| 02-21-2004, 02:48 PM | #16 |
Hey, I am working on Naisha the Sleepless. I will post the map when I am done. I will cost me about 1 to 2 days. |
| 02-21-2004, 04:18 PM | #17 |
Couldn't growth be a channeled regeneration? (from druid of the claw) |
| 02-21-2004, 05:27 PM | #18 |
The tree first ability's for Naisha the Sleepless are ready, but I don't know what you exactly mean with the ultimate. |
| 02-21-2004, 05:27 PM | #19 | |
Quote:
cool that you are working on the sleepless :D does anyone have ideas how to make the burning and the nightmares incarnate? |
| 02-21-2004, 05:44 PM | #20 |
I am now working on Froak the Botulic, so you don't have to worry about the growth ability. |
| 02-21-2004, 05:47 PM | #21 |
hmm... wel, allright then... we'll see how it works out :D but if you people are working on the chars, dont you need to know some specific stats and arts or something? or are those really easy changable?? aah well, they probubly are easy changable... |
| 02-21-2004, 06:02 PM | #22 |
I think they are easy changable, but if you want me to do it than give me more specific stats. |
| 02-21-2004, 06:14 PM | #23 |
not really any need... we´ll have to change things during balancing anyway ±D |
| 02-21-2004, 06:35 PM | #24 |
Ok Im working on Melgadanis. I tried to do sleep as a primer and I think it turned out alright, so Im just gonna finish him off. |
| 02-21-2004, 06:45 PM | #25 |
cool! you think you can do dreamworld as well? i think thats the hardest... |
| 02-21-2004, 07:35 PM | #26 |
Im gonna work on Blaze's. Some should be done tonight. |
| 02-21-2004, 07:45 PM | #27 |
i will try... right now im debugging sleep. what i thought was flawless work didnt turn out so well in game, but ill get it :) |
| 02-22-2004, 08:29 AM | #28 |
Is Naisha the Sleepless wat you thought it to be, or do I have to edit an ability? And can I get more details about her ultimate? (The map is a few post above this.) |
| 02-22-2004, 08:47 AM | #29 |
Ok, all my troubles are with making the guy invulnerable. Basically, I had to make my own sleep spell via triggers to do it, instead of just using a modified version of standard sleep (im using a modified healing salve). now, however, i cant wake the unit up properly (im having trouble recognizing the order in which the units were put to sleep to rouse the proper unit). i think this could be fixed in jass using local rather than global variables (create a local temp integer), but i cant work in jass. So, does the unit have to be invul? it would solve all my problems if i could just make them be standard sleeping units that were awoken when attacked. On another note, if anyone knows a good way to store the unit for calling later, that would work too. im already using a unit array with a counter integer to store them all, but the trouble with that system is theres no easy way for me to figure out who to awake and when. this system is really just being used to recognize what units to be hit with the nightmare spell. |
| 02-22-2004, 09:51 AM | #30 | ||
Quote:
well, to be honest, noe exactly. Fear of the dark aura works great, but the unit with ''fear of the dark'' shud have a buff on it that says he's under effect. Think u can do that? Eclipse works perfect! Details of ultimate: when ur targeted, all ur sight decreases to minimum, and u get a huge chance to miss. So basicly, it has to disable shared vision for a short duration, and decrease the vision of the target to minimum. Quote:
He doesnt really have to be invulnerable. thank u guys for the help, we really really appreciate it. And, cud anywhone post their heroes like Kamux did? So i can chek 'em out? Keep it comin'! :ggani: |
