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Custom Lights - Official Version

07-07-2003, 07:26 AM#1
KDEWolf
Download the new official version HERE - The map was created using UMSWE 3.8

I would like to state this is RoC compatible, and almost sure it works on TFT as well (any version). Also read this post thoroughly.

Ha I made it. I had this in mind since I posted my nazi marine skin (dec/2002). I wondered how cool and important would be if Warcraft supported real light sources. So 2 days ago I was talking to CitizenSnips about it when, suddenly, my mind cleared and I got an idea. THE idea I must say.

I opened MDLs, edited units, changed skins, triggered. And well I got the result from it. I was thinking on keeping it to myself, but sine it's a great breakthrough to all mappers and triggerers (and some weird all-makin skinners like me). Basically I lost all the comments when that gay WE crashed. 30 min all lost. So this version is uncommented, but I'll gadly answer all questions related to it and how to do it. The triggers are crappy and non-optimized, because I was too lazy to do nice and pretty scripting, but very easy to understand for most of you experimented guys.

I'll explain all the process later, since I don't have much time right now, but start questioning.

This is basically a test and showcase map, so don't judge the map, but the achievement, and just to show some possibilities that can be accomplished using this method. I didn't do the dynamic heights in this map, though it is perfectly possible, and you might find tons of uses for it. And it's possible to have more colors, intensities, etc.

I hope you guys like the map, because the light making possibilies you will for sure. You'll be able to define custom lightning for each place you want in a level, FPS like. It's possble to simulate lots of effects, fades, etc, just using triggers.

It opens a new dimension on mapping, since now the lights are something to be concerned about, very like on FPS games. Actually lights are the hearth of a map, they give the feel to it.

Feel free to open the map and explore it, just please don't steal and get credit from it somewhere else, or I'll hunt you down to hell ;)

I'll post this on modelling forum, since it's very MDL editing related. And I repeat: Please question everything, I'll reply to all questions related to it.

Here you can get some screenshots of it.

Regards, KDEWolf
07-07-2003, 07:31 AM#2
Hivemind
Good work. This will prob have a lot more use for cinimatic makers then playable map makers but its nice to know about it.
07-07-2003, 07:46 AM#3
Silenkiller
Whoa, very nice man! :D

Shame that the light kinda squares off on the floor.. you can see the lines or whatever. Still.. kicken rad :ggani:
07-07-2003, 07:53 AM#4
KDEWolf
Quote:
Originally posted by Silenkiller
Whoa, very nice man! :D

Shame that the light kinda squares off on the floor.. you can see the lines or whatever. Still.. kicken rad :ggani:
This happens due to Warcraft III engine when rendering many lights in different vertex squares (bigger squares map are divided into), producing this weird effect. But it works fine with same colored lights or differently positioned ones.
07-07-2003, 08:30 AM#5
KDEWolf
Screenies for all lazy people (though running the map is still funnier and shows better the concept). Take this just as an illustration.

LOL I got no comments until now but the 1st two ones...I thought this was important, but you guys don't seem to think the same as me. That's ok, then...
07-07-2003, 08:38 PM#6
VooDooO
OMFG! That's great man! You are my god!
How did you make it?!
07-07-2003, 09:10 PM#7
Ari
I haven't downloaded yet, but I'm guessing he has "units" whose models consist solely of light sources. Kudos, if that's it - I've been meaning to make something like that for months now, and keep forgetting.
07-07-2003, 09:42 PM#8
Raptor--
that would be my guess too, since, thats how i would attempt to do it if i wanted to
07-07-2003, 09:48 PM#9
Milkman
Looking Goooooood matey.... =O) Well, now how DID you do it?
07-07-2003, 11:00 PM#10
Buster
Yeah, thats really really cool! So.. how did you do it? Which lines in tha lantern MDL have you changed? Thx in advance! :D

~Buster
07-07-2003, 11:06 PM#11
Mech-Sheep
Well, every new thing there is bugs :nono:

I love the lights! It's really unique...
07-07-2003, 11:16 PM#12
Milkman
Mech-Sheep, wouldn't you be able to create like nice lighning effect like lamps around the pitch on your football map? and the uhh whatsiscalled place where the crowd is is darker...
07-07-2003, 11:39 PM#13
Mech-Sheep
If you missed it, my football map got corrupted. I was like "What the ****, why not just start on my RPG?"

Now I'm working on the RPG, but the lighting still has its uses.

1) Spells: Cool light effects!
2) Dungeons
3) EFFECTS!
07-08-2003, 01:55 AM#14
Ari
Only suggestion would be to base a custom unit off of a wisp, and give them those models, so you don't have shadow. (I assume in TFT this isn't an issue, of course). Otherwise, thanks a lot for saving us all the trouble of doing this ourselves. Can't wait to dissect the models and play around with lighting myself :)

PS - if you *really* want to be a glutton for punishment, give a single model all of those lights and have their color/size/luminosity adjustable by animation. You can then tell udg_light to play it's "red1" animation, say.

PPS - you might also want to create "boneless" versions of the models in case a user wants the "lighting" effect without the circle of light on the ground.
07-08-2003, 04:28 AM#15
dataangel
Whoa, I've got to use this in my map :D

Idea: Change the scaling value of the game up and down with triggers to make pulsating light. Possible?