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Spell Editor Beta 1.0

11-22-2002, 09:47 PM#16
AquaDaishi
Ya, I'll probably end up writing out each case for every spell... :S

If you're feeling fiesty, you can edit the spelldatanames.txt by hand, and change the 'Data21' or whatever it is to whatever you want it to be...

-Fredric
11-22-2002, 10:10 PM#17
Nogumari
Woot I made a spell!

It created a file for microsoft exel like all other blah blah blah

now how do i implant them in a map?
11-22-2002, 10:24 PM#18
ChronOmega
hey DaishiofDeath i could help you make the different spellname.txt s for each spell if you want
11-22-2002, 10:34 PM#19
AquaDaishi
Meet me in the irc chat if you want to help out...

-Fredric
11-22-2002, 10:36 PM#20
nicoli_s
yes daishi sincei guess u forced me into it, i will be makign a tutorial on the unknown dat types, just cuz im a nice guy, expect the first set to be up tonight
11-23-2002, 12:17 AM#21
Guest
I know i'm not the only person to ask these, but BAM! i can't find the answer anywhere, so...
1. which .slk file should i edit?
2. do i need to do anything with it once i edit it?
3. will this work on b.net?
11-23-2002, 12:54 AM#22
Guest
1) AbilityData.slk is the only .slk file that needs to be edited. You should Export/Extract it from War3Patch.mpq into your Warcraft III Folder, run Spell Edit and change spells around, and then save the New AbilityData.slk back in the War3Patch.mpq

2) After editing AbilityData.slk, you should import it back into War3Patch.mpq. However, MAKE SURE YOU BACKUP THE ORIGINAL .MPQ IN CASE SOMETHING GOES WRONG!

3) To get this to work on battle.net, you need to "attach" your Altered AbilityData.slk to the map that it applies to. See the ReadMe in your MPQ program for info on how to do this.

I would also adivse you to export these files and look at them:
HumanAbilityFunc.txt
HumanAbilityStrings.txt
NightElfAbilityFunc.txt
...and so on.

Looking at these might make spell editing make a little bit more sense.
11-23-2002, 01:26 AM#23
Guest
you cant use tech mpq to import the slk file to the map right?
11-23-2002, 01:45 AM#24
giantworm
ugh.....


Yet Another thing Forgotten or i cant find ....


where the hell is Reveal.... (thats costs 50 gold)
11-23-2002, 02:05 AM#25
Myster Mystery
It is a goblin merchant ability, it is basically the Farseer's farsight spell, except that it costs money and I believe it is less effective.
11-23-2002, 02:15 AM#26
Rifleman_alan
Quote:
It is a goblin merchant ability, it is basically the Farseer's farsight spell, except that it costs money and I believe it is less effective


this is true. i have read about it already on another forum (new of this editor is spreading fast)

if u want to change it change farsight level 1
11-23-2002, 02:31 AM#27
Electromancer
Great job, but i noticed something which bugs me really bad. In all the spells that have a duration, like cold arrows, theres no duration for the second lvl of the spell, only hero duration. Plz fix this, its annoying me that i cant mess with it and now i cant do what i wanted to do.

And to whoever it was talking about the goblin ability, make a new one if you dont want to edit the farseers ability. Since uberalias is what the .txts use to add the correct icons and models to the spells, you can just change the uberalias and BAM! you got a new spell. But you gotta do that on your own in the .slk.
11-23-2002, 02:51 AM#28
Electromancer
I found the problem, and i fixed it. It was a misnamed area in your .txt file. For all you impatient ppl, here it is. Sorry Daishi, i just wanted it to get to them fast before they got unruly, like i almost did.
11-23-2002, 03:11 AM#29
Guest
Thank ye. this will make my epic RPG map that i'll probably never finish much better

hey i just noticed that someone used BAM! in their post up there... :)
it's catching on..!
...BAM!
11-23-2002, 03:43 AM#30
Guest
ok.....BAM whats the BAM.. BAM cant stop BAM BAM typing BAm BAM BAM