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Gitlich's [WIP] gallery

06-18-2004, 08:55 AM#16
rainbow_god
Quote:
Originally Posted by Murloc Lover
umm yeah, thats a nice model, of a red x..... ;)

Thats all i can see too.
Nice use of doodads gitlich.
06-18-2004, 09:09 AM#17
Archean
wow! excellent Doodad use. :D
06-18-2004, 09:26 AM#18
Vagabond
Yay! Git's put up a gallery.., anyway, that last archway thingy don't really need any crits, it looks awesome as it is, I figure that.. um.. thing belongs in Dalaran, why don't make a dalaran-alike city in the background?

Vagabond-
06-18-2004, 12:13 PM#19
Gitlich
Quote:
Originally Posted by Vagabond
Yay! Git's put up a gallery.., anyway, that last archway thingy don't really need any crits, it looks awesome as it is, I figure that.. um.. thing belongs in Dalaran, why don't make a dalaran-alike city in the background?

Vagabond-
it still need crits, well ideas to be more specific, it hasnt got a floor yet :\ . i thought about useing a recoulered naga circle, untill i realised the damn thing was sqaure. dose anyone know of anything that could be used to make a big stone (thin) circle that i dont have to have a very low z value on, or the graphics go all blured at low angles?

[edit] well this is the best attempt (and so far the 2nd :\ ) ive had at doing a road over the cliffs to the tempal

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06-18-2004, 05:23 PM#20
candymuffins
looks like something out of chronicles of riddick or dune or something with a wierd futuristic rome-like city on another planet






cool
06-18-2004, 06:56 PM#21
Gitlich
well i fixed that damn road as best i could. i think ill avoid touching it now, incase i screw it up more. ill begin on the floor to the tempal soon
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Attached Images
File type: jpgBTNsquares.jpg (1.8 KB)
06-19-2004, 10:38 AM#22
BolideLich
Oh, man, where'd you get the half arches? they open up sooo many options...
06-19-2004, 12:25 PM#23
Gitlich
Quote:
Originally Posted by BolideLich
Oh, man, where'd you get the half arches? they open up sooo many options...

Oinkerwinkle made them for me, i thought some people might want them so their up for download in the essentail terrain tools thread
06-19-2004, 01:01 PM#24
Talos_911
Simply mindblowing work Gitlich. Keep it coming :D. I'll be glad to give crits if you can tell us what you're making this for... for pure eyecandy, its really good.

Keep it up man... I'm glad you're working on the WoZ team :).

-Talos_911
06-19-2004, 05:51 PM#25
Gitlich
this is what ive been wokring on today, but im lost for ideas as to what to fill the blank bits with, any sugestions?
06-19-2004, 06:00 PM#26
jerre Khan
Very nice, you could Turn it into a murloc/Naga city/ ruined city. Or Aquaworld with some whales in it
06-20-2004, 03:18 PM#27
Gitlich
Update;
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Attached Images
File type: jpgbarbariand2stylerender.jpg (224.2 KB)
06-20-2004, 03:36 PM#28
Vagabond
Ar!Ar! Might wana add some doodads git? Try adding them ruins statue doodads, and some other pillars and column thingys from the Ruins doodads.
Overall nice, but lack of doodads. (Maybe some units? too?)

Vagabond-
06-20-2004, 03:42 PM#29
Gitlich
Quote:
Originally Posted by Vagabond
Ar!Ar! Might wana add some doodads git? Try adding them ruins statue doodads, and some other pillars and column thingys from the Ruins doodads.
Overall nice, but lack of doodads. (Maybe some units? too?)

Vagabond-
yeah, it is kinda lacking in them, but im still on the terrainging stage, hardly any dodads added yet, i just wanted to se what it looked like with the rushing water, oh, and ignore the arches to the left, theyre just waiting to be deleated. but im stuck as to what to put in the sqaures in each corner, aqnd im trying to avoid starting on doodads before i finsish al the basic terrain, any ideas as to how to fill it? its a TD so it needs a basic path for the units to folow, and id like to have the effect of the building units looking down on the creeps from galleries
06-20-2004, 03:48 PM#30
jerre Khan
You can enlarge some naga buildings or anything else that fits the bill and put them in