| 07-04-2003, 07:20 PM | #1 |
NOTICE: PLEASE KEEP QUESTIONS SPECIFIC TO TFT. (And they must be frequent) TFT WE FAQ Many things have changed in the new WE, and this FAQ answers questions for people who are making the transition from classic to the expansion. Abilities Can a unit have two abilities that use the same base ability? Can I give a hero more than 5 hero abilities with triggers? Can I give a hero more than 5 hero abilities by changing button positions? I removed a hero ability but it's still showing up. How do I get rid of it? Is there a way to set "normal" unit skills such as bloodlust, slow, taunt, etc.. into multiple lvl's spells; just like the hero skills? How do I find out where the spell ID is <A0XX, __> so I can create dynamic tooltips? How do I get rid of the lag/stop my computer from freezing when I use the add ability action to give a unit an ability with alot of levels? Doodads Where can I find XXXX doodad? Sound How do I set a sound or 3d sound in the loading screen? Gameplay Constants What does this gameplay constant do? How do I change max hero level? Why when I set the max hero level to 10000 do my heroes stop gaining XP way before that? UI Why does my custom doodad/unit show up under custom or user specified? Where the heck is it? Misc My WE lags too much , how can I fix that? How do I stop the rally point button from showing? Why is my hero only level 1 when I set him to be a higher level? What is a polled wait and how does it work? How do i use negative values in the unit and spell editor? I used a custom editor, such as UMS, and now the TFT WE won't open my map! None of the new TFT features work for me! Why can't I open war3x.mpq? Why can't I open war3patch.mpq? How do I give my map a Custom Loading Screen? How do I set my own picture where the mini map should be? How do I remove cheat codes for my single player map? Abilities Q: Can a unit have two abilities that use the same base ability? A: No. Only the first ability will display. Q: Can I give a hero more than 5 hero abilities with triggers? A: Yes and no. If you give the hero the ability they'll receive the ability at level 1, and they won't be able to put points into it. In order to make the skill a higher level, you'll need to use the upgrade editor to make an upgrade that's an ability bonus, and specify the ability as the ability it applies to. Also be sure to add the upgrade to the Upgrades Used field of the unit that will use the ability. Then, to increase the ability's level, use triggers to increase the research level of that upgrade. Q: Can I give a hero more than 5 hero abilities by changing button positions? A: No, the editor will still only let you give a hero 5 abilities. Q: I removed a hero ability but it's still showing up. How do I get rid of it? A: The only way is to disable that ability for the player, using the Player - Enable/Disable Ability action. Q: Is there a way to set "normal" unit skills such as bloodlust, slow, taunt, etc.. into multiple lvl's spells; just like the hero skills? A: Yes, first make them a hero skill in the ability editor. Then deselect the skill (click on another skill) and reselect it. The Stats - Levels field will have appeared. Q: How do I find out where the spell ID is <A0XX, __> so I can create dynamic tooltips? A: A: Goto view and select -> View as raw data, and it will now list the item / unit name as the units "COde (Unit Name)" Q: How do I get rid of the lag/stop my computer from freezing when I use the add ability action to give a unit an ability with alot of levels? A: The lag is caused by the fact that war3 has to try and quickly load ALOT of values. To get rid of this make a dummy hero unit with no model, no shadow, no movement speed, no attack, and the lowest possible selection scale. Place it off in the corner of the map somewhere. Give this unit all the abilities in your map that have alot of levels. This way, because the unit is preplaced, the skill data is loaded when the map is loading, and there's no lag when you add the skills to other units. Doodads Q: Where can I find XXXX doodad? A: Open up the object editor, click doodads (or trees/destructibles if you're looking for one fo those) and click edit->find. This will let you know what category to look for when you're in the doodad pallete. Sound Q: How do I set a sound or 3d sound in the loading screen? A: Event - Map Inintialization, Action - Sound - Play Sound Gameplay Constants Q: What does this gameplay constant do? A: Check out this link for an explanation of what each constant does. Q: How do I change max hero level? A: Advanced->Gameplay Constants. Change the Hero - Max Level field. Also see question below. Q: Why when I set the max hero level to 10000 do my heroes stop gaining XP way before that? A: Because there's an XP cap too. If you want level 10,000 heroes you'll need to go back into the gameplay constants editor and set the required XP to go up a level to a lower value. UI Q: Why does my custom doodad/unit show up under custom or user specified? Where the heck is it? A: You need to check the box in the object editor for that unit/doodad indicating that it's a custom unit. Misc Q: My WE lags too much , how can I fix that? A: There are a lot of things that you can do to fix the lag Check this link for more info Q: How do I stop the rally point button from showing? A: Use custom script to disable the skill ARal on the unit you want the rally point button to disappear on. Q: Why is my hero only level 1 when I set him to be a higher level? A: You've probably set the amount of XP required to level too high in the gameplay constants editor. See question #1 under Gameplay Constants. Q: What is a polled wait and how does it work? A polled wait waits for all players to complete the wait. This means that if one player is lagging, it still waits the full amount of time. This stops the notorious 'wait bug.' Just know it's good to use ;) Q: How do i use negative values in the unit and spell editor? A: Go to File > Preferences and check the box 'allow negative real values in the object editor' Q: I used a custom editor, such as UMS, and now the TFT WE won't open my map! A: You'll need to open your map with UMS again (downgrade to war3 classic momentarily) and convert any triggers that use UMS actions/events/conditions to custom text. Then try opening in TFT. Also, make sure you haven't imported any slks. Q: None of the new features work for me! A: See above question. Q: Why can't I open war3x.mpq? Some people have been claiming that the mpq is encrypted, but this is wrong. Infact, the mpq uses a newer file format for better compression. Get the latest version of WinMPQ to open it. Q: Why can't I open war3patch.mpq? Blizzard stopped including a listfile for the latest patchs, but you can download a listfile for patch 1.13+ here Q: How do I give my map a Custom Loading Screen? A: Check this thread it has the best method of doing that Q: How do I set my own picture where the mini map should be? A: Use import manager to import a custom TGA file as wa3mapPreview.tga Q: How do I remove cheat codes for my single player map? A: Use import manager to import an empty txt file as "scripts\cheats.j" |
| 08-06-2003, 06:14 PM | #2 |
I made a spellbook ability with three more spellbook abilities 'inside'. Instead of 3 spellbook abilities, three abilities from the missing spellbook abilities apeared inside spellbook 1. How can I make this work? |
| 08-07-2003, 04:41 AM | #3 |
You ought to include this thread's information about a Defeat trigger bug. |
| 08-11-2003, 01:54 AM | #4 |
Here's an answer to the XP limit problem: There is a field in the Hero category wich reads Creep reducement table or something like that (excuse my lousy english). That table stores by default five integers: 80, 70, 60, 50, and 0. I just deleted them all and added a 100. It worked. My heroes went up beyond 10th level by killing creeps. :) PS: I still would like to know what is that table for. |
| 08-11-2003, 03:13 AM | #5 | |
Quote:
Then you should read the FAQ and what it has to say about gameplay constants, seeing as that is a gameplay constants field. P.S. to all: There will no more additions to this thread until somebody makes a post that: 1. Doesn't ask an already answered question 2. Doesn't ask and answer an already answered question (that really astounds me). 3. Clearly indicates they have actually read the damn FAQ Come on people. Read it. That's what it's here for. |
| 08-11-2003, 08:46 PM | #6 |
cool nice faq |
| 08-12-2003, 05:38 AM | #7 |
How would you set a constant music play list? There seems to be a place for music variables but they don't function like they are displayed to. It is acting like 1 music file is a whole playlist or something. I need some good music in my map, and i'm sure other people do too. |
| 08-13-2003, 03:03 AM | #8 | |
I tried to use the load game and save game triggers, but it seems that it works only for blizzard maps! Then why are the functions there??? Is there any way to fix this??? Well I think this was posted already, but i have it with more technical terms. Quote:
Nice faq?? said twice in a thread?? come on you're replying just because you want to have a higer rate. |
| 08-13-2003, 05:14 AM | #9 | |
Quote:
edit the spell that the ankh of reincarnation uses so it revives with 100% hp instead of 50% |
| 08-13-2003, 07:42 AM | #10 |
woops, double post, cant u delete these? |
| 08-13-2003, 10:50 PM | #11 |
I noticed and checked that trying to use the trigger Camera - Pan camera as necessary desyncs a multiplayer map, unlike the standard pan camera trigger. I just wanted to bring that to your attention. Regards |
| 08-14-2003, 02:15 AM | #12 |
i need help with some swords. i downloaded them from this site i did everything up to the point where it says imported. the problem is that the file wont show up under there. i unzipped it and now it just shows what is inside the folder like textures and the .mdx file. im a n00b at this so plz help. |
| 08-14-2003, 06:15 AM | #13 |
this question has also been asked 500000 times and answered, the answer is already in this FaQ under the Import Manager, and masterslowpoke has another good tutorial on this. |
| 08-16-2003, 06:54 AM | #14 |
Alright, here we go. I want to enable a custom builder unit to build wall and gates on a melee map, these walls and gates being the ones located in the doodads section of the toolset. I am aware of how to create a unit with the ability to build custom structures and I am also aware that I could create a build "spell" of sorts that would fire a trigger to place a wall or gate doodad at the selected region. Now this is the tricky part. I want the walls and gates to have ownership by the player that builds them, therefore counting as a built structure to the constructing player (like a town hall, barracks, etc.) and to have enemy building status to players non-allied with the constructor. I would also like to have the gate and walls have a hit point and armor value and to be able to enter combat (by this I mean the same way a non-night elf structure enters combat), although I would like units to not have a target acquisition range for the gate or walls (the player must force attack these structures). Also, a visual based way of opening/closing the gates would be handy. If you can tell me how to do this, or think you can lead me in the right direction/give me help, please respond. |
| 08-16-2003, 08:30 AM | #15 |
you cannot do this, you can create the walls, but you cannot make units auto-aquire them or make them owned by a player. |
