| 05-08-2005, 05:19 PM | #376 |
desmasic: is the red-tile-problem still there? And if the map works standalone, then just re-inject it in the campaign. It must work then, unless you're doing something terribly wrong. |
| 05-11-2005, 12:16 AM | #377 |
Guest | sometimes i get the red tiles, but other times i don't... anyway, the reason i'm posting is because i am using the WEU save code, but if you type the load code incorrectly, the unit is removed. is it possible to make it so that the hero isn't removed? edit: nvm lol it was part of the trigger to remove the hero. also, is it possible to make it only store lumber? |
| 06-07-2005, 12:40 AM | #378 |
Guest | I'm having a problem in my map. I opened my map with the WEU once but i don't recall saving. A month or so pases and during my regular editor usage i notice that i have alot of "Advanced - " objects and variables. I do not use any of this functionality in my map. I was able to delete the variable, however whenever i try to delete an advanced object, like "Advanced - Point Targeted Dummyspell" My editor crashes. Even though i like you tool and thank you for all the work you've done, is there anyway to get rid of these objects and w/e else the WEU put in my map? |
| 06-07-2005, 02:38 AM | #379 |
I found a problem... when using advanced events I try this Code:
Attack Event
Events
Advanced - Any unit takes damage
Conditions
Actions
Game - Display to (All players) the text: attacking event worksand it doesnt work, so I thought maybe I didnt set the map up right, but then I tried this Code:
Item Event
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: item event worksand it worked fine... |
| 06-10-2005, 04:44 AM | #380 |
Guest | Does PitzerMike check this still? I wish i could get an answer to my question above. |
| 06-10-2005, 01:49 PM | #381 |
Guest | Um.. Never mind i guess, lol. I Left the WEU over night to undo it and it worked. Previously i had waited a long time and the program was frozen, guess it just needed a LOT of time. |
| 06-13-2005, 03:37 PM | #382 | |
Quote:
I wonder why you don't remove the advanced stuff with the WEU Enhancer? @Toast.Theif: Those 2 pieces of code are completely unrelated, idk what you want |
| 06-28-2005, 10:56 PM | #383 |
Hi, good work ;) How do you modify the editor? I might have some advanced things to add. I don't use advanced triggers but are there a way to add just what needed for the advanced trigger? If not I have to use Vex's Map Opt. or JASSParse. |
| 06-30-2005, 09:32 AM | #384 |
WEU is very helpful. I strongly suggest that WEU can do something help on map protection, for example, the integer compare can campare build number, or there is some way to get checksum of all abilities and units that trigger can compare and judge if some one modified the data. These fuctions can help the porpular&balance W3x maps to avoid people change the data to break the balance just for fun or naive. |
| 06-30-2005, 09:34 AM | #385 |
continued with last post as well as the map description campare :) maybe I asked too much |
| 06-30-2005, 11:12 AM | #386 |
I don't think there are any functions to check that. But's possible to limit then from using WEU Enchanter, but that don't help much. |
| 06-30-2005, 11:18 AM | #387 |
Why? If anyone don't like that func, just don't use it. |
| 06-30-2005, 11:38 PM | #388 |
Cuz that any previents ppl to use WEU Enchanter not WE itself. |
| 07-01-2005, 12:21 AM | #389 |
Guest | WE is not easy to use in some applications, WEU is the enhancer which helps the WE to be "perfect" |
| 07-01-2005, 03:40 AM | #390 |
HUGE bug with the save/load trigger, trying to edit ignore gold and lumber,ect. part cause it to crash! |
