| 01-10-2004, 08:40 AM | #331 | |
Quote:
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| 01-10-2004, 08:58 AM | #332 |
Don't say I didn't warn you... |
| 01-10-2004, 09:10 AM | #333 |
Then I will tell you again: JASS is not superior And what you are asking for is not possible |
| 01-28-2004, 07:05 PM | #334 |
1: Make it work with the 1.14b patch. 2: A question, when you enter the Object Editor, you can choose Unit, Item, Destructibles, Dodads, Ability, *W_O_B* and Upgrades. What is *WESTRING_OBJTAB_BUFFS*, when i enter it there come a messege in the world editor, i like the Editor. Is this just happening for me?? Please make it work.:( :(:( |
| 01-28-2004, 07:17 PM | #335 |
UMSWE 4.0 is only compatible with WC3 1.10 - 1.12. Later versions require UMSWE 4.1 (right now only a beta version is available). |
| 02-05-2004, 12:31 AM | #336 |
It would be nice if there was some way to add buffs in triggers. becuause if there is i cant find it lol (i have seen the remove buffs) it would make a good umswe add-on if there is a way could somone please point it out |
| 02-05-2004, 01:28 PM | #337 | |
Quote:
There is no way for UMSWE to do that, but you can have an ability based from tornado building damage aura that has no damage/slow factor, and make it have the buff you want, then use add ability to add that ability to the unit and remove ability to remove it |
| 02-05-2004, 06:44 PM | #338 |
Not sure if this exsists or not, but: last created player group Coupled with Destroy player group would make mem leaks easy to clean up. |
| 02-14-2004, 02:11 AM | #339 |
I dunno if its just me. But i can't download 4.1 because its RAR not ZIP. I know i COULD download win.rar, but i CAN"T because this isn't my computer that i'm on :bangH: . Do you think you could post it as ZIP along with RAR, that way people without WIN.RAR can download it!!!!! |
| 02-14-2004, 09:16 PM | #340 |
WinRAR is better, and if that is not your computer why do you want to download UMSWE anyways? Also add these natives to gui: Code:
native SetTextTagText takes texttag t, string s, real height returns nothing native SetTextTagPos takes texttag t, real x, real y, real heightOffset returns nothing native SetTextTagPosUnit takes texttag t, unit whichUnit, real heightOffset returns nothing native SetTextTagVisibility takes texttag t, boolean flag returns nothing |
| 02-15-2004, 01:28 AM | #341 |
Hello Starcraftfreak ! Thank you very much for this powerfull Editor, it REALLY help me doing my mpas. ^^ Thank you again and keep up the good work ! I have also a question, do you think there is any way to add the GUI Version of this : ClearTextMessages() Or it is impossible ? As well, if you know that we can tell to the editor to wich player it have to clear the Message of a player ? Because of course, I can use ClearTextMessagesBJ() but that it take more time than ClearTextMessages()... =/ Et voila ! That's all !! ^^ |
| 02-15-2004, 08:35 PM | #342 |
I will look into these functions :D @Yukitan: I can definitely add these to the GUI. |
| 02-16-2004, 09:26 AM | #343 |
good Code:
native SetTextTagText takes texttag t, string s, real height returns nothing native SetTextTagPos takes texttag t, real x, real y, real heightOffset returns nothing native SetTextTagPosUnit takes texttag t, unit whichUnit, real heightOffset returns nothing native SetTextTagVisibility takes texttag t, boolean flag returns nothing this version of UMSWE have this feature?? what build version have?? |
| 02-16-2004, 11:59 AM | #344 |
I said I WILL add them, which means they are not yet implemented. |
| 02-16-2004, 01:30 PM | #345 |
sorry, my english sux =/ |
