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03-20-2004, 08:04 PM#16
Lord_Garithos
Everything worked allmost fine...

1.There is some strange lag when you start playing...it is something like 10 sec waiting after you have played for few seconds.

2.About that nightmare chaos upgrade...Im not completely sure but did you take it from Heroes of might and magic 4...There is chaos race and it has nightmare unit and it looks like same as that upgrade button picture.
03-20-2004, 08:53 PM#17
Cyberatog
This piece of work is excellent- but dont open the champagne yet- I do have some things i wonder if you can fix. ;)

The swamp dwellers archers, the salman dudes, look kinda strange with the quiver having the same color as their hide- and no tail! Maybe you can import models from the Dungeon Siege expansion? The Zaurasks from it would be cool.

The trolls had real problems with economy, and Troll cp's rushes with a lone hero.

Said before- Mindflayer head gone. Did he eat too much brain?

Not really a problem, but one goblin-themed melody can be heard if you play Dwellers.

Sometimes all units gets really slow. Is this a feature?

Also, the AI had problems with ships, not so big deal but anyway.

After a while the game gets really laggy. Multiplayer often ends with mass lag. Im not sure if this can be fixed. :(

In next version, can you move the AI to a next step? Make it really realistic by adding spam and flaming! (J/K) ^_^
03-20-2004, 08:56 PM#18
RightField
Quote:
Originally Posted by Cyberatog
This piece of work is excellent- but dont open the champagne yet- I do have some things i wonder if you can fix. ;)

The swamp dwellers archers, the salman dudes, look kinda strange with the quiver having the same color as their hide- and no tail! Maybe you can import models from the Dungeon Siege expansion? The Zaurasks from it would be cool.

The trolls had real problems with economy, and Troll cp's rushes with a lone hero.

Said before- Mindflayer head gone. Did he eat too much brain?

Not really a problem, but one goblin-themed melody can be heard if you play Dwellers.

Sometimes all units gets really slow. Is this a feature?

Also, the AI had problems with ships, not so big deal but anyway.

After a while the game gets really laggy. Multiplayer often ends with mass lag. Im not sure if this can be fixed. :(

In next version, can you move the AI to a next step? Make it really realistic by adding spam and flaming! (J/K) ^_^

Please redownload the version with the bittorrent link.. since some things are fixed there. We're working on a patch though.
03-20-2004, 09:19 PM#19
Cyberatog
What is fixed?

Have you added Zaurask models? ;) (J/K)
03-20-2004, 10:46 PM#20
Wally
I noticed something about the clan rat creep. Maybe it's intended, maybe not, but the tail continues to wag back and forth after the rat is killed. Anyway, its pretty funny.
03-20-2004, 11:01 PM#21
Arriba!
Warmonger of Gnomb:
Axe Hurls hotkey is h - the same as hold position so it dont work :<

Edit: Troll Divinity :- Possible to have multiple
03-21-2004, 01:49 AM#22
Shadow_Strike
Quote:
Originally Posted by Lord_Garithos
Everything worked allmost fine...

1.There is some strange lag when you start playing...it is something like 10 sec waiting after you have played for few seconds.

2.About that nightmare chaos upgrade...Im not completely sure but did you take it from Heroes of might and magic 4...There is chaos race and it has nightmare unit and it looks like same as that upgrade button picture.

that lag would be amai, the advanced melee artificial intelligence, it lags at the beginning cuz it requires alot of info for this amai comp
03-21-2004, 02:45 AM#23
g3m1n161
wow all i can say is great job on the mod ^_^

but... i noticed that the computer ai has some problems. some races (i think its the swamp dwellers and the trolls but im not sure) train a ton of workers around the gold mine. is this supposed to happen?

AHHH... the lag! in the beginning the game froze for about 10 seconds. and after that it froze many more times for shorter durations... it was single player, so no it was not a bad connection. it must be because the particles effects of some models.

also, the only map for TTOR is with islands. computers don't cross the ocean.

the troll race's computer ai seems to make the units huddle inside their base really close to the town hall. is this supposed to happen?

maybe im behind the times in this, but computers dont creep making them and their heroes really easy to pwn.

im not sure which creep it is (i think its the ratman leader), but they take forever to decay. Plz fix that.

ive only been chaos... the balrog is huge. cut him down in size plz! hes also impossible to transport :( . but very nice in combat. ive only seen him attack once (1 hit was all that was necessary for him when fighting with heroes), but i think he attacks too fast to see what exactly hes doing. does he even use his whip?

Taste Advice (suggestions that have to do with taste)
some models look kinda weird. could you make the shadowcaster's collar attached? his hood is also trianglish (must be so his eyes can show). i liked how u used the death knight from wcii's sound set. very nice.

also, could you make some of the spells more complex (such as many of the beholder's spells)?

a new interface like killst4r's (hehehe... wow) would seriously pwn for each race.

Most of these problems are probably due to the island setup of the demo map. Wciii was never a naval game (wcii was, but thats off-topic). Therefore, a pioneered ai system for naval maps would be pretty cool.

lol i liked how u made them say repeated idiot bnet chat. really good. and great interface for the menu. did rightfield make it? o well whoever made it did a good job. i can't wait for the campaign. again, this is one of those rare mods that pwn.
03-21-2004, 04:13 AM#24
WC3player2
how the hell do you install it. It will start up but the campaigns are the same the only thing diffrent or the Menus And The UI.
03-21-2004, 06:06 AM#25
g3m1n161
hey wciii player, theres one map out that u must get on the TTOR site. only that map is compatible with TTOR.

i have ONE serious serious dire death error on ur map i'd like to report.

the game itself is pretty balanced, but... OMG!!! WTH?!? the woodelves need serious balancing. not the entire race, but one unit. THE HAWKS. they cost one food, 110 gold, and 60 lumber, and they can be massed so quickly. they said "effective in groups" in the tooltip, but i tried- theres no way to win against hawks no matter what. there is NO unit that can beat them. seriously. maybe u'd consider it a strategy, but its definately not. my brother massed 50 hawks in 10 minutes, dealing like 60-90 dmg and having splash. i do consider this a bug. FIX IT!!!
03-21-2004, 07:03 AM#26
Dre
All TFT maps are compatible with TToR, and I am personally working on the balance at this moment. There is no campaign for TToR, so you shouldn't play that. Make sure you have downloaded the .torrent version of TToR. I have noticed that the play tft.bat file doesnt work, so you'll have to rename the files manually. Rename war3patch.mpq.tft to war3patch.mpq to play tft, and always remember that the tft .mpq is about 10mb, and the ttor about 100+.

Dre
03-21-2004, 08:27 AM#27
Mecheon
w00t, you fixed the Mind Flayer


Anywho, Chaos can build multiple Balrogs

and Balrogs can cast Doom on therselves... I think thats a bug... Of corse if Pitlords can cast doom on therselves then its not a bug
03-21-2004, 08:52 AM#28
Arriba!
Suggestion:

Tone down pixies HP or something and give them a new upgrade (ability or stat boost)

THey are pretty much the most vanilla unit in game right now... and they seem to rock 1st tier just a little too much with thier low cost and fast build rate.

I mean Pixie vs Swampling - pixie is cheaper and has much greater hp. Not sure wahat the damage.

Can I point out that this makes Wood Elf the most uber race by far? Pixies whilst you tech to fire hawks provides cheap units for rush protection. Fire Hawks - GG o_O
03-21-2004, 10:34 AM#29
RightField
Quote:
Originally Posted by g3m1n161
hey wciii player, theres one map out that u must get on the TTOR site. only that map is compatible with TTOR.

i have ONE serious serious dire death error on ur map i'd like to report.

the game itself is pretty balanced, but... OMG!!! WTH?!? the woodelves need serious balancing. not the entire race, but one unit. THE HAWKS. they cost one food, 110 gold, and 60 lumber, and they can be massed so quickly. they said "effective in groups" in the tooltip, but i tried- theres no way to win against hawks no matter what. there is NO unit that can beat them. seriously. maybe u'd consider it a strategy, but its definately not. my brother massed 50 hawks in 10 minutes, dealing like 60-90 dmg and having splash. i do consider this a bug. FIX IT!!!
TToR works with all normal wc3 melee maps too. Since it overrides the unitdata in them. So ALL melee maps for wc3 works with TToR.
03-21-2004, 11:09 AM#30
Dre
I said that ;)