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CC needed triggerred spells thread.

04-19-2004, 08:53 AM#286
erwtenpeller
i'll test soon... and just try to keep in mind, that if u use him in a full battlefield where lots of units just dies, you can keep him alive a pretty long time becouse he can consume enough corpses... but allright, lets do 25 a sec then... but we really need the corpsestuff to work.

now i cant test right now, but'll do so soon.
04-19-2004, 09:34 AM#287
Pheonix-IV
i got the auto-consuming to work, its set so the corpse consumation rate is a tiny bit faster than his HP loss rate, so if he walks onto a carnage field he will get a little bit of heal (about 3%)
04-19-2004, 11:24 AM#288
erwtenpeller
aah yes... ic, it works perfectly. the beast should have a little more armor though, and his damage could use a lil boost (becouse of his short life span)

and, sigh... okay i have to admit a corpse every second is a bit much... not nuf corpses, but we still want it fast, so lets make it every two seconds, and twice as much restoration... ^^~!

sorry, spells like this need lots of balancing... and we cant really say anything for certain unless we see him in action in real game.

there was one bug i discoverred, though, his life drain based thingie, after the beast dies, the life drain thing remains visible for some reason... and it dissappears after the beast is resummoned. (placed back on the new beast?)
plus, if the beast dies the lifedrain thing (the dummy caster i assume?) is still consuming corpses...

also the blood of corruption doesnt seem to work on the beast...

his decay has a nivce rate though ^^~!

the damage on mark of anubis is waaaaaaaaaaay too high... it destroys a 850 hp ogre in one shot, thats just pure overpower... max damage on that thing should be about 300...

the area of effect is much too big as well... as a matter of fact... it's sop powerfull it could easely be an unltimate...>'<

same with the zombies, only their death should be even lower damage at highest level, around... maybe 200 max, becouse it has an attack damage decreasing effect as well.

i couldnt see if the attack decrease of the zombies death works becouse the bloody things didnt leave anyone alive to check... =S

and before i forget, good to see your boing boing sig is back ^^~!
04-19-2004, 11:39 AM#289
Pheonix-IV
ok, i'll lower the damage :P remember that the damage of the Zombies and the MoA is actually increased by their armor reduction effect, as the effect happens before the damage is applied, enhancing their damage.

I knew i'd forgotten something, i forgot to put the trigger in to kill the drain effect :)
04-19-2004, 01:09 PM#290
erwtenpeller
one more thing... we'd prefer it if the effect happones after the damage is dealt. this way the'll be weaker after the explosion, wich makes more sense and is what we want... isnt it?

now for kamux, or for you phenix, it doesnt really matter, i have two little requests concerning two more skills. they are fairly easy to make i mean even we could make em, but we dont have time, statting all the heros, hires and items is taking a bit longer then expected, most thnx to outr dad for that, who wont let us use the pc in the weekend as often as we need >'<

the first one is another one for garithos...

-ghost vault-
open a portal between the worlds, allowing ghosts to flie out and damage the enemies of garithos.

summones somekind of ward unit that immidiatly casts an modded locusts swarm, but the locusts are changed to 'ghosts', as skin having the destroyer projectile art. (those black spirit tower thingies) the portal (ward) can be destroyed, and if destroyed all ghosts die with it.

and now, another one, this time for Kryptikk Soulslayer, the Soul Revenant.

-Costodia Mana-
each level increases mana capicity of the soul revenant by 100.

especially the second one should be a piece of cake ne?

sorry we have to shove these pothetic little jobs to you... but we really dont have thye time to do it ourselves so if you'd be willing to...
04-19-2004, 02:27 PM#291
Kamux
Ok, I will make these two spells and improve all the other spells I have made so far, if it is possible. ( I will begin with the first spell, so if phoenix wants, he can do the second one)
04-19-2004, 09:54 PM#292
erwtenpeller
okay, superb... and, nice ava :D
04-19-2004, 11:59 PM#293
Pheonix-IV
ok, i'll do the 2nd one, heres the 3rd try at anubis, i've turned him into a caster, fixed up the walk speed of the Reavers, Fixed up the Reaver Corpse Consumer death and lowered the range of the Marks of Anubis from 300 range full damage, 600 range partial damage (Partial is half damage) to 200 range full, 400 range partial. Which is actually the range of the Goblin Land Mines. I also weakened all the explosions. I'm not sure if applying the Armor Reduction can be done after the explosion, as that would incur some kind of wait trigger and would mean i need a ton of more variables and a helluva lot more triggers, i might be able to do it if you Really want me too.

Note: I'm not actually sure if the damage is affected by the armor reduction or not, as i assumed so because units were dieing when they should have had some life left, now that i think about it however its possible they just got attacked.
04-20-2004, 10:18 AM#294
Vig0r
i dont think its that hard to apply it after the damage.. orb of corruption gives any hints? just give them a hidden orb of corruption skill....
And i will do ghost vault ffs... dont u trust me on doing such a easy skill? shs.... ><
04-20-2004, 11:47 AM#295
Pheonix-IV
dont tell me how to do spells ok? I know how to do them. Orb of corruption would work, but it would do exactly the same thing as my current spell, which makes a dummy caster near every unit affected and casts a modified Frost Armor onto the unit.
04-20-2004, 12:09 PM#296
erwtenpeller
Quote:
Originally Posted by Vig0r
1)i dont think its that hard to apply it after the damage.. orb of corruption gives any hints? just give them a hidden orb of corruption skill....
2)And i will do ghost vault ffs... dont u trust me on doing such a easy skill? shs.... ><
1) i dont remember u testing the map, cuz you was lazy and was playing wolfenstein, so dont bitch about his spells if u wont even take a little time to test them man...
its fine if the damage gets a little amplified... we'll just nerf the damage... not really a big problem imo ^^~!

2) its not a matter of trust fool, i know u can do it, its a matter of having no time to do it, and you know bloody well we just dont have the friggin' time... you need to spent all the time you can get with w/e statting the heros, pretting them, i'll take care of items and... deleting stuff we dont need anymore.
04-20-2004, 01:49 PM#297
Kamux
The second abillity is ready and the first almost. I think I will add some cool arts to the other spells :D
04-20-2004, 02:25 PM#298
erwtenpeller
Quote:
Originally Posted by Kamux
I think I will add some cool arts to the other spells :D
now that ÃÂ*s a good idea... as long as its not toooooooo spectaculair, concerning lag problems it might couse.... but hell yeah, cool arts are coooooool.... ^^~!

still havnt tested anubis... i will soon, but vig is busy now...
04-20-2004, 03:16 PM#299
erwtenpeller
phenix... we found anubis's problem... his zombies decrease armor by 20(!)

WHY?? dont you realize how bloody overpowered that is??

right.... heres the nerf for you, let the zombies explosion deal 50 damage at all levels. the explosions decrese ATTACK damage, and are NOT related to anubis' passive.

further, his ultimates hp decay should get beefed... like double it. he will deal a lot of damage, not be around for long... the corpse consuming however, works fine now.

mark of anubis is related to his passive, make the armor decrease of that one about... maybe -5 at highest level.

the attacks decrease armor too much as well, it should just decrease 1 armor per level. (lvl 1 -1 armor, etc.)

is everything clear now or is there still something you dont fully understand?
04-21-2004, 04:44 AM#300
Pheonix-IV
ok, So attacks decrease 1 armor per level, not much and makes the skill kinda pointless, but its your call.
Ultimate HP decay increased.
Mark of Anubis decrease armor decrease on explosion.
Zombies deal 50 damage all levels, decrease attack damage and BoC does not affect them in any way.

Ok, sorry about the damage n stuff, i didnt know what HP styles you are using for the AoS, if you were using default style HP values (Basic solder 500 HP, 2 armor, Heavy 1000 HP, 5 armor ect) then most of it was balancedish. I'll fix em up asap.

Sigh, now i have to make a whole new set of hidden spells O_o

Btw, the armor decrease from the explosions was 5, 10, 15, 20 before ^_^, remember your playing him as level 13.