| 04-01-2003, 09:01 PM | #31 |
It would just improve a little. ![]() |
| 04-02-2003, 06:57 PM | #32 |
eehh.. im oging to be gone for a week.. ill be back on tuesday or wendsday.. hold down the fort until i get back!!!!!!!! whenever i get back.. ill start back up on my cinematic and post up more screenies that hopefully wont ruin my plot:bgrun: |
| 04-02-2003, 07:05 PM | #33 | |
Quote:
see you in a week then! about the rocks: it's not vital for your cin, but it would improve it (a little) 8) |
| 04-08-2003, 10:03 PM | #34 |
Big Papas BACCKKK!!!!!!lol anyways.. i have tons of makeup hw to do.. but once im all caught up..ill start up on my cine. again and post some screenies.. :D |
| 04-11-2003, 05:16 PM | #35 |
hi.. im not requesting some skins for a hero sentry.. it jsut basically needs a glow and maybe some minor changes to it if you feel like it.. but can someone just plz post a hero sentry? thx |
| 04-11-2003, 07:13 PM | #36 | |
Quote:
I would like to help you, but adding a glow to a non-Hero unit requires mdl editing, and I don't know how to do that, sorry... You can 'fake' the glow though, by creating a glow-like special effect to a normal sentry :D ~ Nuladion |
| 04-12-2003, 12:50 AM | #37 |
ehh.. how do i do that? |
| 04-12-2003, 06:49 AM | #38 | |
Quote:
There are two ways to do this: #1 Create a special effect and make a trigger that moves it with the unit! 'Special Effect - Create <Special effect> At Position of <unit>' Select a FX here: http://members.lycos.nl/guidokessels/War3_SF.htm DON'T put .mdx after the path for oyur FX! So if the site says it's Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdx your fill in Abilities\Spells\Demon\DarkConversion\ZombifyTarget #2 Create a custom FX unit (recommended)! Select a FX here: http://members.lycos.nl/guidokessels/War3_SF.htm Create a custom unit in the unit editor. Go to 'Model Used' and put the path for your FX (again, be sure you don't put the .mdx after the path!) Make a trigger like this: Event: - Every 0.01 seconds Action: - Turn off collision for <FX unit> - Move <FX unit> instantly to <Unit you want the FX for> Hope I helped you out! ~ Nuladion |
| 04-12-2003, 12:05 PM | #39 |
what is a fx unit? |
| 04-12-2003, 12:55 PM | #40 |
fx unit is speacial effect unit that means,use UMSWE to change your unit into a speacial effet |
| 04-12-2003, 01:12 PM | #41 |
oh okay.. ill try a fx out and post my "hero" here.. |
| 04-12-2003, 04:01 PM | #42 | |
Quote:
with <FX unit> I meant the custom unit your created that uses the path for the special effect! |
| 04-12-2003, 09:55 PM | #43 |
heres a sig for it.. tell me if its good or if i should make it better |
| 04-12-2003, 10:11 PM | #44 |
or is this one better? |
| 04-15-2003, 06:13 PM | #45 |
sorry for the slow down on screenies.. ive had tons of hw... but heres 2 of the forest that i took.. who knew that it would look so cool when the cinematic mode went out..lol.. anyways.. i was jsut testing out my cinematic and then the mode turned off and heres whats left.. |
