Quote:
Originally posted by NAMguy222
1. Hero spell value condition -- already mentioned in another post
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What about this (event, condition, action):
Player X is issued an order targeting an object
Player X is issued an order targeting a point
Player X is issued an order with no target
--
If issued order = "supernova"
--
create effect blah blah somewhere
That should work if you alter the spell order in the <race>AbilityFunc.txt to Order=supernova
With TFT, there is a string value in the spell editor to change the order.