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Wrath of the Trolls

10-20-2003, 05:08 PM#286
Knight of Ni
No way! You are still a part of the team! We might suddently need you.
10-20-2003, 05:10 PM#287
Kyanou
For what?
10-21-2003, 05:43 PM#288
Sen'jin
we got hosted?! cool!
10-21-2003, 07:28 PM#289
Knight of Ni
Quote:
Originally posted by Kyanou
For what?
As you said: terraining and cinematics, but if you really want to leave I can't stop you.
10-22-2003, 12:26 PM#290
Kyanou
Ok, I'll carry on helping you but not with cins. I really suck at them. What I can do is:

basic triggers
minor spell editing (not trigger enhanced, not yet though but I'm learning)
Terraining
hero editing
unit editing
item editing

tell me what you need me for.
P.S: do you guys want a custom tileset for Zul'Aman? I did one once, maybe you guys could use it.
10-22-2003, 12:47 PM#291
RebelHero
That rogue/ninja unit is a great idea. But I think thet darksoul should be based on black arrow and making it a autowcast spell. Passive doesnt cost mana and is just too good then.

Anyway I have another idea :)
Since forest trolls are nomadic, why should they use towers? Towers cant be moved easily. I even think we should place some kind of building limit on them (just an idea) But how about traps? They can be build by the workers and the hunter unit. Hunters can build better ones. They have one or maybe 2 uses before they need to be repaired or something. This would really characterise the trolls since they are (just admit it) some sneaky bastards. All traps can be upgraded once or twice (deeper pits, pit spikes, poisoned arrows) These traps should be very powerfull since they cant stop entire armies, maybe exploding traps with some kind of gas or fan of knives. And they should be cheap. You should have 4 or 5 traps to choose from and each have 2 or 3 upgrades.

Just an idea.. :)
10-23-2003, 02:54 AM#292
Scrub
We could also make the towers look sorta "makeshift". We could make them look like they were just thrown up realy quick. We could aslo make a slow moving veichle thing that could stop and set up a tower. That way its still looks nomadic.
10-23-2003, 11:03 AM#293
RebelHero
So the towers would have a weak construction which could be compensated by the traps that are invisible and that you can move the towers... :)
10-26-2003, 05:56 AM#294
Scrub
Yea sorta, but lets talk about every thing else in the new forum form now on.
10-26-2003, 12:12 PM#295
RebelHero
[CLOSED] ? :P
11-02-2003, 01:41 AM#296
Sypher
Quote:
Originally posted by Sen'jin
we got hosted?! cool!

Wait what? Oh yeah, I'm back. Did I get replaced or am I still in? I'm lazy to read the whole thread, somebody just summarize the last 2 months for me.
11-05-2003, 08:34 PM#297
Frostigt
i have this kinda dream of a thief and thats what he do: steals and throw knives n stuff he can steal from heros. its prbably not possible but it would be sooooo fun to se him in action.( dont ask me 2 join now, k?)

looks sooooo COOO:mtk: :mtk: OOOOOL
11-07-2003, 01:48 AM#298
Sypher
Quote:
Originally posted by Frostigt
i have this kinda dream of a thief and thats what he do: steals and throw knives n stuff he can steal from heros. its prbably not possible but it would be sooooo fun to se him in action.( dont ask me 2 join now, k?)

looks sooooo COOO:mtk: :mtk: OOOOOL

It can be done with triggers. But, I don't think it's going to be very practical as a unit, maybe as a cp. but that's it.
01-09-2004, 02:58 AM#299
Patrick
Too bad this is dead... was cool before it died :(