| 04-25-2004, 02:30 PM | #316 |
Here is the map with all icons and tooltips ready. I am ready to implement my spells in the map if you have it finished. And Pheonix, I don't see the problem with the bandit lord system. Can you tell me what's wrong? |
| 04-26-2004, 12:23 AM | #317 |
ask ewrt, something about them not converting properly. |
| 04-26-2004, 09:21 AM | #318 |
sorry for being abcesnt guys... our system kiunda fell apart and we couldnt acces i-net anymore, so we have had some delays... the map should have been finished, vig was done statting everything but then WE crashed so he lost quite a bit of work he did... and didnt fix it becouse of frustration. we will hawever finish as soon as possible damnit... >'< and kamux, the biggest problem with the townlord system was, that if i put down some erandom cryplord on the map, belonging to team blue, and let that cryptdude kick my ass while i was upholding the lordship, and he killed me, the buff transferred to the cryptlord, but the town didnt transfer to his team, it still belonged to me... so thats kind of a problem... of all the things, this system is most important that it is bugfree... since it is the pillar our gamplay evolves around...\ i'll go and test that lil' mappy now. |
| 04-26-2004, 09:56 AM | #319 |
okay, i did one final run through on kamux's heros, and i think i might have found some bugs again... first, and easy fixable one, on naisha, poison dagger and darkness use the same order string/turn on.... so if you cast poison knife and darkness is ready, it immediatly casts darkness, or it casts both spells at the same time... easy fixable, just fiddle with the order strings. the transformation on maievs pupil glitched for a sec i think, becouse whyen i wanted to use it in mid battle she got stuck in the in-between phase... yopu know where shes still normal but unable to do anything, as shes busy transforming? maybe it would be best if the transformation was instant... without the deamon hunters delay if thats possible. that would make it more suitable for swift combat... when i used blaze's ultimate my comp started lagging like a madman... i was just wondering if this would be to blame on the triggers, or on the computer \^ ^'' i honestly dont know... and Aphrodites ulti is only castable on enemy undead... now that isnt really a problem for now, becouse there will be only undead upposing heros, but in the future there will be neutrals, who wont be undead so... maybe that should get fixed? thats all... i must comment you on the awsum job on most of the arts only garithos' portal thing really bugs me out... banshees?? that have to become those black spirtiot tower projectile art thingies... like whatsb it called? nether drake or something? still... awsum job ^^ i'll now proceed with phenix's... but first me has to eat >'< |
| 04-26-2004, 10:27 AM | #320 |
The first problem is already fixed ( I came across it myself) For the problem with naisha I don't know what to do with it. I could use triggers, but that would give problems with the buffs. I can remove the buffs before transforming if you don't mind. ( If you know an other suitable spell that also transforms, tell me please) I have never had problems with blaze, so maby its your computer. I will test it in a moment. The Aphrodite bug is easy to fix. I will start at it right away. And I will change the ghosts in those projetiles. By the way: What do you think of the tooltips. Are they good now? |
| 04-26-2004, 11:19 AM | #321 |
TAKE CAREFUL NOTE: NEVER CREATE SPECIAL EFFECTS AND DONT REMOVE THEM. EVEN ONES THAT DONT REPEAT ANIMATIONS, THEY STILL CLOG UP THE GAME AND CAN RESULT IN SERIOUS LAG ISSUES. THE EASYEST WAY TO STOP THIS IS TO MAKE ALL SPECIAL EFFECTS UNITS AND APPLY A GENERIC EXPIRATION TIMER TO THEM. This could possibly be why ewrts comp lagged, never ever ever ever EVER use triggers to create a special effect unless you remove it. Its a standard fact. You might not of or you might have, but even effects like holy light still lag horribly if enough of them pile up without being removed. |
| 04-26-2004, 11:22 AM | #322 |
Ok, I din't know that. Thanks for the advice. I just thought it will be alright if the animation doesn't repeat. I will change it immeadiatly. |
| 04-26-2004, 11:24 AM | #323 |
so did i till i made Anubis's ultimate, then it started laggin real bad so i fixed it, you might wanna go over the map, i think theres still some special effects i didnt remove. |
| 04-26-2004, 12:04 PM | #324 |
Hmm... I have checked inferno and it does remove the special effects... And it doesn't lag when I cast it and I have one of the slowes computers on earth. |
| 04-28-2004, 05:40 PM | #325 |
finally... we're back online... god that took a while. we'll pick up proces on CC as soon as possible... :D |
| 04-29-2004, 05:47 AM | #326 |
Ok.. we have a emergency here... our computer is in critical state, so i want u guys to download the map asap, for backup.... we dont want to loose CC... Remember, u can watch it, but dont start editing... i'll post the update on the final version soon. Expect it in the weekend for sure. Maybe even friday. ^_^ |
| 05-01-2004, 08:12 AM | #327 |
Ladies and triggerers! The moment you've all been waiting for! This! Is! Coastal conflict! Start triiiiigggering! :D (dont mind all the satyrs, i didnt had time to stat/ give them diff models. they'll be changed in time) |
| 05-01-2004, 09:12 AM | #328 |
I don't see it. Have you updated the last one on the previous post or did you forget to attach the map? |
| 05-01-2004, 09:44 AM | #329 |
eeehm forgot to attach... it be right there! hold on :) |
| 05-01-2004, 09:47 AM | #330 |
Sad news.... erw is gone for the weekend and wont be beta testing :< I'm posting at erw's acc and my own all the time.. (vig0r speaking) .. =P Well... i wish u guys good luck with the triggers... try to make the deadline, but i dont think we can make it.... Me and erw are both gone saturday, i (vig) will return sunday to organize all the beta testing. |
