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What do you think of my idea for a pandaren campaign?

11-09-2003, 08:33 PM#16
x(Lunchbox)x
One thing that might set you off track if you aren't an experienced worker with variables and etc.

The Good,Evil,Neutral thing. Its a good idea, but its ALOT harder then it sounds. You have to keep track of every good/evil/neutral thing done in three different variables, a trigger for EVER THING that can effect it to change your good/evil/neutral variable values and then use the program to figure what is the greatest value to see what you are aligned, and then use three diffrent if/then/else triggers for EVERYTHING from then on, in EVERY SINGLE event to check if you are good or evil or neutral. Like I said, its a good idea but difficult to execute.

Those kind of things usually end up discouraging people from finishing there campaigns after they've spent hours on the terrain and objects.

If you aren't a good triggerer with variables etc., then set a realistic goal for yourself.

Set one you KNOW you can do, and just do your best on your map.
Finishing something that was hard for you to do boosts your self esteem in your maps, you'll end up finsihing more projects, learning more triggers and stuff. THats how I learned, i started off making simple maps that were just fun to play, now I know advanced triggering and variables, variable arrays and all and am working on a campaign of my own with custom skins, spells and everything. You pick up stuff as you progress, this idea is a GREAT one I voted number 1. Just don't set out with the biggest and best goals, because you can easily get discouraged and end up quitting.

..theres my speech. Jesus christ that is a lot of writing.

I hope you get this done, it would be a fun game to play :)
Sweet back pack idea too.

Later.
11-11-2003, 04:07 PM#17
KyoZic
Hi again..

Since I have been away from my computer since friday, I couldn't answer all the questions and feedbacks. So I will do that now.

Ferretdruid: Ehh... A little type error there, it is Turn based. Sorry to have people confused. Also I intend the hero to have a different look if he is neutral evil or good. I will get back to that. There will be new models BUT I need people to do that since I am a noob with modeling. So if anyone who can model wants to it would be very nice.

This will be both a RPG and a little normal campaign. Wich means that sometimes you will be able to controll and build a city. But most the time you will be wandering around for yourself. Maybe with a companion or two.

Panto: Oh my god! My Hero answered my thread! *Proud!* I agree panto Pandarens are very cool. The "Avenge my parents" thing is just the begining of the story not the whole thing, I just haven't come up with the other stuff yet.

In avenging his parents, the hero, with no name yet, goes into a city and begins to train in martial arts ( I think I spelled that right, did I ) and then later goes out to find them, luckily the city is still were it was before. He realizes that alone he doesn't have a chance and then finds some other pandarens who still live there. ( Now we get to the point where you choose what to do, note that this is not finished and some of it might be very stupid. ) After this I will speak of the hero as you. Since you will be playing as him.

The Good way: You go into the city with your allies and the people who lives there feel shocked, there are hardly any warriors at all, so you decide not to kill them all but wait and see what they have to say. The cheiftain comes up to you and wonder what you are doing there. You tell him the reason and while you tell him the story, he looks sadder and sadder ( spelling? ). He tells you that they are a peaceful people and have learned by previous mistakes. They were possesed by the scourge when they attacked the pandaren city where his parents lived, the whole meaning of the attack was to make room for a undead town. Later they broke free from the possesion and destroyed the undead town. They now regret the time they were possesed and try to live as peacefully as possible. You believe him and asks if you can stay there and rest for a some time. After a while you and the cheiftain become good friends.

The Neutral Way: You tell your allies to wait outside the city. Walk into the city, covering your weapon, you ask around and find the cheiftain, you then take your weapon and storm against him. He stops you with a shield and. He asks why you are doing this and you tell him the story. And things happen as in the good way.

The Evil Way: Pretty simple, you storm in, kill everyone before they can say a word about what really happened. Your pandaren allies say that they don't want to be part of this so you kill them too.

About the model I will try to get someone to make it for me. But why do you want a more japanese look to it. The real pandas live only in china. It would be more correct to put the chinese culture in his look.

Currently I haven't worked so much on this becouse of the model need, but I have started some work for the Intro when his parents get killed.

x(Lunchbox)x: I know the how much work will be needed for the Good/Evil System to work properly, that is why I need a triggerer to Help me/Do this. I know the basics of variables and triggers. I put up a thread a time ago and no one wanted to help me. I have created some maps before: A Battle Arena and a TD. But I gave up on the TD becouse I didn't have the time at that point and now I just don't think that much about it. All that wasn't done with the TD was all the units and towers. Other than that things were pretty much done.

Thx for the nice feedback, I also like the Back Pack idea ;)

*Phew* Long post. Hope I answered all your questions.

KyoZic
11-11-2003, 04:38 PM#18
FerretDruid
An idea for the alignment system.. Have you thought of the choose your own adventure style?

At any given point, you are presented with options on what action your character is going to take (such as via popup selection boxes or whatnot). When you select an option, it gives you an alightment adjustment (set a variable for each alignment, and each choice will either add/or take away from each variable according to the choice you make), and before you are presented with any new sets of options - make a trigger to detect your alignment values and then give you choices that correspond with your current alignment.

You could include other things in the map, like killing civilians = + to evil alignment, - to good alignment. etc

I haven't seen the old brewmaster in action but you could always use the "Fire" model which just has the twin swords and doesn't carry a keg. A simple skinning could make him look a little more neutral instead of all bubbly and cheery as he does now ;)
11-11-2003, 05:22 PM#19
KyoZic
Yes I have thought of the alignment system, but I haven't decided if I should use it or not. It seems like a good idea but it would involve a lot of work. If I should not get any people for my team then this system would pretty much disapear becouse it simply would take too much time for one person to do this. Another thing is the look of the hero, since the hero will look evil when he has a evil alignment, how will it change? It could be a possibility that when he gets like -20 aligment and he changes map or something like that he also changes the looks. If anyone have a better idea for this please respond.

Also I have posted a thread in the Team Gathering forum, If you are interested in joining check it out.

Team Needed for a Pandaren RPG/Campaign!
11-11-2003, 06:50 PM#20
jansson-
You should really make this campaign, pandas are cool :D
11-11-2003, 08:57 PM#21
KyoZic
jansson-: Indeed, they are. And I hope to make them even cooler by making this campaign.
11-11-2003, 09:31 PM#22
Panto
Evidently "Su Lin" is the name of a couple of pandas that lived in captivity, also "Ying Ying" and "Pe Pe" show up in casual searching.

I also found a webcam of giant pandas at the San Diego Zoo. Just for kicks.

As far as why you might use the beta Brewmaster, KyoZic, it's simply a different model. There are few enough (only four actual pandarens, although there are some furbolg-esque models that also list as pandaren) of the models available in the game. Also, the three elemental pandarens don't have teamcolor so to speak. If you wanted to use them, you might consider reskinning them to have some teamcolor areas instead of predetermined colors.
11-11-2003, 10:06 PM#23
KyoZic
Panto: I know that there are very few pandaren models, this is why I would be so happy if a modeler helped me out, becouse basicly this project isn't going anywhere without new models.

Nice name finding, I think I might use those and give you credits as "Name Finder". :gsmile:

Very Nice, the panda is sleeping right now, and another panda just walked by.
11-11-2003, 10:14 PM#24
Panto
What kinds of models are you looking for? By the sounds of it, the only Pandarens are the hero and the tribe that eventually helps the hero out. It doesn't seem like the tribe needs to have many different models in it.
11-12-2003, 12:05 AM#25
Candy_Warlock
Cool A pandaren RPG!

MAybe we could kinda work together... im sum twisted kinda way ^^
this similar thread thing is cool.

check the union mod were currently working on pandaren and if by any chance u have active modellers... unlike us!! grrr..

jst give it a look.
11-12-2003, 01:04 PM#26
KyoZic
Panto: Well, I also need Pandaren Building models and maybe sooner I will think of more and need more models.

Candy_Warlock: Active modelers, they are like key's, impossible to find. :gsmile:

Well I checked out your Mod and you seem to have a lot of consept art done. I did't see any pandaren buildings though, wich I am wondering how will look.
11-12-2003, 09:16 PM#27
Candy_Warlock
yea... we have only the temple being skinned.
but the rest is still in conception
11-12-2003, 09:38 PM#28
KyoZic
Ok, Is there anyway I could borrow some models when you get them done? ;)

*Making a big spot in the credits for the whole union mod* :ggani:

Anyway, I have got a few screenshots just about the terrain and stuff for the intro wich also will be used with only a few changes for a map later on. If anyone is confused here I will tell you how this will go on:

This will be a bit like a normal RPG, you can swap between maps at all times and do quests or just gain experience. Also there will be sometimes when your camera, ( wich I don't know how I will set up, currently I have just set it to be further away for the target than the orginal camera, wich easily can be disrupted by using the mouse scroll or page up/down ( Anyone know a way to fix this? Haven't tried that much but just asking )), goes into normal mode and you get the chance to build up your own city and act a bit like normal Warcraft, and later on you can walk in these cities in the RPG mode. The cities will have different needs, some more critical than other, for now the ones I can tell you are:

Food: The people need food and some place to get this from. These places wich are farms or something alike, will need people to work in them to produce food.

Warriors: The people also need warriors to feel safe, building towers can also work.

I am going to think more of the others since I'm not satisfied with them yet.

These factors will only be needed while you are in City mode, and after you have built the city you can decide if the computer should take care of the city or if you should pop by sometime.

If anyone have comments on this or improvements feel free to say them. Also I want to refresh your minds that I am also welcoming Evil/Neutral/Good spell ideas.
11-12-2003, 11:02 PM#29
Candy_Warlock
if u can make a tileset of pandaria that wud help us lots!
11-13-2003, 01:13 PM#30
KyoZic
Hmm making a Pandaria tileset, would that be like with bamboo and mountains? But I have no idea how to create a tileset. I am going to use the northerend tileset in the start of my campaign, becouse the pandaren mostly live there. Anyway everything I can do is terrain and some triggering.