| 09-14-2002, 07:03 PM | #16 |
In MMORPGs, players never disconnect, but how I posted before, you only would have to disconnect one time on a week, to update the world (that would be automaticaly) and download the new events for the following week. Do you understand? There would be new events every week, but in the same world and zones. I think this is the only way to do it like an MMORPG...;) |
| 09-14-2002, 07:05 PM | #17 |
Guest | Although the coding would be more difficult, perhaps encrypted passwords would be the way to go. That way you need not worry about how the maps are received by the players. Of course, like all forms of encryption and security protection in games, someone may eventually form sometype of hack. However, since WC3 maps are completely modular, one could simply make new maps with a different encryption method if that occurs. Because only 12 players are allowed in a WC3 map, you can never really have a true "MMORPG" anyway without major revision. It'd probably be best just to make the Multiplayer system Diablo-esque. |
| 09-14-2002, 07:14 PM | #18 |
Read what weaaddar pointed out. *hint* *hint* *hint* --> Game Cache doesn't work for multiplayer. Maybe on LAN, but definitely not on b.net! Even if you are an "expert on game cache" like mikititan is. What a pity. Now you must search for a different solution. And voila! There were a few discussions on that topic. And I even uploaded two maps to this forum where you can travel from one map to another with your hero. So there's still hope for you! |
| 09-14-2002, 07:59 PM | #19 |
Maplinking doesn't work @bnet!!! I will continue my game cache map and will test it in bnet if it doesn't work, maybe i try that key solution... |
| 09-14-2002, 08:12 PM | #20 |
Linking maps doesn't work on bnet. And the game cache does sorta work, but it has some major problems (only stores on hosts computer, doesn't stay inbetween games, doesn't stay inbetween maps...). Also, restoring from your bnet name would be a good idea if the cache worked, and if it weren't for the fact that people can't join in the middle of a game. Some people have proposed the idea of using a code derived from your name, but this really wouldn't work IMHO for alot of reasons: 1. If someone lost a valuable item, they'd just reload the map and type in their old code. 2. If you knew how the code was generated it'd be possible to create heroes with max stats and items easily, and players would simply tell each other the codes. There is some security in the method in that two people on bnet can't have the same name...but like I said, that'd be easily defeated as soon as players figured out how the code was generated. And with enough codes to analyze that wouldn't take long. I really don't think a MMORPG is possible unless the following things are done: 1. Map linking is fixed 2. Game cache is fixed 3. Someone tremendously alters bnetd and uses various custom made patches on war3 to make it so someone can join a game that has already started. 4. They also alter it so that more than 12 players at one time are possible. 5. An easy to implement way of adding new spells and skills is added. 6. The exp pack is completely removed for ease of use. 7. The war3 engine is butchered even more so any unit editor field can be changed _in game_. 8. Another alteration is made to the engine that can not only link maps together, but link GAMES together, so that a player in the game that has the map for one area can go into another game with the map for a different one. This is necessary because plain 'ol map linking would need all players to be on the same map at once. I don't think that even the combined talents of the best mappers and modders out there are going to accomplish all of those anytime soon seeing as the game is closed source. Blizzard will do the first two themselves I think, and some things maybe feasible on the server side with bnetd, but there's a TON of work to be done before anything like this is remotely possible. Also, you're going to run into copyright issues. The WarCraft3 conversion on infoceptor was shut down because it shared the same name of a game blizzard was going to come out with (war3 wasn't out yet). Naming it WoW will make this project suffer the same fate. It'd be a far better idea to just create a new world out of thin air. |
| 09-14-2002, 08:53 PM | #21 |
There won´t be only 12 players. There would be up to 12 for each zone of each continent. The more zones, more player maximums... :) Of course it won't be played through b.net :) |
| 09-14-2002, 08:55 PM | #22 |
Oh where will it be played at then? I wasthink it was going to be over bnet. So my question now is how will it be played and where. |
| 09-14-2002, 09:04 PM | #23 |
Guest | I agree, I think WC3 has a long, long way to go before a MMORPG is feesible. But a standard MORPG might be possible. Of course, if you used a password system like I am thinking of doing, someone can and will crack it. Just like with Diablo and open Diablo 2, ironically, players will just have to agree to play by the rules. |
| 09-14-2002, 09:26 PM | #24 |
It would be created on a specific server, but not over b.net. There is one thing i don't know how to do it, and it's that players wouldn't be able to enter once the map is created (they only can enter when it is created or when the new events are uploaded). Anyone knows how to modify that part? |
| 09-14-2002, 09:33 PM | #25 |
You know, I don't really think its possible to host WC3 anywhere but battle net. However, if you were to program a game like warcraft 3 you would have more possibilities, and buy your own server, a little PHP and some other items would make it perfect. |
| 09-14-2002, 10:00 PM | #26 | |
Quote:
U can easlily create a trigger to kick other players(with max stats) and remove their hero :D |
| 09-14-2002, 10:02 PM | #27 | |
Quote:
U played beta?? there where some servers made by programmers like bnetd or PvP, it's a bnet emulation and they changed a lot... :cool: |
| 09-14-2002, 10:03 PM | #28 |
Oh, ok well no I never played beta, but thanks for clearing that up. |
| 09-15-2002, 01:21 AM | #29 |
hmmmm, isnt it possible to (if u want) to mod the game a little so u can have more than 12 players? i know that every one has to dl the mod...(does it work on bnet? if let say 20 people dl mmorpg.mpq in their war3 directory and play the map wich uses this mpq over bnet??? or will it cause desync) |
| 09-15-2002, 02:39 AM | #30 | |
Guest | Quote:
The password would include the player's name, but there would be no way of telling if a true hacked password was valid or not. |
