| 07-17-2004, 08:31 PM | #16 |
I made Flame Sweep and Spin Cycle. Spells I won't make: Scintillating Flash : too easy (just use that filter for local player function and done) and boring to make sheep critter's last post : I told him that I made that spell and is in my spell map III Ragn0r 's breath of fire thing : It is a matter of mdl editing actually SC Optical flare : I tried to do that, and got really close, but blizzard made it so detection skills also reset sight radius so it is impossible to make unless you have a function that automatically removes every detector ability, I hate that. |
| 07-17-2004, 09:03 PM | #17 |
can u make a spell were everything slows down and the guys move really slow except the person casting moves normal(like matrix) |
| 07-17-2004, 10:07 PM | #18 |
can u make the Kjata summon from ff7, i need it for my earth druid in the campiagn im doin, it shouldnt summon the unit, i need it to look as close to the ff7 as possible. if u dont know what im talking about ill try to look for a movie on it (thpugh the games so old i havnt found any good sites, the re all about 11). |
| 07-17-2004, 11:08 PM | #19 |
Add these to your Diablo II collection ![]() Blaze Using this spell, the Sorceress ignites the very ground she walks upon, leaving behind a blazing wall of flame. Effect: Leave a wall of fire in your footsteps. Frozen Orb An intimidating sight that strikes fear into the hearts of her opponents, the Frozen Orb is an awesome spectacle to behold. The Orb coalesces from the air, unleashing freezing bolts at all nearby, and wreaking havoc, seemingly at random, before bursting into a brilliant explosion of frigid destruction. Effect: A pulsating orb that shreds an area with ice bolts. |
| 07-17-2004, 11:32 PM | #20 |
a fire spell where you get a template and all units will be hit by a whip of fire |
| 07-17-2004, 11:48 PM | #21 | |
Quote:
ok i know what you have to do (sorry i don't have the time put post it up in the requests...) You must create a spell dummy and a spell which is growth but targets the enemy unit. Then the dummy uses the spell against the enemy unit X amount of times. Then do a trigger Kill unit being targeted. Explode unit being targeted at death Events: Unit- A unit begans casting an ability Conditions: Ability being cast equl to (whatever) Actions: Unit- set (dummy) to cast (whatever) (idk if this is the exact trigger but it goes like this) + (you can set the spell to make the unit grow X amount) Unit- Kill unit being targeted Unit- Explode dying unit at death _________________________________________________________________ If this works please give me a rep. (i need to work on it b/c before i did some stupid stuff) ![]() |
| 07-18-2004, 01:17 AM | #22 |
Ok three spells for you.... (if you play runescape you will recognise the names) 1: Flames of Zamorak Flames erupt from the target area and travel back to the caster in two arcs like a pair of brackets () when they arive they grow bigger and merger and shoot out towards the target and explode(who prefereably is already stunned) 2: Siege of Guthix You teleport behind the enemy stunning them and hurting them and leaving a trail of energy behind (so it looks like oyu moved really really fast) 3: Light of Saradomin Wisps of light spiral around the caster and converge on his/her body then shoot out to nearby damaged friendly units healing them, the higher the level the more wisps of light and the mroe people healed Well there you go, if possible could they advance to 5 levels (so it can fit in with my rpg) or be made easialy ajustable. ps. hope they are ont too easy for you ~Spellmaster Lord Vexorian~ |
| 07-18-2004, 02:41 AM | #23 |
Hey Lord Vexorian, i have a spell request. Can you make a spell that does evade and critical and gives a chance to attack again vright after the first attack, but its really fast. |
| 07-18-2004, 06:51 AM | #24 |
Hey Lord Vexorian, I'm in need of a few spells, or rather attack modifications, I'm slowly figuring some out by myself, but if you don't mind I would appreciate help. 1. Remember frozen orb in Diablo 2? If you haven't played it, basicly a ball is shot towards an enemy and spikes fly in all directions from it damaging the enemy, the actual ball does no damage and dissapears after a while, it's just the origin of where spikes come from, and the spikes do damage upon impact. If it was just an ability, I could create a dummy unit traveling in a given direction with game taking poisition of the unit periodically and sending firebolts in all directions from the position (with firebolts changed to look like icicles). However, here is the catch, I need the damage done by these spikes to be affected by the damage of the unit that does this frozen orb attack (I want it to work instead of regular attack, and not as castable ability), basicly I want the damage from these spikes to increase as unit's attack damage increases, (I have a rough idea, although I dont know if it will work, if setting unit to suicidal would cause it do do dmg equal to its attack once then die, then spikes could be suicidal units, and I could upgrade the damage of spikes simulateously with the damage of the unit who uses this attack). If you don't mind I would really appreciate some help on this if you're not busy. 2. This is another one I'm currently working on, I need 1 tower to do damage per second to all units in range, kind of like permanent immolation ability, however there is also a catch. The damage and range of this needs to be upgradable, I could give immolation 1000 levels to account for all the range and damage combinations but it would be innefficient and heavy on the loading time. Here is my solution to it so far, unfortunatelly there are some things I need to fix in it: having an invisible unit on same position as the tower (the unit can have 0 collision or be flying) and then have spill distance and spill radius modified to create a splash circle on impact, then makea trigger forcing the tower to auto-attack the invisible unit every second, causing splash damage to everything in a circle nearby simulating immolation. The only problem is, for spill radius and spill distance the circle of area of effect is not centered on the position of unit attacked, rather its somewhat moved over so that my "immolation" area would be longer on 1 side and shorter on the other. Area of Effect IS centered, however the splash area from it is not upgradable like Spill radius and spill distance. If you could help with this I would also appreciate that. 3. This is also a unit's attack, what I want here is that the unit starts using this attack if any units are in the unit's attack range. I want a blue ring of ice, centered on the attacking unit to expand quickly (over a period of about 1 second) to a unit's maximum attacking range and damaging enemy units as it hits them and also stunning them for 0.5 seconds, basicly the attacking unit's range serves as the radius for the ring, and the damage done by the ring also needs to be the same damage as the tower's current damage. This one I didn't think how to implement yet. Not sure if you can call my requests abilities, but if you have time and feel like helping me out I would really appreciate this, btw if it helps all units using these abilities are immobile (they're not structures but units with 0 movement speed). Thanks. EDIT: I solved #2 myself, by offsetting the dummy unit that gets targeted and offesting the projectile launch point, so now I only need to figure out the other 2, 3rd one might be a pain. |
| 07-18-2004, 09:00 PM | #25 |
I want a spell thats is passive. When the hero dies, the unit that killed it will be inflicted with a curse (doom) and when dead, the hero will be restored in its place. It should be called Last Breath??? A ability where u summon a portal, all units withing range will have their souls comeout and float into the portal. The portal will lead them to the hero and all units will be crippled, cursed and unholy frenzied. A abiity where the hero sends a nova out and upon impact, the unit will be pulled towards the hero then they are stunned and another nova shoots them away and stuns them again and each nova does 75 damage. HOPE MY REGUEST IS MADE *CROSSES FINGERS* |
| 07-18-2004, 11:52 PM | #26 |
[quote=JetFangInferno]I want a spell thats is passive. When the hero dies, the unit that killed it will be inflicted with a curse (doom) and when dead, the hero will be restored in its place. It should be called Last Breath??? thats easy just do something like this... Events: Unit- A unit dies. Conditions: ((Triggering unit) is A Hero) Equal to true Actions: Add Last Breath to killing unit. that's all if there is anymore questions just ask hope this works ![]() |
| 07-19-2004, 04:28 AM | #27 | |
[quote=BuRnInSpartan] Quote:
Well, I want the hero to be completely restored with lvl and items. not just a brand new hero. Do u know how to do that? :\ |
| 07-19-2004, 04:32 AM | #28 |
ah well when he is revived he auto gets the same stuff he had unless you make him drop the stuff so what i had works ![]() |
| 07-19-2004, 04:53 AM | #29 |
I need a spell to be made, and I have been having a difficult time getting it to work, but I think it is the item that I'm using that maybe why it's not working. A motion detector spell. Where everything within say 20,000 points of that trigger unit, that is a unit, gets pinged, enemies and friends. Shouldn't be that difficult, but for some reason, can't get it to work. The spell must be on an object. |
| 07-19-2004, 05:10 AM | #30 |
ok Ultimate-Demon i made your spell i can't give you the map b/c i used the spell in my map so here is the triggers. First make an ability called Overgrowth (or w/e) base it of firebolt. Then change it so it deals NO damage. Then start triggers.... Events: Unit- A unit begins casting an ability Conditions: (Ability being cast) Equal to Overgrowth Actions: Animation- Change (Target unit of ability being cast)'s size to (200.00%, 100.00%, 100.00%) of it's original size Wait 2.00 seconds Animation- Change (Target unit of ability being cast)'s size to (300.00%, 100.00%, 100.00%) of it's original size Wait 2.00 seconds Animation- Change (Target unit of ability being cast)'s size to (400.00%, 100.00%, 100.00%) of it's original size Wait 2.00 seconds Animation- Change (Target unit of ability being cast)'s size to (500.00%, 100.00%, 100.00%) of it's original size Unit- Explode (Target unit of ability being cast) Trigger- Turn off (This Trigger) Trigger- Turn on (This Trigger) Enjoy ![]() |
