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DOWNLOAD: The Ultimate Terraining Map!

08-14-2004, 11:38 PM#16
[Death]
No it's not. The forum does that. Too long a word, it puts spaces in.

aiofusefaoigsiroufdsufdsifuiodfusdfuudifdiofusdoufosidufiusdoifsufiosdfusidofuidosfuidusfoisdufoidsu fdsiofudsiofusi

An example.
08-14-2004, 11:52 PM#17
BaronVonShnider
Quote:
Originally Posted by [Death]
No it's not. The forum does that. Too long a word, it puts spaces in.

aiofusefaoigsiroufdsufdsifuiodfusdfuudifdiofusdoufosidufiusdoifsufiosdfusidofuidosfuidusfoisdufoidsu fdsiofudsiofusi

An example.

Ohhh, I see. So there were no spaces intended--- Problem solved :D
08-14-2004, 11:53 PM#18
Jester-of-Death
screenshots please
08-14-2004, 11:57 PM#19
Pyrokinesis
Screenshots of all the afore mentioned hidden stuff are here...
http://www.themappersguild.net/forum...read.php?t=498
^_^
08-15-2004, 06:07 AM#20
BaronVonShnider
Quote:
Originally Posted by Pyrokinesis
Screenshots of all the afore mentioned hidden stuff are here...
http://www.themappersguild.net/forum...read.php?t=498
^_^

So, my question wasn't answered:
How do you get those beta Skins (.blps) to work? The MDLs work because in the object editor, it asks for the model file, and you can put the custom path, but it doesn't let you chose a skin anywhere that I know of. How do you get the Beta Ranger, the Beta Troll, and the Beta Orc War Mill to work? Do you have to get the skins from the WC3Image Extractor (or another MPQ editor/extractor) and import it under the right skin path, or is there an easier way? Please tell me.
08-15-2004, 11:55 AM#21
terrainer666
you can thank me for that list.well anyway, pheonix-IV made an "ultra pack" a while ago which had lots of doodads in it, including the beta models such as the warmill, plus an intensity pack wich ive implanted into the map; for pesonal use, if you want the "ultra pack" you can get ithere

and the intensity pack here

these are all pheonix-IV's so dont look at me im jus the messanger.
08-15-2004, 02:19 PM#22
Xodus-Wing
thanks for this map, i just downloaded it and i'll probably use it some time in the near future
08-15-2004, 07:56 PM#23
iNfraNe
I can't get greenfurtree to work right! I have first exported it, then imported it into my own map, but it says it cant find war3mapImported\FurTreeGreen.mdl while im quite sure the path is alright...
08-15-2004, 10:07 PM#24
BaronVonShnider
Quote:
Originally Posted by toot
I can't get greenfurtree to work right! I have first exported it, then imported it into my own map, but it says it cant find war3mapImported\FurTreeGreen.mdl while im quite sure the path is alright...

That is a common problem. I found that if you make the fir green tree, the fir orange tree, or the fir yellow tree as a destructible, it will not work. It will only work as a doodad under environment or another non-destructible catagory. It always says the MDL path cannot be found if it is a destructible, even if it shows the picture of it when you select the model. It is very annoying, yes, but just live with it
08-16-2004, 12:07 AM#25
iNfraNe
still, I cannot do it. While the yellow fur tree works perfectly (also as destructable btw) whenever I add a green tree, it tells me the model doesnt exist, or it just crashes wc3... Man I so much love the green fur tree! plz help me :(
08-16-2004, 12:27 AM#26
BaronVonShnider
Quote:
Originally Posted by toot
still, I cannot do it. While the yellow fur tree works perfectly (also as destructable btw) whenever I add a green tree, it tells me the model doesnt exist, or it just crashes wc3... Man I so much love the green fur tree! plz help me :(
Strange, as a destructible, it usually never works (For me and my friends that had the same problem). For the tree, I don't know. Try reimporting it--- Maybe it's ONLY the green tree that doesn't work as a destructible. Maybe try just making it a regular doodad, just for the green one. :\
08-16-2004, 12:31 AM#27
iNfraNe
I did... I tried it all, as doodad, as destructible, yellow works on all, green and orange work on none... if I open the ultimate map first, then open my own, import it, then it show the model, but when I place it... WE crashes! :'(
08-16-2004, 01:31 AM#28
Pyrokinesis
Why don't you just use the ult terraining map? Thats what this thread is for...
08-16-2004, 08:45 AM#29
iNfraNe
cuz I already have the terrain for my map... just need other trees.
08-16-2004, 10:43 AM#30
DEADMAN 13
You have to put it in distructables and in art-model file-has lightweight model it must be on false!