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Vexorian's Spell Creation Thread (free) (My Comp Is Back!)

01-18-2004, 10:15 PM#16
Kamahl
Did you ever do Phasing?

If not, I don't need it anymore. Instead, can you make:
Form of the Dragon: Based on avatar, but makes the unit into a flying red dragon (not bear formed, but the same unit with flying and dragon graphics)
01-18-2004, 11:02 PM#17
SKullord
I have a couple of spells,but just do this one for me...

Its the healing spell,similar to War2 Paladin spell...It heals 2 hitpoints per 1 point of mana,healing is instant,healing until unit hit points reach max or you run out of mana....

I know its esay for you but i need it..
:foot:
01-19-2004, 08:09 AM#18
Bloodlust
Quote:
Originally posted by High Incarnate
Ok heres a spell for you

Charged Bolt
Targetable spell - The user charges up his bolt, the longer the user charge, the more damage is done, but the spell will be broken if the unit is issued another order (like channeling)

I tried myself, and seriously ****ed it up, happy spell making!

charge spells are easy, just summon a hero with a 50 lvl spell (whatever spell u wont) to cast it for the hero, after charging

i did it like this (short version)

if hero is channeling activate trigger that is "every 1 sec of gametime" and does +1 charge_variable and -10 charge_caster mana

then i summoned a hero, gave him charge_variable as level and used a loop for every 1 - charge_Variable do learn skill
then cast it on target
remove summoned hero

u should also add trigger if charge is at maximum and stuff
01-19-2004, 11:34 AM#19
DisplacerMonkey
OK boiling pitch. Um. In medival days, when folks were trying to break into a castle with a battering ram, it was good defense to dump a large cauldron of burning oil from the ramparts that was set on fire as it spashed upon the besieging soldiers below.

So basically some kind of are of a effect liquid-firey effect pouring from each side of the castle would be great. The cauldron doodad resting on the parapets of the castle ready for dumping was just a thought, but i don't know how that can get incorporated without looking stupid. Is that more clear? I can explain more if necessary.

Is the chain-wall building idea sucky in your opinion? Or just not possilbe. I really think the community needs some kind of way to do this, i've seen lots of other people ask if there are ways to do this, as city walls or as an effect that you create through a spell, etc. I know you didn't mention it, but i would donate all my points, nad i'm sure lots of others would to if someone could figure this one out. Its a ton more fun in game to wall in your city when you don't have to build them one piece at a time. Like in AoK, you could click, hold, then drag to the point where you wanted your section of wall built. Crap, i'd almost PAY someone to figure out how to do this, all my friends are bugging me about it taking forever to build a wall around thier cities in my map.

Either way, thanks for your time.
01-19-2004, 01:06 PM#20
Shinobi
ok here a challenge for u, try this on for size. IF U CAN MAKE THIS U R THE SPELL GENIUS

64 point HAKKE - ok NOW. the move is selected uses a certain amount of mana regardless if the move works or not. wen it is selected a ring large ring will appear around the hero (quite large, larger than lvl 3 silence. also i will attach a model on the the ring i want used) ok now this ring will stay arround the hero for 15 seconds if in that time a hero steps inside this ring they r rendered immobile as they r in range of the 64 point hakke. the ring then goes away and ur hero moves very quickly towards the hero and hits the hell of the enemy hero VERY VERY VERY fast attack 64 times (if u want u can make it hit twice small pause, then hit 4 times small pause, 8times small pause til 64). then wen all 64 hits have been landed the enemy hero flies back and lands on the ground as if they were dead(u can use a death animation for this, like on the ground with blood) so u cant attack them and they cant attack ne 1 else, the enemy is on the ground for a time span of 2 seconds and then gets up and is normal but is unable to use mana for 30 seconds.

ok now. unclear areas
-if more than 1 hero is in the circle at exact same time only choose a random 1 to hit.
-if u want to add extra effects while the enemy is getting bash u can add sum blueness in there so it looks like he gettin mana bashed out of him

* here is the ring , and i attached the sound effect that i want used also so now u can get an idea how fast the attack will have to be (sound is in the second post)
01-19-2004, 01:41 PM#21
Vexorian
Quote:
Originally posted by Bloodlust
charge spells are easy, just summon a hero with a 50 lvl spell (whatever spell u wont) to cast it for the hero, after charging

i did it like this (short version)

if hero is channeling activate trigger that is "every 1 sec of gametime" and does +1 charge_variable and -10 charge_caster mana

then i summoned a hero, gave him charge_variable as level and used a loop for every 1 - charge_Variable do learn skill
then cast it on target
remove summoned hero

u should also add trigger if charge is at maximum and stuff


Don't ever listen to this guy, I already made an easy to implement charged bolt
01-19-2004, 08:31 PM#22
Bloodlust
Bout your spells:

- I managed to find a bug with Black Arrow. I think I caused it when i casted black arrow on a unit and attacked the unit when it was nearly dead (the black arrow and the normal attack both got the unit at the same time). This caused the unit the appear _2_ times as invul unit.
- That Flame Ward didnt damage enemies all the time. Sometimes it seemed like the ward was damaging everything, and a second later nothing took any damage... was pretty wierd.

---------------------------------------------------------------------------

Spell Idea:

What bout some good old Magic Missle from D&D?

Multiple projectiles fly out to kill the target. But not in a straight path, more like this
01-22-2004, 02:02 PM#23
Vexorian
This is the newest version of my map, It includes

- A fix to black arrow
- the Hakke spell with a new skin (my brother, Mc! deserves credit for that)
- A fire ball spell that ignites the ground
- A spell called final burst

I wish the requests for those spells weren't deleted
01-22-2004, 02:19 PM#24
Shinobi
OMG, this is near perfect that skin u put is the BOMB. how the hell u do that. if u could fix of that other stuff i mentioned this will will b completely purfect
01-22-2004, 02:21 PM#25
Vexorian
Quote:
Originally posted by Shinobi
OMG, this is near perfect that skin u put is the BOMB. how the hell u do that. if u could fix of that other stuff i mentioned this will will b completely purfect


I will fix them, just give me time

Edit: Thread cleaned again (only spell request can be here)
01-22-2004, 03:13 PM#26
DisplacerMonkey
Want me to delete my post? Or at least edit it with better ideas? I'll delete this one too very soon.
01-22-2004, 03:15 PM#27
Vexorian
Quote:
Originally posted by DisplacerMonkey
Want me to delete my post? Or at least edit it with better ideas? I'll delete this one too very soon.


Leave the work to delete posts to me, don't worry I'll leave your posts till I find a way to do those "spells"
01-22-2004, 03:39 PM#28
Soultaker
You can't do my spell or just think its not instersting enough?
01-22-2004, 03:48 PM#29
Vexorian
Quote:
Originally posted by Soultaker
You can't do my spell or just think its not instersting enough?


Could you please post them again?, (the site got hacked and some posts dissappeared)
01-22-2004, 03:57 PM#30
Soultaker
Oh yeah sorry, I just thought it was down for a while. Here it is

Alter Self

You choose a target then you become looking like that target and show like it is one of the target owner, also on the minimap. If the caster gets attacked the spell stops. He can also attack the targets owners units with out the caster look normal.

That was it, think it gonna be hard :D