| 08-19-2003, 02:54 PM | #31 |
I don't know.... You have 5 Credits already. Raising the HP is like playing Tag and no one's running. Heh, about dodging thing. Good idea, maybe that should be a boss :D Yeah, I guess I'll raise bullet amount to 9-12. It's getting hella hard for me too. UPDATES 2: -Heavy Tank was toned down to 75 HP and only rampages at 14 HP (Yeah, it was unbelievably hard) |
| 08-19-2003, 06:51 PM | #32 |
anyways, i hope ur adding more action, cause having the militia just run to one spot really gets boring, add randomness and interesting spawn locations... like poping out from behind a piller even though you never saw him go there you also need some melee enemies, like guys that just pop up right beside you and you have to shoot them fast or they slice you (undodgable) seeing urs in action makes me feel like working on mine... maybe i'll do my first level too, then get back to working on my real map... grrr all these destractions |
| 08-19-2003, 07:46 PM | #33 |
It's in beta. Of course I will add more units and surprises. |
| 08-19-2003, 07:56 PM | #34 |
I felt it was awkward, at best. If you unhide- even if your 'to the side', you still get hit- which doesn't make sense. Well, it does, because your just moving the camera, but it gives you the sense that your moving your character to the side too, which got me killed 3 times before I realized it. so in otherwords you have to unhide beween the axes slowly flying towards you, which makes it more, irritating then fun. Interesting idea though. |
| 08-19-2003, 10:58 PM | #35 |
hmm, almost completed the first level of that one that i scraped back when you made that post about things that haven't been done yet do you know how to make it so you can play a sound file over and over without having it wait until the sound is already done playing? you only get a gunshot sound every 5 shots or so in mine cause of it |
| 08-19-2003, 11:02 PM | #36 |
Yeah, I still don't have a solution for that..... But I'll finish the whole game then do that. |
| 08-19-2003, 11:22 PM | #37 |
hmm, i can't seem to replace the cursor with anything else -- whatever i try, the cursor just appears invisible... i'd like to use a crosshair or something for it, that would be nice anyhow, so far i have the enemies flash red and then they fire -- they shoot instantly so you have to either shoot them or duck before they fire holding down ducks, tapping down reloads without ducking theres the berreta 92f, and the scout sniper rifle 3 player support (each takes a different position (one takes sniper position)) firing a guy dead on headshots him (mostly when he's standing still) doing 2x normal damage, other shots are body shots (still working this one out exactly, u don't really have to aim at his head to headshot, just have to be centered) fire with right mouse |
| 08-19-2003, 11:42 PM | #38 |
Heh, you better finish yours, 'cause it seem yours is better. -I added a second player, but you have to type in a code before you get to use him/her. |
| 08-19-2003, 11:59 PM | #39 |
well you're ahead of me in terms of level design i only have the first part of level one, just started on the boss + a lot of things only function by presetting things in the editor right now |
| 08-20-2003, 12:54 AM | #40 |
I can't even get to play it. I download into my Warcraft III/Maps/Downloads place and it doesnt show up, Then when I look at it, it doesn't look like a WC3 File. |
| 08-20-2003, 01:01 AM | #41 |
Oh nvm. I figured it out. My crappy download thingy added some .php to the file :/ |
| 08-20-2003, 01:11 AM | #42 |
Damn man, This is great. It isn't as good as the real version though. YET. i bet once you work on this more it'll be like playing it for free! GJ! And GL! |
| 08-20-2003, 01:26 AM | #43 |
Heh, thanks. I think Raptor's would be better though. HUGE UPDATE: -I got all the Player 2 triggers ready, and it's no longer a code. You start to play with/without the player. The difficulty has increased, and it won't change if there's only one player. HOWEVER, the game has a combined credit amount of NINE. Meaning, if there's two players, if one dies, they reduce it from the 9 credits! That also means with one player, you get NINE credits instead of split! I also increased the difficulty A BIT from the current units (Militia, Tanks) Heavy Tank stays the same, 'cause Player 2 gets another boss. and I'm in the process of adding more units and tricks. |
| 08-20-2003, 01:50 AM | #44 |
I tried your map, donno if it was the old version or not, or if you have the new version posted. But anyways, here are my ideas... -Bad- -Needs more action, more things your bullets can shoot(i remember playing time crises, one level you had barrels roleing at you, and having to deal with the gun fire aswell. -Good- Very original, very entertaining. (finish this map!) -Suggestions- Well, 2 players would be the limit i suppose to how many players can play. But... You can increase the map size(this will be a pain in the @$$ if you did do it, but would also be fun. Double the map, maybe even tripple the map. So its 2v2v2. Players dont fight each other, they are all in their own little team worlds, hence, time crises, teams trying to be faster then the other teams, scoreing more points based on who beat the level first, which team took less hits, killed least hostages, or shot, justso that you could compete with other players to try to see if your fastter, more efficient, just to compete. (would be fun ^^) You need new weapons that you can get. Maybe a gun with more ammo for a period of time, or something. You could also put a delay on the shooting trigger(maybe like .25-.5 seconds, nothing much), so that you could add a machine gun, which has zero cooldown to use. If you want anymore ideas, im always open to help out. GL! |
| 08-20-2003, 01:57 AM | #45 |
wow kewl :) |
