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Custom Lights - Official Version

07-21-2003, 05:28 AM#31
KDEWolf
Quote:
Originally posted by FyreDaug
Can the amount of light given out by each Model changeable? If not, When you release the pack, could you include 70% 80% 90% NORMAL 110% 120% 130% light? Just so it can be different in game.
I'm working on this.

BTW I really need to know the light colors you guys need/want, so I make most oif them and release in the initial pack.

I also see that doodad like lights implementation may be easier with TFT. I'm still trying to find the best way to release for newbies and veterans, though I preffer to make it more flexible than newbie-friendly.
07-21-2003, 02:48 PM#32
Scio
If you make the models a unit and change the vertex coloring, will that wont change the glow will it? Sorry I dont do much with models and skins.
07-21-2003, 06:52 PM#33
KDEWolf
Quote:
Originally posted by Scio
If you make the models a unit and change the vertex coloring, will that wont change the glow will it? Sorry I dont do much with models and skins.
No.. that's too bad...

Scio do you think it's hard to implement these thing in UMSWE, or could them be added like 'special' units (like the battleship unit you guys added on RoC version)? And about implement it as doodads? Would the person need to import anything like an slk etc in order to make it work, or just the light models?
07-23-2003, 06:35 AM#34
KDEWolf
Here's it. Working I hope. See more info HERE (old thread).

More explanation on the readme file included on the zip.

[edit]
Humm maybe this could be merged with the old thread.... don't know...
07-23-2003, 06:48 AM#35
Mordrag
Hey Nice I like it
07-23-2003, 07:21 PM#36
KDEWolf
Please some nice mod merge this thread with the Original one?
07-23-2003, 07:34 PM#37
DaKaN
Who ever said I was 'nice' ?

-Merged-
07-23-2003, 08:22 PM#38
KDEWolf
Dakan, evil man, could you please stick this again ;) please ? [/me is annoying people]
07-24-2003, 03:16 AM#39
DaKaN
Stick it to what?
07-29-2003, 03:30 PM#40
Axiverse
I can't get it to work, even the map you made doesn't work... lights are not there...
07-29-2003, 11:03 PM#41
cideh
Is there a TFT version of UMSWE out now?

I can't load the map up, requires some UMSWE custom-stuff..

I know UMSWE isn't(or at least wasn't) compatible with TFT, yet it's a .w3x map?
07-30-2003, 06:37 AM#42
KDEWolf
@Axiverse: are you sure all the paths are right?

@cideh: UMSWE 3.8 is TFT compatible.
07-30-2003, 09:42 AM#43
cideh
I see. Thank you.

I just tried the map out. Very good work indeed, keep up the really good work.
07-31-2003, 10:20 PM#44
Axiverse
i'm sorry... i had lights on low so they didn't appear....
08-14-2003, 07:45 AM#45
Pheonix-IV
how did u attach the light to the marine so it moves around but the marine still has his main model?