| 08-22-2003, 08:43 AM | #31 | ||
Quote:
Nope, you must be seeing things, only spells and attacks can change a units animation (and walking) without triggers. Quote:
Put a trigger that does this Event - Doodad - (Gate) Dies Action - Trigger On/Off - Turn off (Gate Open\Close) trigger |
| 08-22-2003, 10:26 AM | #32 | |
Quote:
I"ve tried that, It turns off the trigger when the gate is opened making it unable to be further closed/opened. |
| 08-22-2003, 11:12 PM | #33 |
well i guess theres a way, but i'm not a triggering master so i dunno... i think theres an event - gate is destroyed or something like that. |
| 08-23-2003, 01:28 AM | #34 | |
Quote:
LIAR! I checked, it is possible. Heres an example: Edit a Naga sea witch. Go down to Art - Required animation Names, edit it, add a string, type in the word: swim Test the map, get a naga sea witch, and it well swin even in the ground. this works by makeing it play any animation that has swim at the end to get the door to open when it dies, type in alternate into the sting value. it should work. if not why not try an If/then/else trigger If unit is withing range of 'door' open door else do, close door one of those has got to work, (i think the first one well) good luck |
| 09-02-2003, 11:05 PM | #35 |
Is there any way to change the sounds a unit makes when clicked on/ attacks/dies? For example: Footmen say: "Say the word!" I want to replace it with, "What do you want!" Is there any way to do this? Thanks in advance. -KillR |
| 09-11-2003, 05:48 AM | #36 |
open ur sound editor units--human--footman :gsmile: hah these ork smilies are funny |
| 09-11-2003, 11:21 PM | #37 |
Guest | hay i just relised this but why dosnt this FAQ have an import manager section. i now it would be a big help to many people |
| 09-11-2003, 11:32 PM | #38 |
Ahh.... so I use the replace button... Is that just for the one map, or permanent? And can you make a new sound-set? I always wanted to have the Marine say hm Starcraft lines... And have my TRS Heroes say things in their natural voice... |
| 09-14-2003, 07:17 AM | #39 |
I have an big problem. I think i post it here. I make an Map with Tft new spells new items new buildings. But today i will open this map and then? It cames an error. main map file cant be open! the map only make with the normal tft editor and not protectet Oh before i forgot here the map i hope you can do something Downlload the Map |
| 09-14-2003, 07:33 AM | #40 |
Your best bet is to start over :( |
| 09-14-2003, 08:21 AM | #41 |
Wahh i hate my life 96 full new spells in the ***....://// the full weekend i have only work.... but when no other comments come more i must restart with some luck i have an old backup.... |
| 09-18-2003, 12:03 AM | #42 |
^^ how do i do that without screwing my map up, so i cant edit it again? ll the maps i'v seen with levels over 10, i opened up in editor, but it said there was an internal trigger error or missing or something And how do i make creeps give xp after level 5 Also, i read the part about custom minimap loading screen thing, what should i change the path to so its not jsust "War3MapPreview.tga" |
| 09-19-2003, 07:52 PM | #43 |
That with the Creeps standing in the Gameplay Consonants you must look there under Hero Exp from Creeps or so..... When you will insert Icons or so you must use Mpq thats many better! |
| 10-12-2003, 04:30 AM | #44 |
I find there are some things you just can't do, not matter what you try (art of blizzard, chain lightning, forked lightning, rain of fire...etc) you just have to live with it and use wierd abilities as bases (eg: frost nova for a rokit laucher spell) |
| 10-12-2003, 04:48 PM | #45 |
UNknow modder , the reason you can't open those maps are because they are protected, not because the hero level was edited |
