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UMSWE Information + Wishlist

02-16-2004, 02:00 PM#346
Vexorian
by the way, I guess you already know about these but there are two 1.13 features that blizzard forgot to finnallize, first of all Poison Arrows is back but blizzard forgot to make that ability editable, and Channel's Show UI can be changed to use bitflags
02-16-2004, 02:14 PM#347
Xaran Alamas
thanks, I didn't know that Lord Vexorian :D
02-16-2004, 04:01 PM#348
weaaddar
I wish that umswe wouldn't break every patch so that I don't have to hear whinning of idiots of how there maps no longer work when a patch rolls around.
03-15-2004, 10:08 AM#349
Tiltob
Could you make a new variable, a one that contains another variable ?

Let's explain myself : the Integer variable, for example, is a var that contains an Int number. The Unit variable is a link to a specific unit, so that you can designate this unit in a variable and change the link to another unit in the middle of the game.

What I think about is a variable that links to another specific variable. This sounds useless, but you could make it an Array of Variables, and fill it with variables (one per player, for example) that are also Arrays (of Units, for example). With this way one can create an Array of Array of Units (a two-dimensional array).

I think this is possible. What do you think of it ?

Thanks anyway, and BIG THANKS for making the USMWE !
03-15-2004, 03:31 PM#350
Vexorian
IT is Impossible to do that

But you can workaround it with game cache , the return bug and JASS
04-03-2004, 12:46 PM#351
jon_is_a_leg
Would you be able to make a trigger that skips the remaining actions for a trigger other than the trigger that the action is used in.
04-05-2004, 08:36 PM#352
Starcraftfreak
Quote:
Originally Posted by jon_is_a_leg
Would you be able to make a trigger that skips the remaining actions for a trigger other than the trigger that the action is used in.
This is not possible.
You can use a global variable or game cache, where you store a boolean. Then you make occasional checks in the trigger. If the boolean is true, skip remaining actions.
04-18-2004, 01:24 PM#353
MonkY
Please, add a way for UMSWE to remove the 64 limit file for saved maps. It's killing me. Everytime i want to add external files, i have to create a new map with Winmpq, then move the files from the one edited in UMSWE then go test. I think i waste about 2 hours/day just doing this...
Or if there is a way to not be forced to create everytime an unlimited file map, please tell me. UMSWE is the best !
04-21-2004, 11:30 PM#354
CyborgDragon
I would like a save-load trigger wit a code, instead of caches
09-22-2004, 08:10 AM#355
EdwardSwolenToe
i would like the 1.17 compatable version.