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A Tale Untold - Unique RPG/AoS!

05-04-2004, 06:37 PM#16
alowan
yea, that looks like a awesome pirate hideout, i think u should use it 4 somehing kejos...
05-04-2004, 06:53 PM#17
GaDDeN
Yeah that would be perfect for the buildings on the pirate island... which we hvnt decided which will be yet ^^ , maby they will be small hideouts spread out over small islands.

Whats it made up of?

currently we are working on the snowy viking island=)
05-04-2004, 06:58 PM#18
Vagabond
Its:
Support Column, Watch Tower, Tables, and Mercanary camp.. :D
05-04-2004, 09:38 PM#19
GaDDeN
Ok thanks =)

Zuspekt (terrainer) has allready started working on it, he's probably gonna use it for the pirate hideout!
05-05-2004, 03:12 AM#20
Lu Baihu
If the computer players have AI, I'm all ears :D
05-05-2004, 06:04 AM#21
GaDDeN
Their so called "AI" will be made up of triggers. When one of their fleets or towns are attacked, they will send a fleet to help. And then they will make counter attacks with their remaining fleets, and attack a random one of the enemy islands.

When the computer fleets reach a enemy island, they will unload the attack forces inside their transports and their will be a battle on the shores.
05-05-2004, 07:38 AM#22
alowan
Quote:
Originally Posted by Kejos
Their so called "AI" will be made up of triggers. When one of their fleets or towns are attacked, they will send a fleet to help. And then they will make counter attacks with their remaining fleets, and attack a random one of the enemy islands.

When the computer fleets reach a enemy island, they will unload the attack forces inside their transports and their will be a battle on the shores.
sounds cool!!!

but isent that hard to make (we are going to make the SCA 4 loa, so probaly if u need help... u know were u can talk to me)

keeps becomming better and better.. but what exatly is the background story
05-05-2004, 08:17 AM#23
Vagabond
Quote:
Originally Posted by Kejos
Zuspekt (terrainer) has allready started working on it, he's probably gonna use it for the pirate hideout!

Well you gotta give me de credits... just kidding :P
That AI thingy sounds really interesting, I'll be glad to play the map once its finished ;)
05-05-2004, 01:52 PM#24
GaDDeN
Hehe =)

Well i dont think it will be that hard to make. I find triggering easiest of all the other stuff... like terrain :P

So i guess if not Alowan and Zuspekt would have done terrain, this project would become much worse quality.

Another thing to note is that the wind system will not be affected by wind. Its as good as impossible to make the computers calculate course so they cruise against the wind and such, so ill just make their boats normal units.

And i also got a question for you all:

Shud the computers have...

1. the weapon system that uses hidden units (so they can fire their cannons a different angle from they are moving, and move at the same time)

or

2. Normal shooting system: stop moving and fire forward?
05-05-2004, 01:57 PM#25
alowan
defantaly the thing so they shoot from the side like

Shots> . .
Ship> <---->

Not so it shots forward
ships shots from the sides..

- Alowan

Btw kejos i need to talk to u over msn
05-05-2004, 04:08 PM#26
GaDDeN
Ok i though of that too. The only bad thing about that is the lag it could cause using the huge amounts of hidden units all over the map. But thinking of how much it woul improve the map... :D
05-05-2004, 04:38 PM#27
alowan
Quote:
Originally Posted by Kejos
Ok i though of that too. The only bad thing about that is the lag it could cause using the huge amounts of hidden units all over the map. But thinking of how much it woul improve the map... :D
see your point
05-06-2004, 12:44 PM#28
GaDDeN
I got a new idea while watching the movie "Master and Commander". The cannon's will deal more damage when they have the wind helping! So if you fire straight toward the wind, your cannon's will barerly damage the enemy ship, and if you fire WITH the wind, you deal alot of extra damage!

Another thing is instead of getting damage untill you sink, your guns will be damaged and you will start sinking. The guns can be repared by a Engineer crewman, or by going to the nearest repair port. Sinking is just another weird idea... that if you dont reach land soon, your ship will automaticaly sink. Sinking would start when you, for example, reach 10% hp.
05-07-2004, 05:27 PM#29
alowan
sounds as a good idea, but i dont hope u make it totally like:

Fire at wind 3 dmg

Fire whit wind 10000 dmg

more that if u fire whit wind u get a little extra bonus, and if u fire against u get a little lesser dmg...

- Alowan
05-08-2004, 06:24 AM#30
th15
Some of your game mechanics sound mighty familiar to me :)

I do have a suggestion though. I nearly made a map just like this a long time ago (still have it somewhere). In that map I had a wind system that worked on absolute values, meaning that if the wind was easterly it checked if the shipis were facing east (90.00). I used the day/nigth cycle clock as a wind indicator. You can change the graphic for the day/night thing in gameplay interface... i think.

Actually, i think i've got the wave emitters as a attachable .mdx somewhere around for use on those doodad ship models that don't have the wave effects.

Nice terrain, good ideas, i'm looking forward to playing this.