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UMSWE Information + Wishlist

12-10-2003, 08:22 AM#316
Starcraftfreak
I will add a second trigger of that sort. If I change the existing one, it causes problems with existing maps.
12-10-2003, 11:17 AM#317
PitzerMike
too bad that the ScriptName tag doesn't work with functions returning something
12-10-2003, 04:42 PM#318
Sage the Mage
Also, I think you forgot to include timer comparisons, timer window comparisons, destroy timer, and all that jazz heh. Its not extremely useful, but yeah it can be added :)
12-10-2003, 07:41 PM#319
Starcraftfreak
Thanks PitzerMike for reminding me of that *** limitation. So it won't be changed, as this causes problems with existing map files.

@Sage the Mage: I won't add a lot of crap. I will only add triggers that are useful.
12-11-2003, 12:22 PM#320
ZeRo_MD
UMSWE have support for mid files ??
12-11-2003, 07:57 PM#321
Starcraftfreak
No, and It won't.
12-15-2003, 06:01 PM#322
Sage the Mage
Maybe its just the version I'm using, but did you miss the specific unit event - Unit Spawns a Summoned Unit?
01-01-2004, 03:25 AM#323
Vizjerie
Im not sure if you guys add this to the world editor, i havent check. But it would be awsome to be able to have 2 same skill on 1 character. Because some times i make 2 different spells from 1, like for example, when i make my diablo map, i make each character have 3 spell book ability, which have 12 spell inside each spell book ability, like sorceress, 1 spell book on light, 1 on fire and 1 on ice. but the world editor use to just stack 3 spell together and you can only have 1 spell left in the game....


(sry for my bad grammer >< still in esl...)
01-01-2004, 08:04 AM#324
Xaran Alamas
Blizzard added that functionallity in the latest patch :D
01-02-2004, 04:24 AM#325
Silenkiller
Dunno if this was posted already or not..

but for all thats good and holy pllleeeasee make unlimited doodads possible =)
01-06-2004, 01:59 PM#326
Vexorian
-Add a preset for the "summoned unit" buff to the add expiration timer trigger action

-Add the gui version of FirstOfGroup()

-Add refferences to these icons:
ReplaceableTextures\CommandButtons\BtnClusterRockets.blp
ReplaceableTextures\CommandButtons\BtnEngineeringUpgrade.blp
ReplaceableTextures\CommandButtons\BtnHealingSpray.blp
ReplaceableTextures\CommandButtons\BtnTransmute.blp
ReplaceableTextures\CommandButtons\BtnChemicalRage.blp
ReplaceableTextures\CommandButtons\BtnAcidbomb.blp
ReplaceableTextures\CommandButtons\BtnElunesBlessing.blp
01-06-2004, 07:13 PM#327
Starcraftfreak
1) Thanks for the input.
2) Thanks for using this thread for suggestions (there are some people that don't use it).
3) Can you explain this more exactly: "Add a preset for the "summoned unit" buff to the add expiration timer trigger action"
01-06-2004, 07:18 PM#328
Vexorian
There is a trigger action called Add expiration timer to (unit) , you can choose there betwen some values like Water Elemental, Generic, and other stuff I forgot, just found that you can also use the Summoned Unit Buff id for that action (So it shows "Summoned Unit" on the expiration timer , really better than "Timed life")
01-10-2004, 07:40 AM#329
MonkY
Can u add more triggers related to units ? It would be really great to have all the Object Editor Units variables directly using triggers.
For example:
Set Unit Armor Type =
Set Unit Combat Attack 1 Range =
Set Unit Combat Attack 1 Type =
Set Unit Movement Type =
Set Unit Art Icon =
and so on. I don't know if somebody else asked for these... I apologise if i double post about these, but it would greatelly improve the way we use triggers. For example, if i want to make an unit to become a flying unit.. i have to use another unit with Flying stats... It would be easier to set directly in triggers that unit movement type is Fly.. and the height is... and so on :)
Thank you, and keep up the good work.
01-10-2004, 08:11 AM#330
Xaran Alamas
I don't think most if not any of that is possible through triggers :-/