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Barbarian Uprising - New map!

06-25-2004, 07:14 PM#16
Murcielago)
no i was talking about the camera, sometime when the ground is very high, the camera does wierd things, but im sure there fine, as you been testing it
06-25-2004, 07:32 PM#17
[niro]
Ah its fine, i made the camera do that so you could see more of it, the cams fine when it goes over huge mountains, it only goes up ontop of them in world edit...
06-25-2004, 07:34 PM#18
Murcielago)
oh ok, looks good then
06-26-2004, 12:40 AM#19
[niro]
Aight, I guess ill start doing some Hero Previews...

First up, teh Dragon Hunter

Skin is by Light-Fang great skin BTW
I alphaed out the weapon and added the blades, but credit goes to Light-fang

Anyway
The Dragon Hunter
-Empire hero. Excels at catching and killing enemy heros. He is a swift agility based hero, his abilitys include, Ensnare, Life Seep, Dodge, Agility Bonus And Slay.

Here a Screenie of him
06-27-2004, 01:16 AM#20
samuraipanda
anymore previews ?:P...the dragon hunter looks cool...but question...:
why is he called Dragon hunter ?
Cuz of his dress ?....if ur making heros i hope u base abilityes at the base of there names...and what they are good for...like i would see a dragon hunter being able too go and fetch some dragons in the game....like controlling them and such...and that one of his abilities would be a dragon breath or something....
06-27-2004, 01:20 AM#21
Murcielago)
nice looking hero u got there

i hope all the heros come out as cool as this one
06-27-2004, 04:55 PM#22
[niro]
Samurai, he has abilitys that would enable him to catch, kill, and fight a dragon. Just for you ill name em. =)

Ensnare: Hurls a net at an enemy, immobilizing, disarming and damaging a target enemy temporarily.
Life Seep: Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dragon Hunter.
Dodge:Gives a percent chance to avoid attacks.
Slay: Gives the Dragon Hunter a chance to Slay an enemy.


Aight? =)
06-27-2004, 07:10 PM#23
[niro]
Heres teh necromancer

Skin by me


Necromancer
-Barbarian Hero
-A orc that stuides the dark arts of necromancy, he relies heavily on his skeleton minions and walls of bone to protect him self.
-Abilitys: Wall of Bone, Raise Dead, Dark Ritual, Abomination Explosion


here he is!!!
06-27-2004, 07:39 PM#24
samuraipanda
looks cool..when is the beta going too be tomorrow...cuz there is a time diffrence for where u live and where i live....if its 18:00 pm at ur place it will be 00:00am at mine so i hope you got the time ploted and ticked...im usly staying up late but today i been tired all of the sudden and havent felt really good ...(i think im sick) so i hope im not like this tomorrow at the beta time, cuz that would suck ass ><...anyways keep up the good work.
06-27-2004, 09:13 PM#25
[niro]
Samurai, don't worrry if you can't make one Alpha test, im going to have alot until i think the maps fit for battle.net. I will send out a PM to all alpha testers of when the best time is for them... morning, afternoon, night, late night... most likely going to be at night.
06-28-2004, 09:12 PM#26
[niro]
Another preview



Skin by me
-Empire Hero
-The ultimate law keeper of the land. The marshal uses holy magic to aid him in fighting crime.
-Abilitys: Mend, Power of the Law, Divine Aura, Clense, Strength Bonus

Ta daaa!
06-30-2004, 02:04 AM#27
samuraipanda
Hey man...that map owns hard...best aos i have ever played...thumps up dude...and that its only in alpha mode yet and its soo good is really just awsome...=)
06-30-2004, 03:40 PM#28
[niro]


OK a couple Updated/new Features

(several of these have come from Alpha testing)
-Many custom Icons
-Secret Items
-Enemys are invisible to eachother in the tavern to prevent lameness
-A multi board that contains a players name, levels, and kills!
-Hero Revive timers
-Not and overly long period to wait for revives, but long enough that its a consequence for dieing
06-30-2004, 04:31 PM#29
Murcielago)
this is probably the best AoS ive ever played gj niro

nice empire gero btw :D
06-30-2004, 08:31 PM#30
Quickshok
This thing sounds really cool. I like the tavern idea, that opens up a lot of possibilities. I think rather than being invisible in taverns, heros should instead just be invulnerable ,that way they can see who is hanging around.

And how long would the respawn time be around? Because in games like DotA Allstarz I found that there was a long respawn time at the end, but whatever the equation was it worked out to be very balanced.