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WE Unlimited 2 Released - For version 1.20!

07-03-2005, 09:48 PM#391
PitzerMike
Quote:
Originally Posted by maddd0h
HUGE bug with the save/load trigger, trying to edit ignore gold and lumber,ect. part cause it to crash!

No it doesn't. You're obviously doing something wrong.


Zoxc: open WE Unlimited.exe with WinMPQ to see which files I edited and to learn how to modify the editor.
07-04-2005, 01:45 AM#392
Guest
Can i add models in the models list like u did wit the hidden models ?
07-04-2005, 03:27 AM#393
Guest
I have WEU 1.18, and it appears that the 'Player Settings' bug is still around. That is, when I open WEU and click on Player Settings, my computer tries to commit suicide... and suceeds. This, one would think, is not very good for one's computer; how would one stop it? I have WEU 1.18 with WinXP(without a service pack).
07-04-2005, 07:09 AM#394
PitzerMike
Quote:
Originally Posted by Curuinor
I have WEU 1.18, and it appears that the 'Player Settings' bug is still around. That is, when I open WEU and click on Player Settings, my computer tries to commit suicide... and suceeds. This, one would think, is not very good for one's computer; how would one stop it? I have WEU 1.18 with WinXP(without a service pack).

This can only happen with maps that have advanced upgrades that are already optimized. The readme clearly states you should leave maps un-optimized as long as you still want to edit them. You can revert the optimization in the enhancer, then it should work again.


Quote:
Originally Posted by T!M!K
Can i add models in the models list like u did wit the hidden models ?

Sure you can. But it won't help you much. If they're not in the mpqs you still have to import them into every map where you want to use them.
07-04-2005, 02:04 PM#395
Guest
I dnt want to import cauz its 2 long 2 dl. If they are in the editor wit the oter models , the map ill be minimized cauz if the editor have it, the maps dnt have imports and it ill make the game VERY fast to dl...
How i can do that ?
07-04-2005, 05:59 PM#396
Zoxc
Found some errors in WEU:

-> Hero - Order <Unit> to Give <Unit> to <Item>

-> Missing Integer -> ItemType, but there is Integer <- ItemType

-> Integer <- ItemType, the integer parameter here is a STRING :(

the games doesn't read model from the editor?!
07-04-2005, 07:01 PM#397
PitzerMike
Quote:
Originally Posted by Zoxc
Found some errors in WEU:

-> Hero - Order <Unit> to Give <Unit> to <Item>

-> Missing Integer -> ItemType, but there is Integer <- ItemType

-> Integer <- ItemType, the integer parameter here is a STRING :(

huh? explain!



Quote:
Originally Posted by T!M!K
I dnt want to import cauz its 2 long 2 dl. If they are in the editor wit the oter models , the map ill be minimized cauz if the editor have it, the maps dnt have imports and it ill make the game VERY fast to dl...
How i can do that ?

You can't add something to the editor and then expect it to be magically copied to everyone elses computer.
I don't know how you thought that could work.
07-04-2005, 08:15 PM#398
BuRnInSpartan
it's been several months and no-one has helped me. I am still unable to use my advanced triggers.

First I made the trigger

Map Initialization

Initialize Advanced Triggers

then i activated advanced triggers from my WEU enhancer and it still doesn't work
i tried it the other way around by turning on the advanced triggers from WEU enhancer then adding the triggers but it still doesn't work. (My desktop runs this fine but the laptop is having issues). Do i have to reinstall WEU or something or am i doing something "out of whack?".

Another thing is i did make some triggers and place some units before i tried adding the advanced triggers, is this a problem?
07-04-2005, 08:50 PM#399
Zoxc
You need advanced ability's ;) I haven't seen your thread before :-/

I think its uses weeadars bonus mod :-/ if not its the same system.

It uses the 2-number system to calculate what abilitys to add. Has a +2 dmg abil, and +4, +8, +16, +32, +64, +128, -256.

The -256 is if you want negative numbers, if you want like -124 then it uses +128 and -256 abil.
07-04-2005, 09:36 PM#400
BuRnInSpartan
thanks! however there is one more issue. i cannot activate my hero glow. i checked the include hero glow modles and made a trigger

elapsed game time is 5 seconds

give hero glow to hunter

no hero glow however is given.
07-04-2005, 10:36 PM#401
PitzerMike
Have you already checked out the weu page at http://umswe.wc3campaigns.com/weu ?

There are some tutorial maps that will answer both of your questions.
07-04-2005, 10:43 PM#402
Zoxc
Hope this explains it better:

Hero - Give item from Hero to Hero is like this:
| Hero - Order <Unit> to Give <Unit> to <Item>

Shoud be like this:
| Hero - Order <Unit> to Give <Item> to <Unit>


___________________________



I'm missing item-type to integer convertion. Integer to ItemType, but there is ItemType to Integer, but its takes a STRING parameter not integer.

________________

Is it possible to create a Set Local Integer Action? As far as I can think of you can do that.

__________

Maybe add some action thats uses itemtype to (takes integer)
07-05-2005, 10:23 AM#403
BuRnInSpartan
wait a minute. i have checked use advanced triggers, use advanced spells, include hero glow models. Then under

Map Initialization

Initialize Advance Triggers

i have

Add hero glow to Hunter 0015 <gen>

what am i doing wrong? and yes i did read the documentaries for each.
07-05-2005, 12:39 PM#404
Zoxc
Well I don't know. Maybe you can post your map?
07-07-2005, 12:53 AM#405
[Death]
Is it me, or I can't put Ruins Small Bricks into my map? WEU seems to read the Small Bricks as Ruins Grassy Dirt.

EDIT: Ruins Grassy Dirt seems to have the same name as Ruins Small Bricks. Maybe that's the problem?