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SpellEditor release DONE! (adds new spells)

12-30-2002, 09:31 PM#1
AquaDaishi
Here's the link, I'll have `Skull update it in the downloads section of the site.

http://home.insightbb.com/~m.dorothy/SpellEditor.zip

Read the readme, this version works just about the same as the last one, it just adds new spells now. =D

I also included add to mpq, and load from mpq buttons, they work fine, and can also add/load to/from w3m map files.

Good luck and happy modding! Tell me what you think.

-Fredric
12-31-2002, 01:27 AM#2
Guest
Ok... just like the beta version, I get the warning of an error and the editor closes... all the files are in the WarCraft III folder, but I still get the error. What can be wrong?
12-31-2002, 02:51 AM#3
Gambit
yea i get the same error....
12-31-2002, 10:25 AM#4
AquaDaishi
What OS do you two have? It might be having problems with XP... Where is it giving the error message?

-Fredric
12-31-2002, 05:42 PM#5
Guest
Quote:
Originally posted by Dragon89z
yea i get the same error....

me to
12-31-2002, 06:35 PM#6
ghostwar
>>Editing
-click [Load] button
-open AbilityData.slk (must same directory with program)
-select to ability in list (if you dont select ability and click [edit] then occur error.)
-click [edit] Button
(solution of select error is same.)

>>Adding
-click [Load] button
-open AbilityData.slk (must exists same directory with program)
-click [New Spell]
-select "New Spell" in list
-click [edit] button


>>Why occur error?
1. AbilityData.slk is must exists same directory with program.
2. not select ability in list.


I was a quesion arsies.
if change the abilitydata.slk file but how use new spell in world editor and game?
the ability ID or code is limited.
DaishiOfDeath, you use "ANfb" as newspell ID or code.
(ANfb = FireBolt ID value)
if a new spell added then "ANfb" is exists two in abilitydata.slk
so it can't read "ANfb" or just only read one in game.
what truly new spells adding?
i want to new spells. that's mean available adding new ID or codes, select targeting or non-targeting and can use new ability ID in game. it's not combination of trigger and some touched abilitydata.slk
12-31-2002, 07:20 PM#7
AquaDaishi
This just adds new spell types to the slk, if you want to make a new spell in the game, then you have to edit the abilityfunc txt files. I'm writing a seperate editor for that...

-Fredric
12-31-2002, 09:20 PM#8
AquaDaishi
Alright, I went through the code a bit and put in some error checking code, now you can push the edit button when you have nothing selected, just what you always wanted. =D It's updated and uploaded to the website, so please go redownload it.

It also seems that people ignore the spellnamedata.txt file as being not part of the program...? So, I just made it create the file if it isn't the same directory as the rest of the program...

The program still needs to be in the same directory of the abilitydata.slk/mpq files that it's loading or saving from, but it will not crash. If it does crash on you, tell me and I'll add in some error checking there and fix it.

Thanks for your patients.

-Fredric
12-31-2002, 09:37 PM#9
giantworm
K im running WinXP PRO ,,, but anyways i can open files not in the same directory as it but i cant save in that directory


open same Location as Program = Crash
Open Differnt Location as Program = Works


the problems is i cant save ... hmmmm i guess i can still do it manually and use old one though.
12-31-2002, 09:48 PM#10
AquaDaishi
Save and load from the same folder that the program is in.

-Fredric
12-31-2002, 10:08 PM#11
ghostwar
i did redownload it.
but it is old beta version.
please, check uploaded file.
12-31-2002, 10:45 PM#12
AquaDaishi
Download it from the link I give, not from wc3campaigns, `Skull hasn't uploaded it to the website yet.

-Fredric
01-01-2003, 01:56 AM#13
ghostwar
yeah, i download it from the link you gave.
it's an old version.
even file date and size is same with old version.
please, check again uploaded file from http://home.insightbb.com/~m.dorothy/SpellEditor.zip
01-01-2003, 09:25 AM#14
AquaDaishi
When I download it it's the newest version... Don't know wtf you guys are downloading.

I was having trouble getting `Skull to download it from the website earlier, maybe it's because my ftp server sucks *** and takes a LONG time to update..

-Fredric
01-01-2003, 02:38 PM#15
Starcraftfreak
Quote:
Originally posted by DaishiOfDeath
This just adds new spell types to the slk, if you want to make a new spell in the game, then you have to edit the abilityfunc txt files. I'm writing a seperate editor for that...

-Fredric
No, don't make hundreds of tools. Include this feature into this editor. It is a spelleditor, so it should edit all related to spells (except icons, textures, animations,...).