| 01-01-2003, 09:02 PM | #16 |
ACK! i cant find the stupid ability data slk file! i even went to search for it but all that came up was UnitUI!!!! Where can i download that file?? |
| 01-01-2003, 09:54 PM | #17 |
Use the loadfrommpq and savetompq buttons in the slk editor, then load the slk file from the war3patch.mpq, and save it to the war3patch.mpq.. AbilityData.slk resides in the mpq, it is not a seperate file. Anyone try redownloading it and getting a beta version still? -Fredric |
| 01-01-2003, 11:35 PM | #18 |
it's a new version. but item.slk file is missing. so can't work adding new spell. |
| 01-02-2003, 10:26 AM | #19 |
Ok, roger that, I have it updated with item.slk in there... Sorry, I forgot about that. http://home.insightbb.com/~m.dorothy/SpellEditor.zip -Fredric |
| 01-02-2003, 02:51 PM | #20 |
Can this editor make a new spell like "kill one enemy by 15% chance?" I tried to do so, but it gave me only errors. |
| 01-02-2003, 11:38 PM | #21 |
ok, thanx for the help, but i want to know one thing.. when i change a spells data, will it change it in the entire game or just to a map that i set it to? How exactly do i set it to a single map? |
| 01-02-2003, 11:46 PM | #22 |
If you save it to the map it will only make the changes to the map, and not the rest of the game. A map file is the same as an mpq archive file, so any programs that you're using to save the slk file to the mpq will work exactly the same for a w3m file. -Fredric |
| 01-03-2003, 07:28 PM | #23 |
ooo ic. thanx again. just a couple more things... 1.How do you change the damage base of a spell? 2.Can you change a spells graphic? again, how? 3.Can you change what unit a spell summons? again, how? thanx again for your time |
| 01-04-2003, 12:29 AM | #24 |
The answer to your first question is that the damage depends on the spell.. Some spells don't even do any damage and therefore there is no real 'damage' variable that holds true for all the spells. But, in most cases it's 1 of the Datax items, look at a familiar spell that does damage in the editor, and find where the amount of damage that it does is the same as one of the Datax variables, and there's where you can go to change it. The other 2 aren't even in the scope of the slk file, and require txt editing. -Fredric |
| 01-04-2003, 06:04 AM | #25 |
Guest | IT work very well :D |
| 01-04-2003, 06:30 AM | #26 |
So glad you updated this. And please dont make a txt editor tool. We all got notepad, its just that some ppl dont understand it, mainly idiots who would make shit spells over and over and never really do much more than piss us all off. Sorry, its just that some things should really be left without an editor, otherwise it will make it too easy to edit spells, make crap, and call it great. And ill give you a hand answering questions. Laborparty, if you wanna make a 15% chance spell to kill the enemy, you could either use bash and set the 0 in the spell data to 100 (making it do 100x the damage on a hit) or critical strike and set it to 100 (same effect, but has those numbers.) And for the 3 questions: 1. Damage is altered in the slk file. If you know how much damage the spell does as a default, then you can just find that value and edit it, and if it has two of the same values, just look at the other levels, most likely they wont be the same at a later lvl. 2. To edit the spell graphics and such, open the raceabilityfunc.txt and change the parts you want. If you want it, ill write something on what the different things and parts of the .txt files do. 3. And you can change what unit is summoned, but only on some. Some are Water Elemental, Feral Spirit, Raise Dead, And the Inferal Spells. There are more, but those are some of the more common. And if you guys really want it, ill write something thats more advanced about spell editing. Not a common one, but actually what you can do and what does what with every code. This would take a bit, but hey, if you want it ill do it. It would give me a bit of time off from making spells, even if making them and writing about them isnt that different. |
| 01-04-2003, 12:56 PM | #27 |
Guest | Hey great spell editor, one question... how do I change the slot a spell is in, say if I wanted to give a hero 2 auras, that would make it so his ultimate wouldnt work.... please help me :bangH: |
| 01-04-2003, 01:24 PM | #28 |
Guest | Im able to get custom spells loaded into my maps ( and work ) but they cannot be opened when I open war3.... the only way I can get them to work is if I test them through the map editor... again plz help |
| 01-04-2003, 08:55 PM | #29 |
Guest | If you get the error message it's NOT XP. Just extract all the spell editor files, the AbilityData.slk, and all the Txt files that you need to the Warcraft 3 Directory. ![]() |
| 01-04-2003, 09:40 PM | #30 |
Guest | I downloaded your newest version of the Spell Editor...opened war3.mpq...saved the AbilityData.slk file...Now i can open spells to edit them...But if i click New Spell the program crashes. Any idea on whats wrong? BTW, im using Win98se. |
