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Treacherous Lands Team Gathering

02-11-2003, 01:38 AM#31
bunny_of_death
also is this a forsty MT cap or more of a an arid MT valley.
and do you want me to add creeps or notemote_confused
02-11-2003, 01:38 AM#32
Guest
rpg map. no rescources. add side quest liberally. ill trigger them in, just set them up and tell me where and what they are (or just where they are, ill figure something out)
02-11-2003, 01:50 AM#33
bunny_of_death
hmm i got a few side qusets thought out but... is it snow or arid or dosn't matter

also u want side quests in a word doc or just PM or post them here or in the maps quest menu
02-11-2003, 02:29 AM#34
Guest
just post them here. it should be semi-arid. yes, you should add some creeps. also add the dwarves and the dragons.
02-11-2003, 09:56 PM#35
bunny_of_death
ok frosty this whut i got so far it going to have some updates but just so you can see if im on the right track. tell me whut i should do to edit. so enjoy:D

side qusets:don't care were some of units are must can just be easy to put in

water:find the orb of water(change name to whut ever) to open up water path so people get water
Brige:find the crew men so they can build da brige
dwarf beer(spoof):find the beer from the kolbold bandits
sheep/pig run:get the farmers animals from the harppys
02-11-2003, 10:08 PM#36
bunny_of_death
opps forgot file
02-12-2003, 12:35 AM#37
Guest
k good so far but add more vegitation, make more layers, make path in the middle more thin and put an actual path in it.
02-12-2003, 08:45 PM#38
bunny_of_death
ok here the version withe the edioting done and and all. hope you like it
02-12-2003, 11:07 PM#39
Guest
YO! I still need the files you want me to base the models on, also, you can give me a terraining job in the mean time. (I don't like how you removed the muchrooms in the river on the first one (lol). Also, could you email me the engine, because I can't download attachments very well it it stinks!
02-13-2003, 03:11 AM#40
Guest
i didnt mean to remove the mushrooms. i had to copy everything over to a new map. You should work on a dark forest map with three exits, each on a different side of the map. I have a map worked out of where all the different maps are going to be in realtion to each other, but i cant post it now because my internet at home is screwed. im not at hime rite now.
02-13-2003, 06:31 AM#41
Guest
very nice map bunnyofdeath. very nice indeed.

Grr! why dont more people join this mod? all the others get so many replies! we are making good progress and no one gives a rats kahones!
02-13-2003, 08:19 PM#42
bunny_of_death
hay i was thinking of this. becuase i have a patched WE mine sosn't pick units unit icons by that tab... it uses a script that you right like for a footman you would say
human/units/footman/footman
i think. well this could be usefull if you finda doodade to make a unit into.

but whuts better is i remberd that you had those 3 classes to chose from so i could change the staff to a brillance arur icon, sword to the human upgrade thing and the boy i would just make some night elf weapon upgrade:D

so whut you think.

PS: to get the patch get the thing here that has all those things in 1(spell edit,minimap edit...) and go to others i think. then add pacth. man is it kool:D :D
02-13-2003, 10:59 PM#43
Guest
okay do that, if we get a skinner we can even do custom icons!
02-13-2003, 11:12 PM#44
Guest
grr i cant figure out how to put the models into 3ds format. the tutorial is so damn confusing!
02-14-2003, 07:49 PM#45
bunny_of_death
hmm frosty on this team is it just youstero head and me becuse i rember that some others wanted to join or did thy leve or not make it becuse just 3 on a team man