| 09-28-2004, 12:39 PM | #16 | |
Quote:
I'm not a trigger wizz or anything, but what if u created individual triggers for each player's archer? wouldn't that eliminate the problem? |
| 09-28-2004, 12:43 PM | #17 |
like for example: it would be If player uses ability Evade AND player is equal to player 1 red then add ability Spell Immunity to casting unit for 3 seconds or something |
| 09-28-2004, 01:46 PM | #18 |
no no.. i dont think that will be a problem The thing is, if some people do manage to hit it at the same time, then the variable shoud trigger it so that each specific unit has the ability taken and replaced. I dont think it will be a problem, but your idea would work Aswell.. If it does play up in the game, then give me a PM and ill fix it 4 you Keep playin! (I used to be in the SnIpA clan miself (paintball snipers) thus the refrence in the name) -Garith |
| 09-29-2004, 01:39 AM | #19 |
Yea, having a trigger for each player would work, but its really inefficient. Using local vars makes it less time consuming and it works just as well. :D |
| 09-29-2004, 03:42 AM | #20 |
but the fact of the matter is... it's flawsable... if u don't make individual triggers u said there's a possibility that it will mess up? explain to me what the problem would be exactly... b/c if this is a well known error people can intentionally try to use evade at the same time in order to make them hit kill their target no matter what... |
| 09-29-2004, 03:43 AM | #21 |
plus it's not THAT hard to make individual triggers... copy paste. copy paste, then it's just editing the areas that need to be changed... a mere matter of half an hour, a small price to pay for insuring that a glitch won't occur, seeing how if the glitch does occur u'll have to fix it later on anyways... |
| 09-29-2004, 03:56 AM | #22 |
with the shoot ability, its not something you can get around (to my knowledge) instead, if you change your mind, hit "stop" instead of trying to move, and it will stop shooting. |
| 09-29-2004, 04:21 AM | #23 |
hmm wait... then y did before the patch the shoot ability be cancelable just by clicking move... u see time is of the essense and archery is a game of reacting fast... if u can't react fast enough u lose... so there's got to be SOME way... u can probably change the base ability to something similar only allowing people to just right click to stop the ability from casting... |
| 09-29-2004, 04:26 AM | #24 |
its a change to the core of the game mpq that blizzard made, abilities that channel or delay in any way are only cancellable by a direct stop command. So you'll have to have no delay on the shoot ability to avoid this. |
| 09-29-2004, 06:34 AM | #25 | |
Quote:
If you're worried about that, then set all variables currently used to Arrays. Then use (PlayerNumber(OwnerOfUnit(Casting/EtcUnit))) to set array index. This will now seperate it for all players. |
| 09-29-2004, 07:14 AM | #26 |
Yes, that would work, but i am not the best at Arrays! I think that mine should work in game.... In fact, im pretty sure it will.... The best way to find out is to play it! if mine dosent work In-Game, post it haere and ill fix it 4 ya! -Garith |
| 09-30-2004, 01:11 AM | #27 |
i Tested new map and evade STILL doesn't work... also evade has a casting time that needs to be remove b/c evade should be instant, and shoot arrow should have a casting time of 1 second so u can change targets... |
| 09-30-2004, 01:12 AM | #28 |
AND i found out new glitch, the shoot arrow ability won't kill the critter units... (yes it does matter, items create sheep that give vision ect ect....) |
| 09-30-2004, 02:56 AM | #29 |
sry if i sound a bit inconsiderate for your help... maybe we should consider contacting the original map makers of this map... somehow... (they do not have an account for this forum that i know of) Frogcraft is one of them on Azeroth server... i guess someone could try and look for him, unfortunately at the moment i am quite busy so i am unable to do this... i feel like i'm making an ass of myself by asking for help... i apolagize if i have been percieved as one... but my task cannot be more important... we're trying to save clans here... i'm talking like at least 40 clans and that's just on 1 server!!! once i get some spare time i will fully dedicate myself to this project... but for now this is the best i can do :( sry |
| 09-30-2004, 07:30 AM | #30 | |
Quote:
Hmm ok.. ill get on all theese problems now... I cant really see how evade dosent work but ill take a look... (Im going with the individual player trigers like u said) I think i can fix the crittere problem, so that should be OK with my next post... Ill add cast time to fire, but i think it would probobally be a better idea to make it about .8 seconds, because 1 second is a suprisingly long time in-Game.. Ill post the results of this in my next post here... Watch this space... -Garith |
