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Barbarian Uprising - New map!

05-25-2004, 08:51 PM#1
[niro]
Hey guys, I started working on this map around the time TFT came out, but i stopped after I got about 50% in, I have just revived it, and am about 70% done. Anyway Here are some things you can look forward to.

-20 heros, all specializing in their own things.
-2 Teams, Barbarians and The Empire
-AoS type warfare
-Tons of items and abilitys
-20 hero levels
-5 abilitys per hero
-4 lanes to wage war in
-teleports that will move you into battle quickly
-back up spawns, if the front spawn buildings fall, the back up ones will take its place in producing troops
-6 different units produces by seperate buildings
-Trainable upgrades for your troops to enhance their fighting abilitys
-Upgrades to add units to your spawns
-Secret Shops that stock powerful items, the shop moves all around the map at different time intervals, so getting its items will take work.
-3 goldmines to control
-Goldmines under your teams control add gold to your coffers at certain time intervals
-Creeps that can be fought and secret areas
-Easy way to choose heros
-Buildable towers
-Random special events that may aid one team, or aid neither teams.
-Once a base is destroyed, the team must take a flag back to their base to win, giving the losing team a chance to recover by killing the flag carrier, turning the game into a short CTF game until one flag is captured.


The game takes aprox under 1 hour, everyone hates over lengthed games. I'll post screen shots soon, my photoshop isn't working right now, Feel free to ask questions about it or make suggestions,
05-26-2004, 05:16 AM#2
Trebain
It's sounds like it's going to be a lot of fun. And if you need any help, I'm good at triggers/trigger spells/making heros. So, fell free to ask if you need my assistance =)
05-26-2004, 06:58 PM#3
[niro]
Alright, any more feedback would be good, I'll keep posting updates here, and the map when its done, should be ready for beta testing soon, I will need people to help me with that, So PM or post here if you would like to beta test. I'll be posting screen shots soon.
06-20-2004, 05:27 PM#4
[niro]
Sry for double post
I have added more features


-2 new areas to wage war in
-- The swamp and the Mountain pass
-Many quests that will enchance your preformence or aid your soldiers
-All quests stem out of the tavern where you can duel, buy beer that can heal wounds, restore mana, or send you into a drunken rage.
-In a duel only 2 heros from opposite sides fight in an area, the winner takes a large sum of gold and alot of experience.



expect more soon!
06-20-2004, 06:27 PM#5
Murcielago)
sounds good. ill be keeping an eye on this :D
06-24-2004, 05:00 PM#6
[niro]
Finally screenies!

Heres a couple of the swamp...
06-24-2004, 05:13 PM#7
Murcielago)
very nice, could use a few more shrubs here and there :D
06-24-2004, 05:16 PM#8
[niro]
Hehe, yeah i know, but i purposely kept the doodad count down, this is gonna be a AoS, i don't want it to lag.
06-24-2004, 08:58 PM#9
[niro]
The beta loading screen is here!

This may change... but for now it is the loading screen for the beta versions!

tell me what ya think!
06-24-2004, 09:20 PM#10
Murcielago)
not bad, a bit blurry, but i bet thats going to be fixed on the real one, work on the horizon line a bit, in some areas, the the line doesnt blend well. other than that its awsome
06-24-2004, 10:08 PM#11
[niro]
Yup, its slightly blurry because i had to make the image bigger so it would fit the loading screen, i will fix this though. But anymore suggestions would be great.
06-24-2004, 10:11 PM#12
Murcielago)
i think its good, jus work on the horizon line a bit, u jus need to blend it. raise land and put shrubs, things like that
06-25-2004, 06:21 PM#13
[niro]
I come to bring you the mountain pass!

yay!
06-25-2004, 06:54 PM#14
Murcielago)
it looks good, my only concern is, will it affect the gameplay? it might not tho...
06-25-2004, 07:11 PM#15
[niro]
Effect gameplay? You mean, block pathing and stuff like that? No it will not, i have been testing it, its very smooth.