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Vexorian HA (Beta Test Current version = 0.506)

08-21-2003, 01:00 PM#16
Vexorian
I was forgetting about that, But as far as I know it is possible to get rid of the bug with an if - then else statement. I have to research more about the bug. I really need to take them out, because I have a trigger that removes the neutral passive heros in the gallery after three minutes - to avoid lag -
08-21-2003, 01:02 PM#17
Desert_Eagle25
You could make a trigger so that after 3 minutes time, the control of the person's units is given out to the allies or a random ally, and his player color changes aswell..






Posted a good deal of item ideas in the thread, btw..
08-21-2003, 03:16 PM#18
Fladian
Perhaps something more then 3 minutes...
There are players who are just waiting near a fountain of life you know? :D (And with enough Strenght (Or health) it can take a while)
So perhaps a bit higher then 3 minutes...

Anyway, the hero select is very original. I never saw it before, though you probably must know that you made a small mistake in the words. :)
In your first screenshot you showed us the Tooltip of a hero select. Though you wrote it wrong :) You wrote "Choice this hero now" if I'm not mistaking it should be "Choose this hero now" just a reminder. Nothing important though...

Anyway, good luck with it :D
Dark Dragon
08-21-2003, 03:46 PM#19
Vexorian
I don't understand the first thing you said, I don't know how players will stand in the fountain of health if they have no hero yet.


but thanks to pointing the grammar mistake, My map is actually being played by myself and my brother only, and Before I release it I will search for spell/grammar mistakes, to finish the map.
08-21-2003, 04:06 PM#20
Fladian
Sorry I read it wrong then :)
I thought after someone (Already in the game WITH hero) didn't moved for 3 minutes. Sorry for the misunderstanding.
08-25-2003, 02:19 PM#21
Vexorian
This is the duel system inspired by that Blood elf mission.

I just hate those timed duels and having to watch them when I am not In the duel, I made duels completely optional and they don't interrupt other players, however when you win a duel you get an extra kill point a rune of restoration and an item from the opponent's inventory.
08-25-2003, 02:20 PM#22
Vexorian
Forgot to attach
08-25-2003, 05:20 PM#23
Dead-Inside
It's just so incredibly amazing how promotion can bring you so much attention. STFU Arena (Basicly done already), which is in need of Items for the moment, has 2 ppl posting ideas.

This thread has a million viewers as well as your items thread. It just makes me think twice about the people who come here.

Comment on your map: That looks like owndorz. It'll be my second choise, definently.

Regards
Dead-Inside
08-25-2003, 06:30 PM#24
Vraq
Sounds really good!

Can't wait to try this map. :D
09-11-2003, 02:54 PM#25
BoZo
I think you should make a password system so you can save your heroes and make the max hero level higher and make levels take more experience.

Just my thoughts...
09-17-2003, 12:19 PM#26
Vexorian
Bozo: Hmm, sounds too difficult, and I don't think this arena stands for that.

========

I uploaded an easier to implement version of the selection system, if you are interested go here

Well the alpha test is temporary closed, thanks to the people that game me feedback, and reported bugs, for the other 75 guys that downloaded the map, I hope you had fun.


========

Look at this, it is how you enter to Vexorian HA, I am changing it a lot and now the user will be able to choose if it is FFA, 4 vs 4 vs 4, 6 vs 6 , and as many posibilities as a melee map, I already have the triggers for it, just need to change the terrain, I think I will need 12 safe zones now.
09-23-2003, 12:28 PM#27
Vexorian
Don't forget that the new Alpha test is ready: Alpha Test Download



As promised, FlexibleTeam compatability is finnally done: (look at the multiboard)

Edit: Updated the screenshot, since I made the multiboard to look more proffesional
09-23-2003, 07:15 PM#28
Supra God CrK
great great hero arena.....i would alpha test it but right now i am currently very busy working on my diablo 2 hero arena. your is very good. i like it. my hero arena will be better in my opinion but that is because my is like a mix of rpg and hero arena. don't take offense to that comment tho because it is my map so of course i will like it more. ;) i only wanted to say congrats on this great looking map and know i will be playing it as soon as i get my map going. good job
-Supra God
09-23-2003, 11:36 PM#29
Zeppelin_Child
this arena is great. i just got dont playing my first game of it, and i have to say, the infernal (the one the dread lord summons) is WAY too powerful.
09-24-2003, 12:19 PM#30
Vexorian
You made a point, now that I note the "Intelligence increases attack damage and armor for summoned units" was to buff intelligence heroes and small summoned units, Changes are coming to the Dreadlord's infernnal...

Of course, you can always use scrolls of the fire to take out 2/3 of their hitpoints, the bigger the summon is the more damage you perform to it.