| 02-11-2005, 11:12 PM | #361 | |
Quote:
do read the documentation http://umswe.wc3campaigns.com/weu/ (the part labled "How to customize the game patch for your mod") |
| 03-03-2005, 11:16 PM | #362 |
Guest | I have a bit of a problem. When I try to use the WE enhancer, it gives me the error message: Run-time error 713 Class not registered You need the following file to be installed on your machine. MSSTDFMT.DLL Normally I would just download it and the problem would be solved. However, the file is actually installed on my computer, so I don't know what to do. |
| 03-03-2005, 11:52 PM | #363 |
Place the file in your windows/system32 dir . When it's there click start/ run and type in regsvr32 "C:\Windows\system32\MSSTDFMT.DLL" to register it. |
| 03-04-2005, 01:09 AM | #364 |
Hi, does anyone know if this will be updated for the new 1.18 patch? |
| 03-29-2005, 09:49 PM | #365 |
I'm really really sorry for double posting, but it has been quite a few weeks since the other post and if it is not updated for 1.18, then my (and probably others') maps will be "corrupted" when I switch back to the regular world editor, and I don't understand JASS well enough to have the whole map in it (A few triggers, ok, but the whole map-- nope). Just a quick yes or a no if anyone knows if this project is dead or still being updated would greatly satisfy me. |
| 03-29-2005, 10:42 PM | #366 |
vexorian made a temprorayr WEU patch, search for it |
| 04-03-2005, 07:32 PM | #367 |
Couldn´t you make a version for version 1.18??? |
| 04-08-2005, 11:54 AM | #368 | |
Quote:
//edit: Today I've uploaded the new 1.18 version. Feel free to download it from http://umswe.wc3campaigns.com/weu/ //edit2: The no limits patch is still only available for 1.17 |
| 04-29-2005, 09:48 AM | #369 |
Guest | I'm having a bit of a problem. I downloaded the WEU did everything the guide said but i can't find the advanced triggers. I have activated advanced triggers i both the map and the WEU settings. What am I doing wrong???? |
| 04-29-2005, 03:59 PM | #370 |
Finally! BTW, I was having problems when running the game from custom WEU patch. I removed the hero glow option in MPQ from the patch and placed it in warcraft folder alon with other exe's. But when I load up my campaign, it showed red tiles all over. When I run the game without patch, everything shows fine. Ok, when I distribute my campaign, is it neccessary to distribute it with WEU patch or people can see custom tiles without the patch?? Though above problem was in 1.17 WEU, I am asking incase I face it in 1.18 |
| 04-29-2005, 09:52 PM | #371 |
Ok, after editing my map with 1.18, I got of errors. now whenever I runt he map from the campaign screen it exists back without running. First I got some ID: X01 error. many units turned into black boxes in editor. i removed all of em and the error stopped coming. But the game was still not running through campaign screen. Now when I run the map without campaign, it runs, but all of my custom light models in-game appear in grean boxes. In editor, everything looks fine. Any ideas what could be causing this?? This map is huge (over 12 MB in size too) and lot of work has gone into it. Though i have a backup copy, it is 1 week older, and lot of work is in the new one :( |
| 04-29-2005, 11:08 PM | #372 |
yes i've been waiting for 1.18 for sometime |
| 04-30-2005, 06:53 PM | #373 |
*bump* |
| 05-05-2005, 05:20 PM | #374 |
Guest | I've solved my problem. This program is GREAT!!! Just what I need for my next map... |
| 05-07-2005, 05:57 PM | #375 |
Guest | Its So Perfect ! ! ! |
