcRange.mdx Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat0.mdx Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat1.mdx Units\Critters\Frog\Frog.mdx Theres also some icons: ReplaceableTextures\CommandButtons\BTNBarkskin ReplaceableTextures\CommandButtons\BTNLament ReplaceableTextures\CommandButtons\BTNMeatapult ReplaceableTextures\CommandButtons\BTNPoisonArrow ReplaceableTextures\CommandButtons\BTNShadowMeld ReplaceableTextures\CommandButtons\BTNSpiderling ReplaceableTextures\CommandButtons\BTNAuraOfDarkness theres more models. icons, and skins, but thats all the cool stuff Im just saying that it would be cool to have that stuff in the editor. |
| 09-26-2003, 08:03 PM | #24 |
2 snippets form TriggerData.txt Code:
//UMSWE ADD-IN (doesn't work) //TriggerRemoveCondition=0,trigger,boolexp //_TriggerRemoveCondition_Defaults=GetTriggeringTrigger,_ //_TriggerRemoveCondition_Category=TC_TRIGGER Replace boolexpr by triggercondition and it will work! Code:
//UMSWE ADD-IN TriggerRemoveAction=0,trigger,code _TriggerRemoveAction_Defaults=GetTriggeringTrigger,_ _TriggerRemoveAction_Category=TC_TRIGGER Doesn't work as well. Replace code by triggeraction and it will work! |
| 09-26-2003, 08:21 PM | #25 | |
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It's more simple than that. Scio just changed the type the trigger needs, nothing else. BTW, thanks for your bugreports. I am looking forward to do a big bugfix version. |
| 09-26-2003, 08:58 PM | #26 | |
You seem to have misunderstood this. Quote:
That's exactly what causes the problem!! He changed the type from heroskillcode to abilcode. And as the abilcode-type doesn't have the same presets as heroskillcode (in fact it doesn't have any) it won't find the presets a map is asking for that had been created with a previous version of WE (when the parameter type was still heroskillcode). Or did you want to say he already changed it back to heroskillcode? |
| 09-26-2003, 09:38 PM | #27 | |
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those work, but there is an error with using them as variables and adding them. At least there was when I tested it, I dont know what freak has done to change any of those functions now about the skill codes, i believe i worked on those around the time of the format, and i lost a few small changes i had made, that was probably one of them |
| 09-27-2003, 05:21 PM | #28 |
Great work guys, still feeling my way around =) My concerns/thoughts/suggestions: There are only 20 unittypes associated with the IsUnitType() function. It's finite. So why did you guys make Unit Classification in the unit editor a string value? Especially since you could already do this in the regular editor by holding down shift and double clicking the field. Now I must use the string method. This removed functionality instead of adding it :P I have a trigger that does Hero Learn Skill - Metamorphosis (Illidan Evil). In UMSWE it shows up as unknown, and attempting to change it causes a crash. (think this was mentioned before) You increased the max unit speed in gameplay constants and the unit editor, but it doesn't work with triggers or by just changing object editor values. I've never seen the increase in speed work. ScFreak or somebody (can't remember exactly) kept claiming they'd done it but niether me nor RodofNOD were ever able to confirm it. Mikititan -- since you're running it, can you test if it works on unpatched TFT? What is the trigger event ID functionality for? You can't specify a value for it, there's only one function, and there are no presets. The only way you could use this is to store the last eventid in one var, run it again storing the eventid in another var, then test if the two are equal to see if it's the same event. Other than that I can't think of anything. DestroyGroup() should be made to show up in GUI, and you should then be able to set group variables to CreateGroup(). Also -- how hard would it be to add support for local variables? Just make "create ____" type var actions. When are you guys planning to release a patch? Just curious =) Good work, dataangel |
| 09-27-2003, 07:11 PM | #29 |
About the Event Ids: I have added event id presets to WE Unlimited. You may copy them if you like. I know I deleted all comments but i think you'll be able to find them. About local variables: No, there's no way to make them available for GUI triggers |
| 09-27-2003, 07:17 PM | #30 | |||
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UMSWE is designed to be compatible with RoC 1.10+ and any version of TFT. Just take into account that we base UMSWE on the newest available version. UMSWE 4 was based on 1.12 files. @dataangel: About the speed: There is a hardcoded limit in Warcraft III for the speed. 400 is the limit for normal movement. A bit higher is the limit for wind walk. Regardless of the value you set it, it will not be higher than the limit. The local variables are one of the most wanted features, but not possible. I am working on bugfixes in 4.1 (actually most of the reported bugs have been fixed today). |
