| 09-30-2003, 03:04 AM | #301 |
I think you guys should make a mac version :/. You don't really know it, but we're hiding amongst you, in the shadows... (This was not intended to create a string of flames, please do not spam in reply to this post) |
| 09-30-2003, 12:14 PM | #302 |
There is no mac version because there is no patcher creator for macs or they don't have a mac to use-create mac compatible programs. But I am sure they can give you a zip file with the extracted files from UMSWE4.0.exe so you can un zip it to your Warcraft III folder, and you'll be able to use UMSWE |
| 10-05-2003, 03:08 PM | #303 |
A suggestion: In Text messages, create the option to let them centered on the screen and on the right corner of the screen. |
| 10-08-2003, 07:10 PM | #304 |
GUI Local variables. That would be very useful if you could implement this :D thanks |
| 10-08-2003, 07:43 PM | #305 | ||
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| 10-08-2003, 09:25 PM | #306 |
Make The Create, blah blah , Actions to work like functions so we could: Order (Create a footman at center of rect) to attack move to position of unit The same with special effects It is possible with Jass Also, is there any chance to create a while loop? |
| 10-09-2003, 12:23 AM | #307 |
Why isn't it possible? You have the option to make a text message with offset, so make a function that reduces/add (of a base offset) offset accordingly to the number of words in the string! |
| 10-09-2003, 07:29 AM | #308 | |
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Well I only asked cause I know it's possible in JASS but I have trouble picking up programming languages it seems... ah well I didn't know it had been tried (hmm guess that was obvious from me saying that lol) anyway thanks for answering |
| 10-09-2003, 09:59 AM | #309 |
Lord Vexorian's idea is really good and it is possible. Most of the functions that don't return anything in GUI triggers actually have an optional return type and therefore can be declared a second time in the other section. For example the create unit function and others... |
| 10-09-2003, 07:10 PM | #310 | |
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I considered this idea some time ago, but it was too much work. Yeah, there are lots of functions which return things that are not used by the triggers in the WE. Now that I know that people want that feature I may add some of the functions (adding all would be a LITTLE TOO MUCH). @Dark_Templar: As I said, advanced Jass scripting. By now UMSWE has no customized blizzard.j (where we would have to put the functions). Maybe PitzerMike can add this to WEU (this one has a customized blizzard.j). |
| 10-10-2003, 09:07 AM | #311 |
Maybe Lord Vexorian and other people here should make suggestions which of those functions they want in particular. Personally I think that only those functions should be implemented that still save the created object in a bj_lastWhatever variable. Otherwise you couldn't refer to that object in other actions except where you create it and therefore it would be quite useless. |
| 10-10-2003, 08:26 PM | #312 |
Actually I hate those last created object stuff. I would rather use my own (often local) variables to store and destroy them. The reason is that blizzard.j functions are somewhat slower than common.j ones and also cause problems if you have really big triggers. But generally your point is right. |
| 10-19-2003, 11:03 PM | #313 |
I havnet even opened the UMS thing yet but, heres a few things that would help me greatly. #1-A Buff art changing thing for custom spells, so you can change the buff art. ex: Changing the art of immolation to lightnign shield, isntead of flame things. #2- More spell customization. Really anything to make spells cooler and better, liek adding abils to them. ex: giving chain lightning the poison ability so it slows and poisons, that would be cool. #3- . . . I'll get back to you, after i check out 4.0 Question, in UMS if i make a dummy custom unit, and give it a missile model, can i go make a custom spell, using the dummy unit as a missile? ex: changing shockwave to shooting a giant arrow, or soemthing. |
| 10-20-2003, 12:01 PM | #314 |
Maybe there will be buff editing in the next version, but I can't confirm this. By now I added the ability to edit effects. |
| 12-09-2003, 06:07 PM | #315 |
Do this please :) GetLearnedSkillBJ=0,0,abilcode _GetLearnedSkillBJ_Defaults= _GetLearnedSkillBJ_Category=TC_EVENTRESPONSE Trust me, it makes learner triggers sexier, especially since heroskillcode is basically useless. |
