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UMSWE Information + Wishlist

09-30-2003, 03:04 AM#301
Ogre_Bob
I think you guys should make a mac version :/. You don't really know it, but we're hiding amongst you, in the shadows...

(This was not intended to create a string of flames, please do not spam in reply to this post)
09-30-2003, 12:14 PM#302
Vexorian
There is no mac version because there is no patcher creator for macs or they don't have a mac to use-create mac compatible programs.

But I am sure they can give you a zip file with the extracted files from UMSWE4.0.exe so you can un zip it to your Warcraft III folder, and you'll be able to use UMSWE
10-05-2003, 03:08 PM#303
Dark_Templar
A suggestion: In Text messages, create the option to let them centered on the screen and on the right corner of the screen.
10-08-2003, 07:10 PM#304
Xaran Alamas
GUI Local variables. That would be very useful if you could implement this :D thanks
10-08-2003, 07:43 PM#305
Starcraftfreak
Quote:
Originally posted by Dark_Templar
A suggestion: In Text messages, create the option to let them centered on the screen and on the right corner of the screen.
That's not possible. Maybe there is a way, but it would at least required advanced Jass scripting. For UMSWE it is not possible.

Quote:
Originally posted by Xaran Alamas
GUI Local variables. That would be very useful if you could implement this :D thanks
That is one of the most frequenhtly requested features, which is not possible (otherwise it would have been in 4.0). But I think I have to set up a list of things, which are not possible, because I can't expect everyone reading the whole thread, that would be too time consuming (on the other hand setting up a list is also time consuming...).
10-08-2003, 09:25 PM#306
Vexorian
Make The Create, blah blah , Actions to work like functions so we could:

Order (Create a footman at center of rect) to attack move to position of unit

The same with special effects

It is possible with Jass

Also, is there any chance to create a while loop?
10-09-2003, 12:23 AM#307
Dark_Templar
Why isn't it possible? You have the option to make a text message with offset, so make a function that reduces/add (of a base offset) offset accordingly to the number of words in the string!
10-09-2003, 07:29 AM#308
Xaran Alamas
Quote:
Originally posted by Starcraftfreak
That's not possible. Maybe there is a way, but it would at least required advanced Jass scripting. For UMSWE it is not possible.


Well I only asked cause I know it's possible in JASS but I have trouble picking up programming languages it seems... ah well I didn't know it had been tried (hmm guess that was obvious from me saying that lol) anyway thanks for answering
10-09-2003, 09:59 AM#309
PitzerMike
Lord Vexorian's idea is really good and it is possible. Most of the functions that don't return anything in GUI triggers actually have an optional return type and therefore can be declared a second time in the other section. For example the create unit function and others...
10-09-2003, 07:10 PM#310
Starcraftfreak
Quote:
Originally posted by PitzerMike
Lord Vexorian's idea is really good and it is possible. Most of the functions that don't return anything in GUI triggers actually have an optional return type and therefore can be declared a second time in the other section. For example the create unit function and others...

I considered this idea some time ago, but it was too much work. Yeah, there are lots of functions which return things that are not used by the triggers in the WE. Now that I know that people want that feature I may add some of the functions (adding all would be a LITTLE TOO MUCH).

@Dark_Templar: As I said, advanced Jass scripting. By now UMSWE has no customized blizzard.j (where we would have to put the functions). Maybe PitzerMike can add this to WEU (this one has a customized blizzard.j).
10-10-2003, 09:07 AM#311
PitzerMike
Maybe Lord Vexorian and other people here should make suggestions which of those functions they want in particular.

Personally I think that only those functions should be implemented that still save the created object in a bj_lastWhatever variable. Otherwise you couldn't refer to that object in other actions except where you create it and therefore it would be quite useless.
10-10-2003, 08:26 PM#312
Starcraftfreak
Actually I hate those last created object stuff. I would rather use my own (often local) variables to store and destroy them.
The reason is that blizzard.j functions are somewhat slower than common.j ones and also cause problems if you have really big triggers.
But generally your point is right.
10-19-2003, 11:03 PM#313
unknownMOD(er)
I havnet even opened the UMS thing yet but, heres a few things that would help me greatly.

#1-A Buff art changing thing for custom spells, so you can change the buff art. ex: Changing the art of immolation to lightnign shield, isntead of flame things.

#2- More spell customization. Really anything to make spells cooler and better, liek adding abils to them. ex: giving chain lightning the poison ability so it slows and poisons, that would be cool.

#3- . . . I'll get back to you, after i check out 4.0


Question, in UMS if i make a dummy custom unit, and give it a missile model, can i go make a custom spell, using the dummy unit as a missile? ex: changing shockwave to shooting a giant arrow, or soemthing.
10-20-2003, 12:01 PM#314
Starcraftfreak
Maybe there will be buff editing in the next version, but I can't confirm this. By now I added the ability to edit effects.
12-09-2003, 06:07 PM#315
Sage the Mage
Do this please :)

GetLearnedSkillBJ=0,0,abilcode
_GetLearnedSkillBJ_Defaults=
_GetLearnedSkillBJ_Category=TC_EVENTRESPONSE

Trust me, it makes learner triggers sexier, especially since heroskillcode is basically useless.