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UMSWE Information + Wishlist

01-10-2004, 08:40 AM#331
MonkY
Quote:
Originally posted by Xaran Alamas
I don't think most if not any of that is possible through triggers :-/
Well, i don't know where i've heard that, but i've heard it a lot: "Everything is possible with the triggers". In fact, isn't WE interface based on Jass ? Well, i'm not an expert... but if those can be done in an easy way.. i think the GOD of UMSWE will add them. If it's too hard.. that's the way it is. Thanks for trying anyway :)
01-10-2004, 08:58 AM#332
Xaran Alamas
Don't say I didn't warn you...
01-10-2004, 09:10 AM#333
PitzerMike
Then I will tell you again: JASS is not superior
And what you are asking for is not possible
01-28-2004, 07:05 PM#334
Ramong
1: Make it work with the 1.14b patch.

2: A question, when you enter the Object Editor, you can choose
Unit, Item, Destructibles, Dodads, Ability, *W_O_B* and Upgrades.
What is *WESTRING_OBJTAB_BUFFS*, when i enter it there come a
messege in the world editor, i like the Editor.

Is this just happening for me??

Please make it work.:( :(:(
01-28-2004, 07:17 PM#335
Starcraftfreak
UMSWE 4.0 is only compatible with WC3 1.10 - 1.12. Later versions require UMSWE 4.1 (right now only a beta version is available).
02-05-2004, 12:31 AM#336
Xellos
It would be nice if there was some way to add buffs in triggers.
becuause if there is i cant find it lol (i have seen the remove buffs)
it would make a good umswe add-on

if there is a way could somone please point it out
02-05-2004, 01:28 PM#337
Vexorian
Quote:
Originally posted by Xellos
It would be nice if there was some way to add buffs in triggers.
becuause if there is i cant find it lol (i have seen the remove buffs)
it would make a good umswe add-on

if there is a way could somone please point it out


There is no way for UMSWE to do that, but you can have an ability based from tornado building damage aura that has no damage/slow factor, and make it have the buff you want, then use add ability to add that ability to the unit and remove ability to remove it
02-05-2004, 06:44 PM#338
Mr.Safety
Not sure if this exsists or not, but:

last created player group

Coupled with Destroy player group would make mem leaks easy to clean up.
02-14-2004, 02:11 AM#339
Fella73
I dunno if its just me. But i can't download 4.1 because its RAR not ZIP. I know i COULD download win.rar, but i CAN"T because this isn't my computer that i'm on :bangH: . Do you think you could post it as ZIP along with RAR, that way people without WIN.RAR can download it!!!!!
02-14-2004, 09:16 PM#340
Vexorian
WinRAR is better, and if that is not your computer why do you want to download UMSWE anyways?

Also add these natives to gui:
Code:
native SetTextTagText               takes texttag t, string s, real height returns nothing
native SetTextTagPos                takes texttag t, real x, real y, real heightOffset returns nothing
native SetTextTagPosUnit            takes texttag t, unit whichUnit, real heightOffset returns nothing
native SetTextTagVisibility         takes texttag t, boolean flag returns nothing
A lot of people in map development think that the only way to do that stuff is by destroying the floatting text and creating another one with everything changed
02-15-2004, 01:28 AM#341
Yukitan
Hello Starcraftfreak !
Thank you very much for this powerfull Editor, it REALLY help me doing my mpas. ^^

Thank you again and keep up the good work !

I have also a question, do you think there is any way to add the GUI Version of this :

ClearTextMessages()

Or it is impossible ? As well, if you know that we can tell to the editor to wich player it have to clear the Message of a player ?

Because of course, I can use ClearTextMessagesBJ() but that it take more time than ClearTextMessages()... =/

Et voila ! That's all !! ^^
02-15-2004, 08:35 PM#342
Starcraftfreak
I will look into these functions :D
@Yukitan:
I can definitely add these to the GUI.
02-16-2004, 09:26 AM#343
ZeRo_MD
good
Code:
native SetTextTagText               takes texttag t, string s, real height returns nothing
native SetTextTagPos                takes texttag t, real x, real y, real heightOffset returns nothing
native SetTextTagPosUnit            takes texttag t, unit whichUnit, real heightOffset returns nothing
native SetTextTagVisibility         takes texttag t, boolean flag returns nothing

this version of UMSWE have this feature??

what build version have??
02-16-2004, 11:59 AM#344
Starcraftfreak
I said I WILL add them, which means they are not yet implemented.
02-16-2004, 01:30 PM#345
ZeRo_MD
sorry, my english sux =/