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Coastal Conflict; layd out short.

03-12-2004, 02:20 AM#16
DwillySniper
I get what your trying to say there, but I don't really see how that is avoidable. One of the main things is choosing which heroes you wanna get, and not many people really think about what others get. Though it is a really bad thing when you get stuck going up against a hero that can own you, I don't see how you could really change that aspect without forcing the teams to have a specific number of melee, spellcasters etc for heroes...
03-12-2004, 02:43 AM#17
icbm1987
Albeit... that is true.

But the way it is being designed you will be at a SEVERE disadvantage if you did not choose the hero with the counter to the other hero's best spell... and believe me... some of these spells look VERY powerful.

Whatever though... playtesting is the way to go, but you must make sure you have a wide enough variety of testers so that you will be able to correctly determine what could possibly be abused. The private beta is for getting bugs out... I know, but you will need an open beta stage.

icbm1987
03-12-2004, 08:27 AM#18
erwtenpeller
i see what you mean here... maybe we can fix that by adding somekind of repick function??

but i dont think its a big prblem really... true experts will always discuss the team layout, and so, the true experts will win, i dont think theres anything wrong with that....

as for me, if i play tob i always wait for the other players to pick, and then pick the character that suits the team best. i think its just one of the downparts the eos genre has, but its not nescesarily a big problem.. i think...

we will make a public beta version after having pribvate beta tested it a couple of times, to get the really obviouse bugs and balancing issues out, and then we'll proceed to the public beta.
03-13-2004, 09:50 AM#19
Vig0r
*sigh* told you it would be a problem. But u just wont listen do u? now that other people say it as well, do u see the threat??

As i was saying, not every hero shud have their excact counterparts... they all have to be special in their own kind of way.
03-13-2004, 02:13 PM#20
icbm1987
Quote:
Originally Posted by Vig0r
*sigh* told you it would be a problem. But u just wont listen do u? now that other people say it as well, do u see the threat??

As i was saying, not every hero shud have their excact counterparts... they all have to be special in their own kind of way.

Is that Erwtie's little bro agreeing with me?...

icbm1987
03-13-2004, 05:08 PM#21
Vig0r
Quote:
Originally Posted by icbm1987
Is that Erwtie's little bro agreeing with me?...

icbm1987

Y shudnt i agree with u? :\
03-13-2004, 07:56 PM#22
DwillySniper
I also agree with you guys. Though all the heroes and abilites are looking pretty sweet, you gotta admit creating certain heroes as a counter for a previously made hero kind of takes away from the originality, as you see heroes have basically the same abilites, just the exact opposite reaction, per se. I think though that it won't be that big of a problem, because, as mentioned before, people will eventually wait and then see waht the team needs. I think that your right in the fact that these problems will probably get wrinkled out via the beta tests, both private and public.
03-14-2004, 09:25 PM#23
erwtenpeller
Quote:
Originally Posted by DwillySniper
you gotta admit creating certain heroes as a counter for a previously made hero.
ehem... wtf... please, i did not say that and i dont create the heros 'just to make a counterpart'.

some stuffs that really effect gameplay should be divided evenly on each team, especially stun and healing spells, you'll have to agree with me on that one. it needs to be in order to make balanced gamaplay, becouse stun and slow is very important in hero battles, and gives a big advantage. it would be shit if one team has more slowers and stunners then the other.

IMO...

i rest my case... take this discussin to the old thread, i made this new thread becouse the other got too large and filled with spam, i dont want that to happone again.
04-04-2004, 10:13 PM#24
Shadow_Strike
need anyone to help with grammar and/or spelling? cuz i could help

it seems that maiev's team is a lot cooler than illidans team, with all the undead and other dimensions and stuff, while illidan has half breeds who cant properly cast magic
04-05-2004, 08:11 AM#25
erwtenpeller
Quote:
Originally Posted by Shadow_Strike
need anyone to help with grammar and/or spelling? cuz i could help

it seems that maiev's team is a lot cooler than illidans team, with all the undead and other dimensions and stuff, while illidan has half breeds who cant properly cast magic
were good with spelling i think...

and Maiev is not nescecarily cooler, i think my fav is Illidan, and Illidan does have one massive mana junkie, if you where referring to that on 'properly casting magic...'

blaze can deal some seriouse damage with his spells, and yet support as well... Medusa is capable of dealing large amounts of damage using her pet... and Kathranis'Remar, well, hes the anti-caster.
04-06-2004, 10:40 AM#26
Vig0r
This thread is turning into a intresting aos-gameplay discussion... i like it ^^~!

But, the guys is right (forgot is name). Maiev is more ''magicly''. Just look at the tanks: the only HOA is a caster tank and the scarabian mauler is a caster tank 2. Illidan has no real caster tanks...
With agility and intelligence its devided.

But i dont think this is a bad thing. Illidan has ''stronger'' damage absorbing tanks, very valuable for a caster team. While Maevs tanks act as both assistant-pawner, and tanks. Just look at Muradin and HOA.
The only exception for this is Tendor, who is a a bit like the fedyakin from tob in many ways.

I think Maiev and Illidans teams will have a totally other playstyle, Maive more focused on pawning, and Illidan more focused on siege, makes this evern more interesting....
04-06-2004, 03:06 PM#27
erwtenpeller
jsut get the beta ready, so we cabn actually know what we talk about >.<
04-07-2004, 03:09 PM#28
Vig0r
Aye, capt'n....

Well, erwtie told us somthing about the heroes, and their abiliteis (above).
Im going to tell somthing about their statistic, and gamplay... get ready:
(note: with ''primary attribute'' i dont mean their actual attribute, but the attribute they got he most points.)
(with extreme i mean or really much, or really less).

Illidans forces: the agile.

Sera Seershot.
Primary Attribue: Agil
Secondary Attribute: Strength
Weakness: Intelligence.
Notes: very much your average ranger stats. not really spectaculair.

Froak the Butolic.
Primary attribute: extreme agility.
Secondary attribute: intelligence.
Weakness: extreme strength.
Notes: Froak is a character with extreme low health in early game. U better watch out for nukers, they can be fatal. I recommend u buy some hit points for him, or magic portection. Just for anti-nuke.

Afthrodite: (spelled rite?)
Primary attribute: Intelligence.
Secondary attribute: Agility
Weakness: Strengh.
Well, she's still a caster and needs her mana. This way a player will be more tempted to buy agility items rather then mana items, wich is good. She really needs agility.

Then Intelligent:

Kath'ranis Remar the Spellbreaker.
Primary attribute: Intelligence.
Secondary attribute: Agility.
Weakness: Strength.
Pretty much your average caster stats, for a pretty much normal caster ^_^

Blaze the Burning:
Primary attribute: Extreme Strength.
Secondary attribute: Intelligence.
Weakness: Extreme Agility.
Huh? i hear you thinking right now. A caster with really much strength? well, i can explain....
Blaze evolved from a tank, to a agility, to a caster. With his Flame Wall ability, and extreme strength, and moderate intel, he can tank as well deal massive nuke damage. His weakness: he attack really slow, and he doesnt really has a high damage outpout. This guy is a tank-caster.
Ow, and he will feature short range 2, to make the Flame Wall skill even more effient. I think Blaze will be one of our most inresting and origanal characters.

Medusa the Gorgonic.
Primary attriute: Agility.
Secondary attribute: Intelligence.
Weakness: Strength.
Just as blaze, Medusa evolved from a agility to a intelligence. Plus, she has a healing immolation, and armor comes in real help then.

The Strong:

Hyill the Hulking:
Primary attriubte: Strength.
Secondary attribute: Agility
Weakness: Intelligence.
A real oldschool tank, with high amounts of hit points, and moderate armor. Just your average tank. (dont u love 'em erw? ^_^ )

Usha Tendor:
Primary attribute: Agility.
Secondary attribute: Strength.
Weakness: Intelligence.
Well, usha has some leet assasin skills, so agility is a must. With the strentgh as attribute, players will most likely buy some betlts, wich really comes in handy for him.

Guna Lachbah:
Primary attribute: Agility.
Secondary attribute: Strentgh.
Weakness: Intelligence.
Well, the reason Guna has some high amounts of agility, is MASSIVE armor, and a nice attack speed. Just get a few belts with him, and he will pawn.

Maevs Forces:

The Agile:

Naisha the Sleepless.
Primary Attribute: Agility.
Secondary Attribute: Intelligence.
Weakness: Strentgh.
Again, sweet-oldschool assasin stats. She will do fine imo.

Drena Darksprint (maevs pupil):
Primary attriubte: extreme Agility.
Secondary attribute: Intelligence.
Weakness: extreme Strength.
The reason why she has this stats are fairly simple: Becouse of her blink abiltiy she can easily escape. And with high agility, she can chase like no other. She is, the ultimate chaser. Just get one hit point booster to prevent total-blaze-ownage, and u'll be fine. Just look out for kathranis-blaze combo... ^_^

Perra Perspicus:
Primary attribute: Intelligence.
Secondary attribute: Agility.
Weakness: Strentgh.
A assasin with caster-stats, becouse she has a heal skill. Becouse of her ghost walk skill, she can escape combat, and perform super-heals with Onis. She uses a lot of mana. She deserves a fair amount :)

The Intelligent:
Anubis the Relentless:
Primary attribute: Agility.
Secondary attribute: Intelligence.
Weakness: Strength.
Becouse of his ''Mark of Anubis'' abiltiy, and his ''Amplify Damage'', both speed and armor comes really in handy.

Kryptikk Soulslayer:
Primary attribute: extreme Intelligence.
Secondary attribute: Strength.
Weakness: extreme Agility.
Well, i massive-ammounts of mana are so sweet with him... plus he needs some hit points to. Just buy some armor for him. He doesnt need attack speed anyway.

Malgenadis.
Primary attribute: Agility.
Secondary attribute: Intelligence.
Weakness: Strength.
Well, since he has no nuke skills, he really needs his attack speed and damage. Thats why i gave him high agility. It works well againts assasins too.
Just beware of the big-bad-nukers.

The Strong:

Scarabian Mauler (forgot name)
Primary attribute: Agility.
Secondary attribute: Strength.
Weakness: Intelligence.
I've been thinking about this character, he can use his mana becouse of his spells, but with agility he'll get massive ammounts of armor, and a sweet attack speed. I;ve chosen for the agility. Better get some mana items...

Lord Garithos.
Primary attribute: Intelligence.
Secondary attribute: Strength.
Weakness: Agility.
He uses a lot of mana. He deserves a lot of mana. Too bad of a slow attack speed... cant have it all!

Muradin Bronzebeard:
Primary attribute: extreme Strength.
Secondary attribute: Intelligence.
Weakness: extreme Agility.
Hehe... its tank-time! With massive hit points, and a armor-increase skill, and a lot of slow skills, he can take massive amounts of damage. With some attack speed..... this guy will be very dangerous.

Phew *wipes of sweat of forehead* its time to finish Coastal Conflict... hehe...
04-07-2004, 05:04 PM#29
erwtenpeller
agreed on everything... but err, malgenadis no nuke?? wtf...

what about WoT?? sounds like a nuke te me d00d...

muradin does not have an armor increase... not at all. (str is good for him though... he need ta be slow.

and garithos is good with low agil... hes got dmg increase skill... sounds good te me...

good list buddy, looks perfect...
04-07-2004, 05:27 PM#30
Vig0r
Quote:
Originally Posted by erwtenpeller
what about WoT?? sounds like a nuke te me d00d...

muradin does not have an armor increase... not at all. (str is good for him though... he need ta be slow.


With ''no nuke'' i meant no MONEY making nuke, like Pillar Of Flame. U cant make real money outta WoT couse it deals minor damage on units who are awake...... so he neeeds da agil for attack speed..... thats what i meant.. he needs to make monnay :D

eep? i thought Muradin had a frozen-armor thingy..? eh?

Glad your statisfied with the Heroes bro. I'm going to begin working on their stas tomorrow.... first i have 2 learn for this damn maths test >.<